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	<title>Comments on: TurboGrafx-16 Games That Pushed The Limits of Graphics &amp; Sound</title>
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	<link>http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: Josef Axner</title>
		<link>http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html/comment-page-1#comment-14259</link>
		<dc:creator>Josef Axner</dc:creator>
		<pubDate>Fri, 31 Aug 2007 02:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html#comment-14259</guid>
		<description>Nice article, but two things I couldn&#039;t help pick up on: first, Super Street Fighter II is considered by virtually all SF players to be vastly inferior to not only SSF2Turbo that followed it, but also SF2T, the version that preceded it. Super added 4 new characters, new animation and improved music , but removed what made Turbo such an improvement over the versions before it - the higher speed. While the PC Engine game was based on Champion Edition and not Turbo, I think it&#039;s unfair (or rather inaccurate) to say that it was made obsolete by the Megadrive and SFC ports of Super SF2; if anything it would&#039;ve been by the SFC version of SF2T.

The other thing was your - to me - suprisingly positive attitude towards the PCE version of Strider Hiryu. Granted, I haven&#039;t played this, but from all I&#039;ve heard, the general consensus seems to be that the new animated sequences are cool, but the actual game is trash, and compares terribly to the Megadrive version (which is a great port). Having said that though, after your glowing review, I&#039;m more curious than ever to check it out.</description>
		<content:encoded><![CDATA[<p>Nice article, but two things I couldn&#8217;t help pick up on: first, Super Street Fighter II is considered by virtually all SF players to be vastly inferior to not only SSF2Turbo that followed it, but also SF2T, the version that preceded it. Super added 4 new characters, new animation and improved music , but removed what made Turbo such an improvement over the versions before it &#8211; the higher speed. While the PC Engine game was based on Champion Edition and not Turbo, I think it&#8217;s unfair (or rather inaccurate) to say that it was made obsolete by the Megadrive and SFC ports of Super SF2; if anything it would&#8217;ve been by the SFC version of SF2T.</p>
<p>The other thing was your &#8211; to me &#8211; suprisingly positive attitude towards the PCE version of Strider Hiryu. Granted, I haven&#8217;t played this, but from all I&#8217;ve heard, the general consensus seems to be that the new animated sequences are cool, but the actual game is trash, and compares terribly to the Megadrive version (which is a great port). Having said that though, after your glowing review, I&#8217;m more curious than ever to check it out.</p>
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		<title>By: Game Monk &#187; TurboGrafx 16: Os jogos que testaram seus limites</title>
		<link>http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html/comment-page-1#comment-12502</link>
		<dc:creator>Game Monk &#187; TurboGrafx 16: Os jogos que testaram seus limites</dc:creator>
		<pubDate>Tue, 14 Aug 2007 15:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html#comment-12502</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] Racket Boy &#8211; um respeitável site de Retrogaming &#8211; publicou uma interessante retrospectiva de alguns dos melhores jogos lançados para a plataforma TurboGrafx 16 / PC engine. Estes são [...]</p>
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		<title>By: PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 7/28/07</title>
		<link>http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html/comment-page-1#comment-11686</link>
		<dc:creator>PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 7/28/07</dc:creator>
		<pubDate>Sun, 29 Jul 2007 09:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html#comment-11686</guid>
		<description>[...] What games pushed the TurboGrafx-16 to its very limit in terms of graphics and sound? Racketboy reveals all. [...]</description>
		<content:encoded><![CDATA[<p>[...] What games pushed the TurboGrafx-16 to its very limit in terms of graphics and sound? Racketboy reveals all. [...]</p>
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