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	<title>Comments on: The Sega Hype Machine and the Sega CD</title>
	<atom:link href="http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: Splatternick</title>
		<link>http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html/comment-page-1#comment-10491</link>
		<dc:creator>Splatternick</dc:creator>
		<pubDate>Tue, 03 Jul 2007 14:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html#comment-10491</guid>
		<description>I always liked Snatcher, Keio&#039;s Flying Squadron, and Nighttrap.
For some bizarre reason, I used to like Corpse Killer, but when I played it recently,
I couldn&#039;t concentrate, due to the zombies body popping towards me. :)</description>
		<content:encoded><![CDATA[<p>I always liked Snatcher, Keio&#8217;s Flying Squadron, and Nighttrap.<br />
For some bizarre reason, I used to like Corpse Killer, but when I played it recently,<br />
I couldn&#8217;t concentrate, due to the zombies body popping towards me. <img src='http://www.racketboy.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: racketboy</title>
		<link>http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html/comment-page-1#comment-7661</link>
		<dc:creator>racketboy</dc:creator>
		<pubDate>Sat, 23 Jun 2007 13:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html#comment-7661</guid>
		<description>That is true about the Nintendo thing, but wasn&#039;t that done with by the time the Sega CD came out?</description>
		<content:encoded><![CDATA[<p>That is true about the Nintendo thing, but wasn&#8217;t that done with by the time the Sega CD came out?</p>
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		<title>By: grittykitty</title>
		<link>http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html/comment-page-1#comment-7658</link>
		<dc:creator>grittykitty</dc:creator>
		<pubDate>Sat, 23 Jun 2007 13:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html#comment-7658</guid>
		<description>nice pull there, racket. ah, the days of aggressive sega advertising. with nintendo&#039;s evil exclusive third-party licensing contracts, who could blame sega? name calling and boasting was all they had really (aside from some good games). &quot;sega does what nintendon&#039;t&quot;? come on!</description>
		<content:encoded><![CDATA[<p>nice pull there, racket. ah, the days of aggressive sega advertising. with nintendo&#8217;s evil exclusive third-party licensing contracts, who could blame sega? name calling and boasting was all they had really (aside from some good games). &#8220;sega does what nintendon&#8217;t&#8221;? come on!</p>
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		<title>By: PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 6/23/07</title>
		<link>http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html/comment-page-1#comment-7647</link>
		<dc:creator>PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 6/23/07</dc:creator>
		<pubDate>Sat, 23 Jun 2007 10:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html#comment-7647</guid>
		<description>[...] And with that, Racketboy looks back to the 16-bit era as he examines the SEGA hype machine and the SEGA CD. [...]</description>
		<content:encoded><![CDATA[<p>[...] And with that, Racketboy looks back to the 16-bit era as he examines the SEGA hype machine and the SEGA CD. [...]</p>
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		<title>By: ThePoetEmrys</title>
		<link>http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html/comment-page-1#comment-7623</link>
		<dc:creator>ThePoetEmrys</dc:creator>
		<pubDate>Sat, 23 Jun 2007 07:44:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html#comment-7623</guid>
		<description>I remember way back in the day Discovery Channel had this show on Sunday Mornings where they would go over how they did special effects in different movies.  Well, the one episode turned into a 30 minute advertisment for the Sega CD when the whole show was dedicated to Sewer Shark.  Made the game look really really good, but there was no way my parents were going to drop that much when they had only JUST got me a Genny 2.  Oh well.</description>
		<content:encoded><![CDATA[<p>I remember way back in the day Discovery Channel had this show on Sunday Mornings where they would go over how they did special effects in different movies.  Well, the one episode turned into a 30 minute advertisment for the Sega CD when the whole show was dedicated to Sewer Shark.  Made the game look really really good, but there was no way my parents were going to drop that much when they had only JUST got me a Genny 2.  Oh well.</p>
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		<title>By: SovietSniper</title>
		<link>http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html/comment-page-1#comment-7028</link>
		<dc:creator>SovietSniper</dc:creator>
		<pubDate>Fri, 22 Jun 2007 18:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/sega/segacd/2007/06/the-sega-hype-machine-and-the-sega-cd.html#comment-7028</guid>
		<description>this is all crap.... the only reason Sega CD didn&#039;t work is because most of its games were the same 16 bit experience people already had with the genesis/snes for many years, just that with audio cd quality music and BullShit 3-hour videos, but the core games were exactly the same 16-bit platformers/action/shmups people already knew..... the biggest proof of this is that most 16 bit machines with optical media failed: philips cd-i, atari jaguar, panasonic-3DO, etc, etc. but when the machines really became graphical powerhouses and the 3D Big Bang began, then the CD really became useful: PlayStation, Saturn (not as big success but not because of games but because poor marketing-sega fans betrayed after the genesis crappy accessories-and less 3D capable than PS and N64.</description>
		<content:encoded><![CDATA[<p>this is all crap&#8230;. the only reason Sega CD didn&#8217;t work is because most of its games were the same 16 bit experience people already had with the genesis/snes for many years, just that with audio cd quality music and BullShit 3-hour videos, but the core games were exactly the same 16-bit platformers/action/shmups people already knew&#8230;.. the biggest proof of this is that most 16 bit machines with optical media failed: philips cd-i, atari jaguar, panasonic-3DO, etc, etc. but when the machines really became graphical powerhouses and the 3D Big Bang began, then the CD really became useful: PlayStation, Saturn (not as big success but not because of games but because poor marketing-sega fans betrayed after the genesis crappy accessories-and less 3D capable than PS and N64.</p>
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