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	<title>Comments on: How To Create Modern &amp; Sophisticated Gaming Artwork</title>
	<atom:link href="http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: Finding The Best 8-Bit Nintendo Art From Japan &#124; &#187; Gamepad - Blog Videogames</title>
		<link>http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html/comment-page-1#comment-73269</link>
		<dc:creator>Finding The Best 8-Bit Nintendo Art From Japan &#124; &#187; Gamepad - Blog Videogames</dc:creator>
		<pubDate>Fri, 29 Feb 2008 01:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html#comment-73269</guid>
		<description>[...] Japan always gets the best videogame artwork. I&#8217;m not bitter, but it definitely makes decorating a grown-up-friendly game room more challenging. Since we can&#8217;t just wander into your average gaming shop and expect to find a wide array of frame-worthy artwork, we have to be a bit more creative in finding suitable pieces. [...]</description>
		<content:encoded><![CDATA[<p>[...] Japan always gets the best videogame artwork. I&#8217;m not bitter, but it definitely makes decorating a grown-up-friendly game room more challenging. Since we can&#8217;t just wander into your average gaming shop and expect to find a wide array of frame-worthy artwork, we have to be a bit more creative in finding suitable pieces. [...]</p>
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	<item>
		<title>By: AzyxA</title>
		<link>http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html/comment-page-1#comment-56203</link>
		<dc:creator>AzyxA</dc:creator>
		<pubDate>Fri, 11 Jan 2008 00:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html#comment-56203</guid>
		<description>Just wanted to thank you for using my Slime photo on flickr:
http://www.flickr.com/photos/azyxa/

Interesting article/idea btw.

DaN</description>
		<content:encoded><![CDATA[<p>Just wanted to thank you for using my Slime photo on flickr:<br />
<a href="http://www.flickr.com/photos/azyxa/" rel="nofollow">http://www.flickr.com/photos/azyxa/</a></p>
<p>Interesting article/idea btw.</p>
<p>DaN</p>
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	<item>
		<title>By: kevinski</title>
		<link>http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html/comment-page-1#comment-12693</link>
		<dc:creator>kevinski</dc:creator>
		<pubDate>Sat, 18 Aug 2007 13:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html#comment-12693</guid>
		<description>Wow, that Saturn pic is awesome.</description>
		<content:encoded><![CDATA[<p>Wow, that Saturn pic is awesome.</p>
]]></content:encoded>
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	<item>
		<title>By: Lucas</title>
		<link>http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html/comment-page-1#comment-12572</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Wed, 15 Aug 2007 23:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html#comment-12572</guid>
		<description>Hey, great writeup.  I&#039;m a big fan of game related figurine photography, and that pic you provided of Chun Li is easily one of my favs (was even going to use that photo as the custom artwork on my modded Hori arcade stick.  very good shit).</description>
		<content:encoded><![CDATA[<p>Hey, great writeup.  I&#8217;m a big fan of game related figurine photography, and that pic you provided of Chun Li is easily one of my favs (was even going to use that photo as the custom artwork on my modded Hori arcade stick.  very good shit).</p>
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	<item>
		<title>By: extrarice</title>
		<link>http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html/comment-page-1#comment-12553</link>
		<dc:creator>extrarice</dc:creator>
		<pubDate>Wed, 15 Aug 2007 16:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html#comment-12553</guid>
		<description>Great article. I love the hardware shots myself. The one of the Cube controllers especially.</description>
		<content:encoded><![CDATA[<p>Great article. I love the hardware shots myself. The one of the Cube controllers especially.</p>
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		<title>By: PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 8/15/07</title>
		<link>http://www.racketboy.com/retro/gameart/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html/comment-page-1#comment-12534</link>
		<dc:creator>PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 8/15/07</dc:creator>
		<pubDate>Wed, 15 Aug 2007 07:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/08/how-to-create-modern-and-sophisticated-gaming-artwork-for-your-game-room.html#comment-12534</guid>
		<description>[...] Gaming takes a look at something unexpected today, as Racketboy instructs us in the art of prettying up your home with video game-inspired art that most anyone can [...]</description>
		<content:encoded><![CDATA[<p>[...] Gaming takes a look at something unexpected today, as Racketboy instructs us in the art of prettying up your home with video game-inspired art that most anyone can [...]</p>
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