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	<title>Comments on: Games That Defined the Nintendo Virtual Boy</title>
	<atom:link href="http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: manaman</title>
		<link>http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html/comment-page-1#comment-132654</link>
		<dc:creator>manaman</dc:creator>
		<pubDate>Thu, 08 Oct 2009 02:44:19 +0000</pubDate>
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		<description>I&#039;ve heard a lot of people say they&#039;ve become disoriented in Red Alarm.  I feel that the 3D effect really makes it near impossible to get disoriented.  Maybe it&#039;s just me, but if you stretch the 3D distance in the game (under the options), everything should make sense.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard a lot of people say they&#8217;ve become disoriented in Red Alarm.  I feel that the 3D effect really makes it near impossible to get disoriented.  Maybe it&#8217;s just me, but if you stretch the 3D distance in the game (under the options), everything should make sense.</p>
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		<title>By: estin arroyo</title>
		<link>http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html/comment-page-1#comment-128815</link>
		<dc:creator>estin arroyo</dc:creator>
		<pubDate>Wed, 24 Jun 2009 22:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/08/games-that-defined-nintendo-virtual.html#comment-128815</guid>
		<description>esmuivueno</description>
		<content:encoded><![CDATA[<p>esmuivueno</p>
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		<title>By: slowslow325</title>
		<link>http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html/comment-page-1#comment-125618</link>
		<dc:creator>slowslow325</dc:creator>
		<pubDate>Sat, 16 May 2009 13:54:50 +0000</pubDate>
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		<description>So, half of the VB&#039;s library were defining games...</description>
		<content:encoded><![CDATA[<p>So, half of the VB&#8217;s library were defining games&#8230;</p>
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		<title>By: racketboy</title>
		<link>http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html/comment-page-1#comment-99351</link>
		<dc:creator>racketboy</dc:creator>
		<pubDate>Sun, 03 Aug 2008 16:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/08/games-that-defined-nintendo-virtual.html#comment-99351</guid>
		<description>It&#039;s not a bad deal.  If I knew somebody personally offering me that deal, I would take it.

To find out actual prices, just search for it on eBay check the box for &quot;Completed Auctions&quot;</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a bad deal.  If I knew somebody personally offering me that deal, I would take it.</p>
<p>To find out actual prices, just search for it on eBay check the box for &#8220;Completed Auctions&#8221;</p>
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		<title>By: daniel</title>
		<link>http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html/comment-page-1#comment-99207</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Sun, 03 Aug 2008 05:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/08/games-that-defined-nintendo-virtual.html#comment-99207</guid>
		<description>hi racket boy. do you think this is a good deal? it is someone selling a nintendo virtual boy system with one game red alert for $35. i can not find any information on the game red alert. can you give me an estimation of what these two items would go for on ebay? 

thank you</description>
		<content:encoded><![CDATA[<p>hi racket boy. do you think this is a good deal? it is someone selling a nintendo virtual boy system with one game red alert for $35. i can not find any information on the game red alert. can you give me an estimation of what these two items would go for on ebay? </p>
<p>thank you</p>
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		<title>By: Alex</title>
		<link>http://www.racketboy.com/retro/nintendo/2006/08/games-that-defined-nintendo-virtual.html/comment-page-1#comment-1477</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 03 Aug 2006 20:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/08/games-that-defined-nintendo-virtual.html#comment-1477</guid>
		<description>I was at Winter CES 95 when VB debuted. Nintendo had a big red and white booth with all sorts of &quot;graphics&quot; (in retrospect, they sucked) of future games projected on the inside walls of the booth. I was very much the Nintendo fanboy, but even I recognized how crummy the system was. 

Ultimately, I bought one for $20 in May 97 from a TRuS bargain bin. And yes, Wario Land is the system&#039;s best game. Although I contend that two-player Mario Tennis with the never-released link cable would have been quite grand.</description>
		<content:encoded><![CDATA[<p>I was at Winter CES 95 when VB debuted. Nintendo had a big red and white booth with all sorts of &#8220;graphics&#8221; (in retrospect, they sucked) of future games projected on the inside walls of the booth. I was very much the Nintendo fanboy, but even I recognized how crummy the system was. </p>
<p>Ultimately, I bought one for $20 in May 97 from a TRuS bargain bin. And yes, Wario Land is the system&#8217;s best game. Although I contend that two-player Mario Tennis with the never-released link cable would have been quite grand.</p>
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