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	<title>Comments on: How Sega Can Bring Sonic the Hedgehog Back To Its Glory</title>
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	<link>http://www.racketboy.com/retro/sega/2006/12/how-sega-can-bring-sonic-hedgehog-back.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
	<lastBuildDate>Thu, 19 Nov 2009 19:47:05 -0500</lastBuildDate>
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		<title>By: Tyler Joseph Stokley</title>
		<link>http://www.racketboy.com/retro/sega/2006/12/how-sega-can-bring-sonic-hedgehog-back.html/comment-page-4#comment-133003</link>
		<dc:creator>Tyler Joseph Stokley</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/12/how-sega-can-bring-sonic-hedgehog-back.html#comment-133003</guid>
		<description>I tried to make Sonic 1000 MPH on Sonic The Hedgehog (1991), and he went slow™</description>
		<content:encoded><![CDATA[<p>I tried to make Sonic 1000 MPH on Sonic The Hedgehog (1991), and he went slow™</p>
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		<title>By: Shadow2by4</title>
		<link>http://www.racketboy.com/retro/sega/2006/12/how-sega-can-bring-sonic-hedgehog-back.html/comment-page-4#comment-132768</link>
		<dc:creator>Shadow2by4</dc:creator>
		<pubDate>Thu, 22 Oct 2009 14:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/12/how-sega-can-bring-sonic-hedgehog-back.html#comment-132768</guid>
		<description>I agree with you on many points. By trying to broaden the definition of what Sonic is, Sega has tainted it signifigantly. However, I&#039;ll have to disagree with a few points as well. For one, 3D is just fine for a Sonic game, and that sense of speed, for me, never faded. I felt the same thrill, if not more, flying through Radical Highway and Prison Island as I did back in my days as a little tyke clinging to my copy of Sonic 3. Also, although the voice acting is bad, dialogue and plot could really breathe new life into Sonic, if executed correctly. As long as Sonic doesn&#039;t start popping out one-liners like Gex, I think all is well. I may be biased due to the fact that Sonic Adventure 2, despite the absolutely horrid Knux/Rouge levels, was my favorite Sonic of all time(thus far, but I&#039;m hoping to get my hands on Unleashed soon), but still, if you think about it, it&#039;s not that Sega is taking the wrong approach to Sonic, it&#039;s that they&#039;re doing it rather poorly. Infuriating camera flaws made fans hate 3d. Bad voice acting made fans hate dialogue. Uninspired, crappy storylines made some fans hate a Sonic game having any semblance of a story altogether, but I see potential. I see a truly worthy successor to Sonic Adventure and SA2 coming soon. Sonic 06 tried and failed, but maybe Sega will learn from their mistakes. From what I&#039;ve played at my cousin&#039;s place on his ps3, Unleashed(the daytime levels, anyway) is a step in the right direction. Just give Sega time. I think between the abysmal failures of Sonic Heroes, Shadow the Hedgehog and Sonic 06, they&#039;ve learned their lesson. Unleashed seems to be their way of asking the fans if they want Sonic&#039;s true &#039;soul&#039; brought back, and the resounding &quot;yes&quot; that they&#039;re getting will most likely be the driving force behind a game that will bring smiles to the faces of fans old and new.</description>
		<content:encoded><![CDATA[<p>I agree with you on many points. By trying to broaden the definition of what Sonic is, Sega has tainted it signifigantly. However, I&#8217;ll have to disagree with a few points as well. For one, 3D is just fine for a Sonic game, and that sense of speed, for me, never faded. I felt the same thrill, if not more, flying through Radical Highway and Prison Island as I did back in my days as a little tyke clinging to my copy of Sonic 3. Also, although the voice acting is bad, dialogue and plot could really breathe new life into Sonic, if executed correctly. As long as Sonic doesn&#8217;t start popping out one-liners like Gex, I think all is well. I may be biased due to the fact that Sonic Adventure 2, despite the absolutely horrid Knux/Rouge levels, was my favorite Sonic of all time(thus far, but I&#8217;m hoping to get my hands on Unleashed soon), but still, if you think about it, it&#8217;s not that Sega is taking the wrong approach to Sonic, it&#8217;s that they&#8217;re doing it rather poorly. Infuriating camera flaws made fans hate 3d. Bad voice acting made fans hate dialogue. Uninspired, crappy storylines made some fans hate a Sonic game having any semblance of a story altogether, but I see potential. I see a truly worthy successor to Sonic Adventure and SA2 coming soon. Sonic 06 tried and failed, but maybe Sega will learn from their mistakes. From what I&#8217;ve played at my cousin&#8217;s place on his ps3, Unleashed(the daytime levels, anyway) is a step in the right direction. Just give Sega time. I think between the abysmal failures of Sonic Heroes, Shadow the Hedgehog and Sonic 06, they&#8217;ve learned their lesson. Unleashed seems to be their way of asking the fans if they want Sonic&#8217;s true &#8217;soul&#8217; brought back, and the resounding &#8220;yes&#8221; that they&#8217;re getting will most likely be the driving force behind a game that will bring smiles to the faces of fans old and new.</p>
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		<title>By: PJ</title>
		<link>http://www.racketboy.com/retro/sega/2006/12/how-sega-can-bring-sonic-hedgehog-back.html/comment-page-4#comment-132342</link>
		<dc:creator>PJ</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/12/how-sega-can-bring-sonic-hedgehog-back.html#comment-132342</guid>
		<description>I think a lot you said is real. But for me, Sonic Adventure DX was near perfection. I think that the Sonic games in 3D just need in correction: no-human-cities, please!!! No adventure-fields between stages. No team gameplau, play as just one charater is REALLY best. Robotnik MUST be the main villain. Nothing about exploration and firing acts. But not just run and run and run... is a platformer, dangerous badnicks and platforms to jump are part of the pack. Sonic Heroes and SADX have lots of platform gameplay. Too, we need to have the different alternate routes to end the act. SADX have some. But, for me, the main of Sonic isn&#039;t the speed, even this is important, for THE main is level design.</description>
		<content:encoded><![CDATA[<p>I think a lot you said is real. But for me, Sonic Adventure DX was near perfection. I think that the Sonic games in 3D just need in correction: no-human-cities, please!!! No adventure-fields between stages. No team gameplau, play as just one charater is REALLY best. Robotnik MUST be the main villain. Nothing about exploration and firing acts. But not just run and run and run&#8230; is a platformer, dangerous badnicks and platforms to jump are part of the pack. Sonic Heroes and SADX have lots of platform gameplay. Too, we need to have the different alternate routes to end the act. SADX have some. But, for me, the main of Sonic isn&#8217;t the speed, even this is important, for THE main is level design.</p>
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		<title>By: Why everyone thinks that Sonic is dead, and why everyone needs to STOP COMPLAINING &#171; &#8230;</title>
		<link>http://www.racketboy.com/retro/sega/2006/12/how-sega-can-bring-sonic-hedgehog-back.html/comment-page-4#comment-130767</link>
		<dc:creator>Why everyone thinks that Sonic is dead, and why everyone needs to STOP COMPLAINING &#171; &#8230;</dc:creator>
		<pubDate>Sat, 08 Aug 2009 02:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/12/how-sega-can-bring-sonic-hedgehog-back.html#comment-130767</guid>
		<description>[...] some of the ideas were complete shit.  But that&#8217;s for a bit later.  When looking at some other articles, I&#8217;ve noticed some differing opinions, but it does nothing to quiet my [...]</description>
		<content:encoded><![CDATA[<p>[...] some of the ideas were complete shit.  But that&#8217;s for a bit later.  When looking at some other articles, I&#8217;ve noticed some differing opinions, but it does nothing to quiet my [...]</p>
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		<title>By: Nathan Williams</title>
		<link>http://www.racketboy.com/retro/sega/2006/12/how-sega-can-bring-sonic-hedgehog-back.html/comment-page-4#comment-129793</link>
		<dc:creator>Nathan Williams</dc:creator>
		<pubDate>Thu, 09 Jul 2009 12:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/12/how-sega-can-bring-sonic-hedgehog-back.html#comment-129793</guid>
		<description>I don&#039;t think Sonic should go back to being 2D (for it main platformer series) this should be done for the DS/PSP. Sonic is on the right track with Sonic Unleashed&#039;s day level&#039;s. Sega should look to the future as far as graphic&#039;s and gameplay goes.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Sonic should go back to being 2D (for it main platformer series) this should be done for the DS/PSP. Sonic is on the right track with Sonic Unleashed&#8217;s day level&#8217;s. Sega should look to the future as far as graphic&#8217;s and gameplay goes.</p>
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		<title>By: spencer</title>
		<link>http://www.racketboy.com/retro/sega/2006/12/how-sega-can-bring-sonic-hedgehog-back.html/comment-page-4#comment-129789</link>
		<dc:creator>spencer</dc:creator>
		<pubDate>Thu, 09 Jul 2009 11:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/12/how-sega-can-bring-sonic-hedgehog-back.html#comment-129789</guid>
		<description>btw i agree with jesus... S3&amp;K was THE BEST SONIC GAME PERIOD.
chaos emeralds...screw that SUPER EMERALDS BABY HYPER SONIC!!!</description>
		<content:encoded><![CDATA[<p>btw i agree with jesus&#8230; S3&amp;K was THE BEST SONIC GAME PERIOD.<br />
chaos emeralds&#8230;screw that SUPER EMERALDS BABY HYPER SONIC!!!</p>
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