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Re: Building Sega Master System Hidden Gems list

Posted: Sun May 03, 2020 9:26 pm
by racketboy
Sload Soap wrote:
The SMS just doesn't stand up to this sort of deep dive. It'd be like trying to find hidden gems for RPGs on the Neo Geo or 3D fighters on the N64, sometimes you just can't or worse, end up recommending a bad game in order to add a criterion.


Which is fine — I just didn’t want to overlook something

Re: Building Sega Master System Hidden Gems list

Posted: Mon May 04, 2020 8:50 am
by BoneSnapDeez
Sload Soap wrote:I think Columns is too simple a game to have an interesting port if that makes sense. Also I'm biased as Columns is my third least favourite game of all time.


So what are numbers one and two?? :lol:

Sload Soap wrote:The SMS just doesn't stand up to this sort of deep dive. It'd be like trying to find hidden gems for RPGs on the Neo Geo or 3D fighters on the N64, sometimes you just can't or worse, end up recommending a bad game in order to add a criterion.


I agree with this. Crafting a list of "Best SMS Games" is useful, but things fall apart if you try to go genre-by-genre like this. You'll just end up with a bunch of cucked ports and mediocre titles in general. The same would happen if you attempted this with the 7800, for the record. The NES is the only third-gen console that had a library robust enough for this sort of thing.

Re: Building Sega Master System Hidden Gems list

Posted: Mon May 04, 2020 8:53 am
by racketboy
BoneSnapDeez wrote:
Sload Soap wrote:I think Columns is too simple a game to have an interesting port if that makes sense. Also I'm biased as Columns is my third least favourite game of all time.


So what are numbers one and two?? :lol:

Sload Soap wrote:The SMS just doesn't stand up to this sort of deep dive. It'd be like trying to find hidden gems for RPGs on the Neo Geo or 3D fighters on the N64, sometimes you just can't or worse, end up recommending a bad game in order to add a criterion.


I agree with this. Crafting a list of "Best SMS Games" is useful, but things fall apart if you try to go genre-by-genre like this. You'll just end up with a bunch of cucked ports and mediocre titles in general. The same would happen if you attempted this with the 7800, for the record. The NES is the only third-gen console that had a library robust enough for this sort of thing.


I'll still plan on breaking down by genre, so it's easier to scan and find games you're interested in, but I'll just leave out genres that aren't a good fit. I only brought it up to see if we were overlooking something.

Re: Building Sega Master System Hidden Gems list

Posted: Mon May 04, 2020 7:27 pm
by PresidentLeever
Sload Soap wrote:
PresidentLeever wrote:I thought Lemmings and Columns were considered good ports, but they're not exactly HG.


AJ suggested Baku Baku which I think is a better fit because it was both Brazil only and a port of a Arcade/Saturn game which is pretty interesting and your suggestion of Putt and Putter is solid as well.



Baku Baku is also pretty good but I recall it being very easy, and kind of ugly compared to the original version.

The sms d-pad would be a problem with pretty much any game if you don't like it but one can use a genesis pad for like 95% of the games, or emulate so I wouldn't factor that into any entry.

Re: Building Sega Master System Hidden Gems list

Posted: Mon May 04, 2020 8:38 pm
by marurun
PresidentLeever wrote:Baku Baku is also pretty good but I recall it being very easy, and kind of ugly compared to the original version.


The original wasn’t particularly attractive, with that early pre-rendered look. I cannot imagine the Master System version being much of a looker

Re: Building Sega Master System Hidden Gems list

Posted: Mon May 04, 2020 11:40 pm
by Sload Soap
I thought I'd be a bit more helpful and actually make some suggestions rather than just dismiss ones already put forward.

* Puzzle - Baku Baku or Putt & Putter. Baku Baku is pretty basic looking but I don't think that's a knock for a puzzle game.

* Fighting/Beatemups - Masters of Combat is actually pretty good but has unfortunately become very expensive.

* Adventure - Two suggestions here though I would add neither of them is particularly strong. Firstly Cosmic Spacehead . It has music that will cause your brain to collapse but it is an otherwise colourful and charming adventure game along the lines of Maniac Mansion. Then there's Alex Kidd in High Tech World. If you were being kind you could describe the game as a quirky oddball kind of like Takeshi's Challenge. If you weren't, obtuse and frustrating kind of like Takeshi's Challenge.

* Strategy - Honestly, none. The ports of Rampart and Populous are pretty much it.

* Pinball - None at all.

* Games That Don't really fit into typical genres? - Putt & Putter could qualify here as it's a sports/puzzle hybrid.

BoneSnapDeez wrote:
Sload Soap wrote:I think Columns is too simple a game to have an interesting port if that makes sense. Also I'm biased as Columns is my third least favourite game of all time.


So what are numbers one and two?? :lol:


Two is Actua Soccer 3. Unplayable. One is Final Fantasy XIII. Beyond unplayable.

Re: Building Sega Master System Hidden Gems list

Posted: Tue May 05, 2020 11:24 am
by racketboy
Sload Soap wrote:* Fighting/Beatemups - Masters of Combat is actually pretty good but has unfortunately become very expensive.
* Games That Don't really fit into typical genres? - Putt & Putter could qualify here as it's a sports/puzzle hybrid.


These two suggestions seem especially interesting.
Masters of Combat may not be as "mainstream" as most people may not give an 8-bit fighter a chance, but it does look pretty impressive for the era.

Putt & Putter looks right up my alley and reminds me a bit of Zany Golf (but a little less imaginative on the course design) from EA which I loved in the DOS format and also saw a Genesis port.

Thank you!

Re: Building Sega Master System Hidden Gems list

Posted: Tue May 05, 2020 1:50 pm
by PresidentLeever
I'd recommend avoiding High-Tech World at all costs. :lol:

Masters of Combat is indeed pretty good for what it is though and looks nice.

Re: Building Sega Master System Hidden Gems list

Posted: Thu May 21, 2020 11:52 am
by racketboy
Just published the guide! Woohoo!
http://www.racketboy.com/retro/the-best ... idden-gems
Thanks to all involved in helping this come together