Together Retro Game Club: The King of Fighters ’98
Presented by Fastbilly1 and Racketboy
New To Together Retro? Check out the introduction to the club
Considered by many to be one of the best 2D fighters in existence, King of Fighters 98 is a unique title in the King of Fighters series. Since the Orochi saga had concluded, SNK decided to focus on the multiplayer aspect of KoF98 as best they could. They ironed out most of the issues that had arisen from the previous titles and delivered to gamers everywhere one of the most solid and balanced fighters of all time. Still providing 3 on 3 combat, and bringing back characters dead in the storyline, KoF 98 is a top tier fighting game, still used as a tournament game on some circuits.
So this is where things get confusing. In 1998 SNK released one of those rare nigh flawless games in King of Fighters 98 (hence forth KoF 98). Originally released on the Neo Geo MVS arcade system it was quickly ported to its home console brother and eventually the PSX. A year later they changed the name to 99: Dreammatch and released it on the Dreamcast.
SNK had been releasing a King of Fighters game yearly since 94 and they had been selling well and, as said previously, they had focused on the Orochi Saga storyline. So to give the series a break for a year between sagas. It should also be noted that this was the second King of Fighters title released in the US (first was 95 on the PSX). And if you love fluff, the King of Fighters saga has more (fairly good) backstories than most JRPGs.
It was rereleased in the arcade, PS2 and 360 much later as KoF98 Ultimate Match. Ultimate is the best version of the title in that they fixed some of the loading issues that the Dreamcast version had (which were by no means bad), added the option for both 2D and 3D backgrounds, the missing characters from the original, new versions of popular characters, and two new gameplay modes (Ultimate and Challenge). It is the ultimate version of the game.
The King of Fighters series is long running but is currently in flux due to SNK’s “redeath.”
- King of Fighters 94
- King of Fighters 95 – Beginning of Orochi saga
- King of Fighters 96
- King of Fighters 97 – End of Orochi Saga
- King of Fighters 98 – Dreammatch
- King of Fighters 99 – Beginning of NESTS Chronicles
- King of Fighters 2000
- King of Fighters 2001
- King of Fighters 2002
- King of Fighters 2003 – Beginning of the Tales of Ash
- King of Fighters XI – 2005 release
- King of Fighters XII – 2007 release
- And a variety of spinoffs, sequels, remakes, and portable titles.
- Joystick – movement
- Red (A) – Low Punch
- Yellow (B) – Low Kick
- Green (C) – Strong Punch
- Blue (D) – Strong Kick
How to Play
Oh but it is so much more. The King of Fighter games are renowned for their deep control scheme. Here are some how to play tutorials that explain it far better than I ever could.
Being that this is a NEO Geo game, the MVS or AES versions are typically considered the best. However we consider Ultimate Match the best. Honestly, any version you play, you are in for a good time. Despite being terrible at the games, I pop in KoF98 every once and a while and play it. It is simply one of the best games ever created. Here are some good non-Neo Geo home ports to look into:
- King of Fighters ’98 Ultimate Match (PS2) [ eBay / Amazon.com ]
- King of Fighters ’98 Ultimate Match (XBox Live Arcade)
- King of Fighters Dream Match ’99 (Dreamcast) [ eBay / Amazon.com ]
Together Retro Discussion
Instead of posting in the comments section of the blog, we will be using the forum for all of our discussion in order to keep things more organized. So play some KoF98 and talk to us about your thoughts and play experiences in the forums. We want to know your favorite parts, your successes and your failures.
Discuss The Game In The Forum