Emulators that remove slowdown

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racketboy
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Re: Emulators that remove slowdown

Post by racketboy »

Very interested in this topic as well!
While not quite the same, I was quite disappointed that the PS3 port of Jet Grind Radio still had the slowdown. Felt very authentic, but also annoying ;)
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dogman91
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Re: Emulators that remove slowdown

Post by dogman91 »

MAME has an overclock option which is very useful for games like Metal Slug.
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Anapan
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Re: Emulators that remove slowdown

Post by Anapan »

I don't think I've seen that option, but if MAME does, then MESS may have one as well?
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s8n
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Re: Emulators that remove slowdown

Post by s8n »

there is a patch for Metal Slug 2 to reduce the slowdown , i bought some chips and im going to burn the patched files to it then solder it in my MVS Cart.


you can also re-zip the files and use it in MAME ...............


http://www.neo-geo.com/forums/showthrea ... tion-patch



http://blog.system11.org/?p=1442
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Re: Emulators that remove slowdown

Post by Erik_Twice »

Metal Slug is designed around slowdown, so I would not remove it.

Personally, the only limitation I find interesting to remove is the flicker from sprite limitations in NES games.
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Re: Emulators that remove slowdown

Post by samsonlonghair »

Erik_Twice wrote:Personally, the only limitation I find interesting to remove is the flicker from sprite limitations in NES games.

Now there's an idea!
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Re: Emulators that remove slowdown

Post by Exhuminator »

samsonlonghair wrote:
Erik_Twice wrote:Personally, the only limitation I find interesting to remove is the flicker from sprite limitations in NES games.

Now there's an idea!

There are emulators out there that allow for this. It's my favorite emulation advantage.

For example with NES, my favorite emulator FCEUX allows you to remove sprite flicker by ticking the "Allow more than 8 sprites per scanline" box.

http://www.fceux.com/web/help/fceux.html?Video.html

Emulator download:

http://www.fceux.com/web/download.html
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samsonlonghair
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Re: Emulators that remove slowdown

Post by samsonlonghair »

Exhuminator wrote:
samsonlonghair wrote:
Erik_Twice wrote:Personally, the only limitation I find interesting to remove is the flicker from sprite limitations in NES games.

Now there's an idea!

There are emulators out there that allow for this. It's my favorite emulation advantage.

For example with NES, my favorite emulator FCEUX allows you to remove sprite flicker by ticking the "Allow more than 8 sprites per scanline" box.

http://www.fceux.com/web/help/fceux.html?Video.html

Emulator download:

http://www.fceux.com/web/download.html

I've been using fceu for years, and I didn't know about this feature. D'oh!
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Re: Emulators that remove slowdown

Post by Flake »

I don't know that any emulator could really assist in that area unless it was specifically added into it on a per-game basis. For the rom image to work, I think that the emulator has to only make like-amounts of memory and CPU available to the game for it to work correctly.

Do we have any people on the board with development experience with emulators? This is a great topic.
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Re: Emulators that remove slowdown

Post by samsonlonghair »

PresidentLeever wrote:Yes, sprite flicker removal exists for some SMS emulators as well.

Do you care to elaborate? Does Kega Fusion do this, or is it another emulator?
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