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nightrnr
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Re: Building Sega Master System Hidden Gems list

by nightrnr Sat Nov 10, 2018 11:35 pm

I will uphold the choice for Miracle Warriors. A bit hard to get used too with the small map screen and single attack turns. But I did have fun with that one.

I might recommend Spellcaster and Bomber Raid.
Maybe Gangster Town for a light gun game. It's fun, 2-player with 2 guns, and what other game let's you shoot the bad guy, then shoot his ghost?.

Also, was Cloud Master on any list? That is a fun and quirky shmup in my book.
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Dikdikvandik
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Re: Building Sega Master System Hidden Gems list

by Dikdikvandik Sun Nov 11, 2018 4:01 am

Bank Panic I think it's Europe only and it's one of my favorite games that nobody talks about.

was also on the SG 1000 and was a fantastic arcade game.
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PresidentLeever
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Re: Building Sega Master System Hidden Gems list

by PresidentLeever Sun Nov 11, 2018 11:39 am

Good list overall but would make these changes:

Move these to honorable mentions:
Lord of the Sword - An ok game but one of the worst of its kind on SMS imo; Pretty frustrating level design here with some tedious backtracking, and no continues
Kung Fu Kid - Very short and easy platformer with nothing particularly original about it
Black Belt - It's a good early game but kinda like putting Donkey Kong or Kung Fu on a NES list
My Hero - Almost literally like putting Kung Fu on a NES list, there are a bunch of better games
ALF - Uh.. this game sucks
Alien 3 - Better on MD besides the music

Would also move Zillion and Golvellius to primary, those are great games for the time.

Ninja Gaiden is not a port, it's a unique game like mentioned in the previous topic.
Asterisk - It's Asterix :)

Would add these as primary:
Road Rash
Spellcaster - Also has some level design problems but better than LotS

As HM:
Psycho Fox - Precursor to Sonic basically
Aladdin - Very impressive visuals and PoP-like gameplay
Outrun 3D and Space Harrier 3D
Solomon's Key - Great game but controls a bit worse
Lemmings - Technically impressive port
Dragon Crystal - Early rogue-like with some innovations

Anything interesting I missed should be mentioned here:
https://minirevver.weebly.com/sms-games ... -time.html
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
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Nemoide
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Re: Building Sega Master System Hidden Gems list

by Nemoide Sun Nov 11, 2018 12:27 pm

I feel like Bubble Bobble is worth putting on the list of ports. It's mentioned in the other article but barely. It's a really great port of the game that's different from the NES version!
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racketboy
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Re: Building Sega Master System Hidden Gems list

by racketboy Mon Nov 12, 2018 11:14 am

Nice! Thanks for the recommendations!

I'm going through some old blog comments and saw a few people recommending Spellcaster (and I saw PresidentLeever recommended this as well). One person mentioned: "This Anime style rpg was also a side scrolling action game. It was a unique mix of puzzle solving rpg and action. This is one of the first games I remember where the plot was key to what made it so great. The graffix are almost genesis quality at times."

Also, PresidentLeever also mentioned in the blog comments:
"You’re forgetting the zapper games. No safari hunt doesn’t count. I’m talking about Gangster Town, Rescue Mission, Laser Ghost. "

These are old comments from the Defining post
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PresidentLeever
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Re: Building Sega Master System Hidden Gems list

by PresidentLeever Mon Nov 12, 2018 10:53 pm

Hehe yeah, is that an older comment? Well at least Gangster Town is a game that holds up quite well and Rescue Mission probably deserves a spot as well. The others are about on par with Duck Hunt and such at least.
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ElkinFencer10
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Re: Building Sega Master System Hidden Gems list

by ElkinFencer10 Tue Nov 13, 2018 8:24 am

I'll throw my hat in for Double Dragon. I actually prefer it over the NES game.
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racketboy
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Re: Building Sega Master System Hidden Gems list

by racketboy Tue Nov 13, 2018 9:14 am

OK here's an updated list.

If anyone wants to vouch for a certain game to be bumped up in priority on the list, let me know.
I included some of the notes for honorable mentions from this thread just for reference


Primary list:
Master of Darkness
Power Strike (Aleste)
Power Strike II
Kensiden
Miracle Warriors
Spellcaster
Penguin Land
Cyborg Hunter
Bomber Raid
Cloud Master
Gangster Town
Bank Panic
Enduro Racer
The Ninja (Sega Ninja)
Ninja Gaiden
Road Rash
Quartet

Defined Honorable Mentions
Zillon
Govellius: Valley of Doom
Astro Warrior

Popular in UK, But Unappreciated in NA
Asterix

Quality Ports of Games That May Not Get Proper Attention
Sagaia (Darius II)
Kings Quest
Rastan
Rampage
R-Type
Bubble Bobble
Ultima IV: Quest of the Avatar

Defined Movie Licenses
Rocky
Ghostbusters

Honorable Mentions
Rescue Mission - Light Gun
Laser Ghost - Light Gun
Psycho Fox - Precursor to Sonic basically
Aladdin - Very impressive visuals and PoP-like gameplay
Outrun 3D and Space Harrier 3D
Solomon's Key - Great game but controls a bit worse
Lemmings - Technically impressive port
Dragon Crystal - Early rogue-like with some innovations
Lord of the Sword - An ok game but one of the worst of its kind on SMS imo; Pretty frustrating level design here with some tedious backtracking, and no continues
Kung Fu Kid - Very short and easy platformer with nothing particularly original about it
Black Belt - It's a good early game but kinda like putting Donkey Kong or Kung Fu on a NES list
My Hero - Almost literally like putting Kung Fu on a NES list, there are a bunch of better games
Alien 3 - Better on MD besides the music
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alienjesus
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Re: Building Sega Master System Hidden Gems list

by alienjesus Tue Nov 13, 2018 9:44 am

racketboy wrote:OK here's an updated list.

If anyone wants to vouch for a certain game to be bumped up in priority on the list, let me know.
I included some of the notes for honorable mentions from this thread just for reference


Primary list:
Master of Darkness
Power Strike (Aleste)
Power Strike II
Kensiden
Miracle Warriors
Spellcaster
Penguin Land
Cyborg Hunter
Bomber Raid
Cloud Master
Gangster Town
Bank Panic
Enduro Racer
The Ninja (Sega Ninja)
Ninja Gaiden
Road Rash
Quartet

Defined Honorable Mentions
Zillon
Govellius: Valley of Doom
Astro Warrior

Popular in UK, But Unappreciated in NA
Asterix

Quality Ports of Games That May Not Get Proper Attention
Sagaia (Darius II)
Kings Quest
Rastan
Rampage
R-Type
Bubble Bobble
Ultima IV: Quest of the Avatar

Defined Movie Licenses
Rocky
Ghostbusters

Honorable Mentions
Rescue Mission - Light Gun
Laser Ghost - Light Gun
Psycho Fox - Precursor to Sonic basically
Aladdin - Very impressive visuals and PoP-like gameplay
Outrun 3D and Space Harrier 3D
Solomon's Key - Great game but controls a bit worse
Lemmings - Technically impressive port
Dragon Crystal - Early rogue-like with some innovations
Lord of the Sword - An ok game but one of the worst of its kind on SMS imo; Pretty frustrating level design here with some tedious backtracking, and no continues
Kung Fu Kid - Very short and easy platformer with nothing particularly original about it
Black Belt - It's a good early game but kinda like putting Donkey Kong or Kung Fu on a NES list
My Hero - Almost literally like putting Kung Fu on a NES list, there are a bunch of better games
Alien 3 - Better on MD besides the music


Rainbow Islands is another candidate for the 'good ports' list.

Aztec Adventure is a decent honourable mention I think - it was popular enough to get referenced in Segagaga's final boss fight, and it's a decent little adventure game, although a bit slow and awkward at times

I've heard good stuff about the Batman game on the system too, but I've never played it so I can't comment.
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Re: Building Sega Master System Hidden Gems list

by Gunstar Green Tue Nov 13, 2018 1:49 pm

Psycho Fox - Precursor to Sonic basically


Precursor to DecapAttack.
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