Meta Review: Street Fighter Alpha 3 Max For PSP
Street Fighter Alpha 3 Max for the PSP has made it over here to the US and from what I’ve seen in this video clip, it looks impressive.
This PSP version also includes Yun, Maki, and Eagle, characters that were added for the GameBoy Advance version of the game — plus Ingrid, who was introduced in Capcom Fighting Evolution (and would have been in the cancelled Capcom Fighting All-Stars). It’s cool to see the new characters in action in the video trailer — it doesn’t look like they were simply quick additions.
As much as I love the Alpha series, playing these games on a portable isn’t much for me. I am too addicted to regular arcade joysticks. But if you do want portable fighting action, here is some bits of review around the Net to help you make the decision.
“There are four new characters here, each with a unique play style, which makes for a tricky 36 character balancing act. Yun (from Street Fighter 3) has been Alpha-ized and plays like a mix between Chun Li and Fei Long, while Eagle (from the original Street Fighter) is a melee-style fighter with long-ranged quick strikes. Maki, from Final Fight 2 fame, is primarily melee as well, but with terrific speed to easily throw players off their usual zoning patterns. Finally, Ingrid, introduced in Capcom Fighting Evolution, has quick flash kicks and hanging, short-range fireballs to ground jump-happy players.”
“You can play the play the versus mode, variable mode, team battle, and dramatic battle modes using the wireless multi-player system. The wide screen was made for this game as it’s very easy to keep both players within the perimeter of the screen whether they’re grappling or keeping their distance. Add some more wireless players to the mix and you can create a tournament.”
Cheat Code Central
“Capcom’s visceral delights haven’t lost anything in the transition to the PSP hardware either. The backgrounds and characters look crisp and clean on the PSP’s screen. LCD “ghosting” isn’t a problem, despite the game’s relatively speedy pace. By default, the graphics are stretched to fill the entire screen. The text for menu items and dialogue boxes is somewhat distorted in this “wide” view, but the characters and backgrounds look just fine. You can select a “normal” 4:3 display setting in the options menu, which will return the graphics to their normal dimensions, although you’ll end up with small black borders at the left and right sides of the screen.”
“I hate to keep bringing Darkstalkers into this, but I have to: when I originally picked up Darkstalkers, it took me a few days to get down the nuances of the PSP’s d-pad in conjunction with the game’s move detection before I was able to unleash my moves with relative ease. However, from the second I picked up SFA3M, I was busting out my moves without any trouble: I even managed to pull off Zangief’s spinning pile-driver on the second try, and I’ve always had problems with that. The only two minor complaints I do have about the controls are pretty small. For one, horizontal jumping can sometimes be hit or miss: every once in a while, you’ll mis-fire a jump that might hurt, but I have a feeling with time and personal adjustment, that will go away. If you really find yourself having trouble, though, you can always search out the D-Pad cover that Capcom released in conjunction with the game”