the7k wrote:Welp, just downloaded a Mame Rom of R-Type, and yeah, it's definitely NOT the game itself, R-Type itself is actually super responsive, I could immediately feel the difference and beat the first level first try while it took me like four game over screens to do the same on R-Types. It's definitely something going on with either the PS1 port, PS3's emulation of the PS1, or the PS3's handling of my controller.
Edit: Looks like going through Settings -> Game Settings and disabling the PS/PS2 Upscaler works. Guess I'll just have to deal with playing in widescreen. There's still some lag, not nearly as responsive as playing in MAME, but at least it's not unplayable now.
From what I understand, the interlace-to-progressive video conversion for HDTVs causes a delay, no matter what setting your PS3 is set at. If you are using the PS1 R-Types disc, playing it on a PS1/2* and a CRT tv will eliminate the delay.
*Note: There might be some graphical issues playing R-Types on a PS2, but that might be R-Type Delta I'm thinking about. Either way, the graphical issues aren't major.
Yeah, honestly after playing R-Types, it's pretty obvious all it is is just two roms and a digital encyclopedia on a disc. Like, there's even a coin-up button for playing R-Type and R-Type II.
So, I think I'm just gonna play R-Type and R-Type II on MAME.
Yeah, I was able to get past level 4 on R-Type and level 3 on R-Type II. It is super brutal, really punishing.
I do like that you at least get generous check points in the arcade versions. It's been a long time since I've played Super R-Type but apparently there weren't checkpoints there.
It's like if Hidetaka Miyazaki made a shmup. Slow paced, extremely brutal, very memory based, the most minor movements equal life or death, and the shield is too good.
(Mastering "The Force" and attaching and reattaching it rapidly and skillfully to take care of enemies in all directions feels so damn good when you can pull it off. I'll have to remember not to pick up so many speed power ups though.)
MrPopo wrote:I keep having runs killed because of a flickering unblockable bullet slamming into me when I don't notice it because of the aforementioned flickering.
I swear somebody on this board told me once that there's a way to defeat flickering in emulation.