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	<title>Comments on: Zelda Four Swords + 5 Gamecubes + 5 TVs = Sweet Zelda Party</title>
	<atom:link href="http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: fastbilly1</title>
		<link>http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html/comment-page-1#comment-130632</link>
		<dc:creator>fastbilly1</dc:creator>
		<pubDate>Mon, 03 Aug 2009 00:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html#comment-130632</guid>
		<description>While you may consider it pointless Adam, Four Swords and FFCC are two of my favorite games of last generation.  With this setup I have beaten both several times with different groups of friends and have gotten my money&#039;s worth out of it numerous times.  

Also if you use a wormlight, you must use one of the passthrough versions, and those are notorious for not letting enough juice through the port for the gba/gc cable.  I used one long ago when I first played FFCC and about half of the time the Gamecube would not recognize the GBA until I took the light out.  

As for squinting from the couch, well youll just have to trust me that it is not that bad.</description>
		<content:encoded><![CDATA[<p>While you may consider it pointless Adam, Four Swords and FFCC are two of my favorite games of last generation.  With this setup I have beaten both several times with different groups of friends and have gotten my money&#8217;s worth out of it numerous times.  </p>
<p>Also if you use a wormlight, you must use one of the passthrough versions, and those are notorious for not letting enough juice through the port for the gba/gc cable.  I used one long ago when I first played FFCC and about half of the time the Gamecube would not recognize the GBA until I took the light out.  </p>
<p>As for squinting from the couch, well youll just have to trust me that it is not that bad.</p>
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		<title>By: adam</title>
		<link>http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html/comment-page-1#comment-130627</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Sun, 02 Aug 2009 15:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html#comment-130627</guid>
		<description>this is ridiculously pointless and expensive why cant you just use a regular gba with a worm light? if you put the tv&#039;s next to each other youll be squinting to see whats going on from your couch and if you put each persons tv close to them you might as well just use a gba screen.</description>
		<content:encoded><![CDATA[<p>this is ridiculously pointless and expensive why cant you just use a regular gba with a worm light? if you put the tv&#8217;s next to each other youll be squinting to see whats going on from your couch and if you put each persons tv close to them you might as well just use a gba screen.</p>
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		<title>By: David</title>
		<link>http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html/comment-page-1#comment-130283</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 16 Jul 2009 23:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html#comment-130283</guid>
		<description>I have four GBAs, a game cube, and FSA, and it works great.  I&#039;d rather use a clear GBA SP than an old CRT.</description>
		<content:encoded><![CDATA[<p>I have four GBAs, a game cube, and FSA, and it works great.  I&#8217;d rather use a clear GBA SP than an old CRT.</p>
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		<title>By: crux</title>
		<link>http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html/comment-page-1#comment-117432</link>
		<dc:creator>crux</dc:creator>
		<pubDate>Fri, 27 Feb 2009 00:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html#comment-117432</guid>
		<description>Great article. It never even occurred to me that the Gameboy Player had the connection port to connect to a &quot;host&quot; Gamecube.

One thing that could greatly expand this article are more excuses to own that many televisions. Pacman VS doesn&#039;t even work well with a second televisions unless it&#039;s faced away from the ghost players, which leaves just Chrystal Chronicles and Zelda as the two games to fully use the setup.

On the other hand, PLENTY of consoles have used LAN. Pretty much any console post Playstation supports LAN, most of which only require a typical set up of ethernet cables and a switch or hub. Playstation even had some games like Wipeout and Wipeout XL (2097) where the multiplayer ONLY worked with linked systems. I&#039;m sure others could fill in the best excuses for a home console LAN frenzy than I.

And there&#039;s also the ol&#039; CRT versus non-CRT issues. Namely, CRT produces hard to beat blacks (something used in gaming far more than elsewhere) and refresh rates, as well as being the ONLY television that can function with Cathode Ray light guns (pretty much every console light gun pre Wii and GunCon 3). Plasma and LCD, on the other hand, have just about every OTHER advantage possible, including higher resolutions, better picture, larger screens, lighter weight, and smaller physical size. That alone is justification for ANY gamer that wants their cake (light gun games) and wants to eat it too (big, pretty television) to own two televisions. And thirdly, some HD televisions cause input lag because of resolution conversion, which is hell for any games that demand precision timing - most notably rhythm games.</description>
		<content:encoded><![CDATA[<p>Great article. It never even occurred to me that the Gameboy Player had the connection port to connect to a &#8220;host&#8221; Gamecube.</p>
<p>One thing that could greatly expand this article are more excuses to own that many televisions. Pacman VS doesn&#8217;t even work well with a second televisions unless it&#8217;s faced away from the ghost players, which leaves just Chrystal Chronicles and Zelda as the two games to fully use the setup.</p>
<p>On the other hand, PLENTY of consoles have used LAN. Pretty much any console post Playstation supports LAN, most of which only require a typical set up of ethernet cables and a switch or hub. Playstation even had some games like Wipeout and Wipeout XL (2097) where the multiplayer ONLY worked with linked systems. I&#8217;m sure others could fill in the best excuses for a home console LAN frenzy than I.</p>
<p>And there&#8217;s also the ol&#8217; CRT versus non-CRT issues. Namely, CRT produces hard to beat blacks (something used in gaming far more than elsewhere) and refresh rates, as well as being the ONLY television that can function with Cathode Ray light guns (pretty much every console light gun pre Wii and GunCon 3). Plasma and LCD, on the other hand, have just about every OTHER advantage possible, including higher resolutions, better picture, larger screens, lighter weight, and smaller physical size. That alone is justification for ANY gamer that wants their cake (light gun games) and wants to eat it too (big, pretty television) to own two televisions. And thirdly, some HD televisions cause input lag because of resolution conversion, which is hell for any games that demand precision timing &#8211; most notably rhythm games.</p>
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		<title>By: Rob</title>
		<link>http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html/comment-page-1#comment-78882</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 11 Apr 2008 01:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html#comment-78882</guid>
		<description>I was there at Momocon the day this was set up, and yes, it was daunting to jump in right in the middle of a game, but it was incredibly fun.</description>
		<content:encoded><![CDATA[<p>I was there at Momocon the day this was set up, and yes, it was daunting to jump in right in the middle of a game, but it was incredibly fun.</p>
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		<title>By: Assturd Phoenix</title>
		<link>http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html/comment-page-1#comment-78014</link>
		<dc:creator>Assturd Phoenix</dc:creator>
		<pubDate>Sun, 30 Mar 2008 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/nintendo/gamecube/2008/03/legend-of-zelda-four-swords-5-gamecubes-5-tvs.html#comment-78014</guid>
		<description>Too bad the other Nitendo consoles (note even Wii, yet?) cannot do this kind of stuff, that&#039;s what GCN has over those systems.

I once played 4 swords with 3 of my friends and beat it in 3 days. Sweet game.</description>
		<content:encoded><![CDATA[<p>Too bad the other Nitendo consoles (note even Wii, yet?) cannot do this kind of stuff, that&#8217;s what GCN has over those systems.</p>
<p>I once played 4 swords with 3 of my friends and beat it in 3 days. Sweet game.</p>
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