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	<title>Comments on: Castle Crashers Update Video: Variety Of Multiplayer Options</title>
	<atom:link href="http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: durkada</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html/comment-page-1#comment-15361</link>
		<dc:creator>durkada</dc:creator>
		<pubDate>Thu, 06 Sep 2007 20:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html#comment-15361</guid>
		<description>Does anyone know if Behemoth is Microsofts bitch?  Alien Hominid came out for about every imagination platform -- I think you can even play it on your blender.  But this, seems like its limited to XBOX.  While I wouldn&#039;t care to see it on the Wii, it would also make a grand game for the PSN.</description>
		<content:encoded><![CDATA[<p>Does anyone know if Behemoth is Microsofts bitch?  Alien Hominid came out for about every imagination platform &#8212; I think you can even play it on your blender.  But this, seems like its limited to XBOX.  While I wouldn&#8217;t care to see it on the Wii, it would also make a grand game for the PSN.</p>
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		<title>By: durkada</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html/comment-page-1#comment-15360</link>
		<dc:creator>durkada</dc:creator>
		<pubDate>Thu, 06 Sep 2007 20:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html#comment-15360</guid>
		<description>The official answer as to the postponed release day was the increased size limits of XBOX Live games.  For whatever reason, XBOX Live games had a ridiculously small limit -- I think it began as 50 megs, got bumped to 150, and is now at 250 megs.  Games are not allowed to go beyond that.  I don&#039;t know why -- utterly silly.

At any rate, Behemoth got some more space reserved on your harddrive and is taking the time to, apparently, fill it with pure goodness.

And, I don&#039;t mind.  Supposedly the whole reason why Lumines on XBOX Live sucked so much was due to this space limitation -- forcing the core game to be split into micro-transactions.  This is also why Worms is fairly stinted.  If Behemoth ants to take the time to offer more content, so be it.  

But yeah, I feel your pain.  This is one of the titles the inner game junky is clamoring for.</description>
		<content:encoded><![CDATA[<p>The official answer as to the postponed release day was the increased size limits of XBOX Live games.  For whatever reason, XBOX Live games had a ridiculously small limit &#8212; I think it began as 50 megs, got bumped to 150, and is now at 250 megs.  Games are not allowed to go beyond that.  I don&#8217;t know why &#8212; utterly silly.</p>
<p>At any rate, Behemoth got some more space reserved on your harddrive and is taking the time to, apparently, fill it with pure goodness.</p>
<p>And, I don&#8217;t mind.  Supposedly the whole reason why Lumines on XBOX Live sucked so much was due to this space limitation &#8212; forcing the core game to be split into micro-transactions.  This is also why Worms is fairly stinted.  If Behemoth ants to take the time to offer more content, so be it.  </p>
<p>But yeah, I feel your pain.  This is one of the titles the inner game junky is clamoring for.</p>
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		<title>By: kinn</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html/comment-page-1#comment-15346</link>
		<dc:creator>kinn</dc:creator>
		<pubDate>Thu, 06 Sep 2007 17:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html#comment-15346</guid>
		<description>At least an update on this!

Anyone know why its taking so long to come out?</description>
		<content:encoded><![CDATA[<p>At least an update on this!</p>
<p>Anyone know why its taking so long to come out?</p>
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		<title>By: NebachadnezzaR</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html/comment-page-1#comment-15315</link>
		<dc:creator>NebachadnezzaR</dc:creator>
		<pubDate>Thu, 06 Sep 2007 12:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html#comment-15315</guid>
		<description>The game looks good, with superb animations, but I really don&#039;t like the art style. I loved Alien Hominid and Dad and Me was also nice, but I&#039;m not liking that artistic style applied to a medieval/fantasy setting. Don&#039;t know why, though. Maybe because I&#039;m used to more serious/dark fantasy games.

I specially hate the main characters, I just want to put an axe through their giant heads...

Anyway, maybe I&#039;ll change my mind when I play it.</description>
		<content:encoded><![CDATA[<p>The game looks good, with superb animations, but I really don&#8217;t like the art style. I loved Alien Hominid and Dad and Me was also nice, but I&#8217;m not liking that artistic style applied to a medieval/fantasy setting. Don&#8217;t know why, though. Maybe because I&#8217;m used to more serious/dark fantasy games.</p>
<p>I specially hate the main characters, I just want to put an axe through their giant heads&#8230;</p>
<p>Anyway, maybe I&#8217;ll change my mind when I play it.</p>
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		<title>By: racketboy</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html/comment-page-1#comment-15300</link>
		<dc:creator>racketboy</dc:creator>
		<pubDate>Thu, 06 Sep 2007 10:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html#comment-15300</guid>
		<description>I got the video back up -- sorry about that :)</description>
		<content:encoded><![CDATA[<p>I got the video back up &#8212; sorry about that <img src='http://www.racketboy.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; The Daily &#8216;Shroom - 9/6/07</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html/comment-page-1#comment-15271</link>
		<dc:creator>PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; The Daily &#8216;Shroom - 9/6/07</dc:creator>
		<pubDate>Thu, 06 Sep 2007 08:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html#comment-15271</guid>
		<description>[...] reports that as Castle Crashers nears completion, more multiplayer options are being [...]</description>
		<content:encoded><![CDATA[<p>[...] reports that as Castle Crashers nears completion, more multiplayer options are being [...]</p>
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