Overlooked Music Mix: Die Hard Trilogy, Headhunter, Shogo
Note from racketboy: This new bi-weekly feature is written by racketboy.com contributer, Mozgus. If you would like to know more about our plans for this series, please join in on this forum thread.
Video game music has traditionally been thought of as nothing but clusters of nonsensical beeps and bloops. While this statement no longer holds merit in today’s gaming world, the general public still avoids or remains oblivious to this genre, often assuming that there lies nothing worth hearing within. I truly believe that there are countless gaming tracks out there that deserve a place amongst your more mainstream “normal” MP3s. With that being said, each installment of this series will sample just three inconspicuous songs which, in my opinion, are worth your time. They may be retro or modern, official or produced by fans. Regardless, please give them a listen.
|One of the best bangs for your buck early in Playstation’s life was Die Hard Trilogy. Three distinct games in one, each game serving up a different genre. Not only did each game play differently, but they also sported different styles of music. This track comes from Die Hard 3, which offered up the vehicle stages. “Wall Street” does a great job portraying the hustle & bustle environments of New York, while still working well as chaotic driving music. Littered throughout the song are the pertinent sounds of currency.|
|Headhunter might have been the first console game to really prove to myself that high budget orchestral film scores can work perfectly in a game. This specific track is a little different, however. It’s a slightly remixed techno-ish version of the symphonic main theme which would play in the later half of the game, if I remember correctly. I personally digitally ripped this and a few other pieces from the game which didn’t make it onto the official soundtrack CD. I was never able to find the unreleased tracks from any of my sources, so you might consider this a rare download.|
|While the album clocks in at a mere 22 minutes, it’s still made of pure win. “Shogo: Mobile Armor Division” was released in 1998, and was one of the few Windows titles around that time which made excellent use of Direct-X 6’s music sequencing engine. Something that I really dig about Shogo’s tunes are the flow to the songs. There are hardly any identical loops. The songs are in a constant freestyle evolution until the very end. That may explain why the 22 minutes of music feels like 44. Compressed awesome. The full OST can still legally be downloaded on the developer’s site. Here’s a direct link.|