Join in on our classic gaming club!
User avatar
Xeogred
Next-Gen
 
Posts: 14367
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Together Retro: R-Type

by Xeogred Mon Apr 04, 2016 9:02 pm

I've beaten Super and Final, not sure about the originals. I'll bust out R-Types and check them out again!

I think I only get like 2 levels into R-Type III. I wish I owned that one too... basically impossible now haha. Has anyone here managed to best this one? It's insane.
User avatar
the7k
Next-Gen
 
Posts: 4313
Joined: Sat Oct 25, 2008 5:48 am

Re: Together Retro: R-Type

by the7k Mon Apr 04, 2016 11:10 pm

Just started playing R-Type through R-Types on the PS1 on my PS3.

Is there supposed to be an input delay? Like, is that just part of what makes R-Type what it is? Because there's definitely a very noticeable delay between the time I press up or down on my controller or arcade stick (I tried both just to make sure it wasn't a controller issue) and my ship actually moving. It especially gets me killed when an enemy shoots in the direction I'm currently going, I reverse direction, but my ship is still going in the previous direction due to the input delay.

I dunno if that's a issue with PS1 emulation on the PS3 or if it's just what R-Type is. I remember R-Type being slow, but I don't remember there actually being a delay.
User avatar
ExedExes
Next-Gen
 
Posts: 7334
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Together Retro: R-Type

by ExedExes Mon Apr 04, 2016 11:11 pm

alienjesus wrote:On the GBC port, R-Type DX is a compilation of R-type and it's sequel iirc?

Yes, it's just like the PS1 R-Types with a little bit more, 5 ways to play. You can play the color & B/W versions of R-Type and R-Type II or R-Type DX which I believe mixes up I & II.
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
User avatar
the7k
Next-Gen
 
Posts: 4313
Joined: Sat Oct 25, 2008 5:48 am

Re: Together Retro: R-Type

by the7k Mon Apr 04, 2016 11:20 pm

Welp, just downloaded a Mame Rom of R-Type, and yeah, it's definitely NOT the game itself, R-Type itself is actually super responsive, I could immediately feel the difference and beat the first level first try while it took me like four game over screens to do the same on R-Types. It's definitely something going on with either the PS1 port, PS3's emulation of the PS1, or the PS3's handling of my controller.

Edit: Looks like going through Settings -> Game Settings and disabling the PS/PS2 Upscaler works. Guess I'll just have to deal with playing in widescreen. There's still some lag, not nearly as responsive as playing in MAME, but at least it's not unplayable now.
User avatar
dsheinem
Next-Gen
 
Posts: 22993
Joined: Wed Dec 12, 2007 12:56 pm
Location: Northeast Pennsylvania

Re: Together Retro: R-Type

by dsheinem Tue Apr 05, 2016 7:25 am

User avatar
TEKTORO
Next-Gen
 
Posts: 2629
Joined: Tue Jun 22, 2010 8:17 pm
Location: Beyond Conscious

Re: Together Retro: R-Type

by TEKTORO Tue Apr 05, 2016 9:20 am

That anime damn looks good!

My options are limited to Virtual Console, XBLA (has free demo too!) or making my own R-Type via Blast Works. Lol
If you can see the future while remembering the past, you may just have control of the present.
User avatar
noiseredux
Next-Gen
 
Posts: 37866
Joined: Fri Nov 14, 2008 1:09 pm

Re: Together Retro: R-Type

by noiseredux Tue Apr 05, 2016 2:49 pm

I had been planning to play the Amiga port as Factor 5 made it available as freeware. Strangely, I've had trouble getting it to boot in Amiga Forever even with the 3.1 kickstart that's included in the Plus Edition. Odd, because I had no problem playing the Amiga port of BC Kid that Factor 5 also made freeware.

Anyway, it dawned on me that the arcade game is playable in browser thanks to Archive.org:

https://archive.org/details/arcade_rtype

I don't know if you can use a controller with this, or just keyboard. If it's the latter then you'll need joy2key or similar program to map to a controller...
Image
User avatar
Xeogred
Next-Gen
 
Posts: 14367
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Together Retro: R-Type

by Xeogred Tue Apr 05, 2016 7:21 pm

Factor 5? Is the music incredible for that version?
User avatar
racketboy
Site Admin
 
Posts: 9364
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan

Re: Together Retro: R-Type

by racketboy Wed Apr 06, 2016 10:04 am

User avatar
extrarice
64-bit
 
Posts: 317
Joined: Fri Feb 23, 2007 7:44 pm
Location: A Mountain Stronghold in Northern California

Re: Together Retro: R-Type

by extrarice Thu Apr 07, 2016 1:50 am

the7k wrote:Welp, just downloaded a Mame Rom of R-Type, and yeah, it's definitely NOT the game itself, R-Type itself is actually super responsive, I could immediately feel the difference and beat the first level first try while it took me like four game over screens to do the same on R-Types. It's definitely something going on with either the PS1 port, PS3's emulation of the PS1, or the PS3's handling of my controller.

Edit: Looks like going through Settings -> Game Settings and disabling the PS/PS2 Upscaler works. Guess I'll just have to deal with playing in widescreen. There's still some lag, not nearly as responsive as playing in MAME, but at least it's not unplayable now.

From what I understand, the interlace-to-progressive video conversion for HDTVs causes a delay, no matter what setting your PS3 is set at. If you are using the PS1 R-Types disc, playing it on a PS1/2* and a CRT tv will eliminate the delay.

*Note: There might be some graphical issues playing R-Types on a PS2, but that might be R-Type Delta I'm thinking about. Either way, the graphical issues aren't major.
Image
Return to Together Retro

Who is online

Users browsing this forum: No registered users and 2 guests