Together Retro Game Club: Battletoads
1991 brought gaming many interesting developments. Sid Meyer released his computer version of the Civilization boardgame, Tecmo gave us Tecmo Super Bowl, iD software was formed, and Nintendo was sued for having a
monopoly on the US videogame market. During June of 1991 Rare Ltd released this months Together Retro, Battletoads. Known at the time for its extreme difficulty yet solid gameplay, Battletoads is never far from the top of any list of challenging games. So choose your amphibian, its time to go show the Dark Queen who’s boss.
Undoubtedly inspired by the brilliant Kevin Eastman & Peter Laird creation Teenage Mutant Ninja Turtles, Battletoads was developed by Chris and Tim Stamper (the brothers who founded Ultimate Play the Game [Rare ltd]). It took elements from beatemups and platformers and merged them to make what is highly regarded as both a fantastic game and an exercise in frustration. As one of the last major releases for the NES, Battletoads brought gamers a 16 bit experience in a 8 bit package. The title was first released on the NES, but was quickly ported to the PC, Amiga, Genesis/Megadrive, and even the Amiga CD32. It spawned almost half a dozen sequels then the series stopped. No amount of finger pointing will bring it back either. So what matters here is that we have several unique titles that are both difficult and enthralling.
Most of us will be playing the NTSC-U NES version, but it should be known that there are two bugs in it:
1. If playing two players sometimes in stage 11 the second player willbe stuck and cannot continue.
2. You can “charge” your Battletoad so he is immune to shock damage.
These are apparently not present in the Japanese version
And no, friendly fire is not a bug or glitch. The accidental attacks on your teammate are part of the game. Just chalk that up to the difficulty.
The highest recommended port is the Genesis/Megadrive version.
How to Play/Controls
Battletoads is a beatemup on the NES, so as you can imagine the controls are not that complicated.
- Dpad – move
- A button – Jump
- B button – Attack
- Double tap in a direction to run
- When running tab B to execute a smash attack (the exaggerated fist or foot)
If you follow your Beatemup instinct you will be good until you reach the infamous Stage 3:Turbo Tunnel – aka the hoverbike stage. That is why I am going to give yall a hand and tell you the pattern to the first checkpoint:
Down, Up, Down, Up, Down, Up, Up, Down, Down, Jump, Up, Down, Jump, Jump, Jump, Down, Up, Down, Up.
The only other hint I will give is that the exclamation point means timed long jumps.
The game does have a few more stages like the Turbo Tunnel but the first is the worst by far.
Together Retro Discussion
Instead of posting in the comments section of the blog, we will be using the forum for all of our discussion in order to keep things more organized. So play Battletoads and talk to us about your thoughts and
play experiences in the forums. We want to know your tactics, your strategies, your successes and your failures.
Discuss The Game in the Forum