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	<title>Comments on: Super Street Fighter 2 Turbo HD &amp; It&#8217;s Massive Sprites</title>
	<atom:link href="http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: KK</title>
		<link>http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html/comment-page-2#comment-87809</link>
		<dc:creator>KK</dc:creator>
		<pubDate>Mon, 23 Jun 2008 14:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html#comment-87809</guid>
		<description>ugh... so not proportional</description>
		<content:encoded><![CDATA[<p>ugh&#8230; so not proportional</p>
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		<title>By: Anónimo</title>
		<link>http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html/comment-page-2#comment-80399</link>
		<dc:creator>Anónimo</dc:creator>
		<pubDate>Mon, 28 Apr 2008 20:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html#comment-80399</guid>
		<description>I am really interested on your project. Thank you in advance.

I would like 16:9 resolution to reduce H-scroll. I think it is basic for a HDTV, wich are all of them in wide screen format.

If you plan to port any other 2D fighting game, I would like this ones:
Street fighter Alpha 3 (PSX)
King of fighters&#039;98 (Neogeo)
Garoun: Mark of the wolves (Neogeo)

Please, do not take this message as a requirement. It is a suggestion. Thanks.</description>
		<content:encoded><![CDATA[<p>I am really interested on your project. Thank you in advance.</p>
<p>I would like 16:9 resolution to reduce H-scroll. I think it is basic for a HDTV, wich are all of them in wide screen format.</p>
<p>If you plan to port any other 2D fighting game, I would like this ones:<br />
Street fighter Alpha 3 (PSX)<br />
King of fighters&#8217;98 (Neogeo)<br />
Garoun: Mark of the wolves (Neogeo)</p>
<p>Please, do not take this message as a requirement. It is a suggestion. Thanks.</p>
]]></content:encoded>
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		<title>By: Sonic the Hedgehog 2 HD Remix May Become Reality &#124; » Gamepad - Blog Videogames</title>
		<link>http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html/comment-page-2#comment-80102</link>
		<dc:creator>Sonic the Hedgehog 2 HD Remix May Become Reality &#124; » Gamepad - Blog Videogames</dc:creator>
		<pubDate>Fri, 25 Apr 2008 22:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html#comment-80102</guid>
		<description>[...] games such as Super Street Fighter II Turbo and Bionic Commando are already getting high-definition remakes.  Sonic the Hedgehog 2 is one of [...]</description>
		<content:encoded><![CDATA[<p>[...] games such as Super Street Fighter II Turbo and Bionic Commando are already getting high-definition remakes.  Sonic the Hedgehog 2 is one of [...]</p>
]]></content:encoded>
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		<title>By: Rorkimaru</title>
		<link>http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html/comment-page-1#comment-75083</link>
		<dc:creator>Rorkimaru</dc:creator>
		<pubDate>Sat, 08 Mar 2008 15:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html#comment-75083</guid>
		<description>This is realy cool. there is a fairly easy technique i recently discovered that lets you do this. the quality wouldnt be quite as good but with adjustments you can upscale any sprites, losslessly to ANY resolution using vector graphic programs.

i am currently in talks to begin working on a 2d sidescrolling shooter that combines modern advances such as HQ sounds resolution and responsive controls with the classic elements of the classic hardcore sidescrollers (and dont worry there is no stealth section)

while i was researching spriting techniques i discovered vector drawing. this technique allows upscaling to any size without afecting your image! If you have access to the origional sprites you can load them in to some editors and convert the image to a vector graphic. its not perfect but works quite well. After a few tweeks you have your sprite to upgrade to any future resolution. 

I noticed many of you were suggesting games you would like to have re-made. my suggestion is that you give it a try yourself. There are many free click and drag 2D progams such as Gamemaker. if you combine this with a vector package (again free) such as inkscape you can re-make most of those classic games you were talking about.</description>
		<content:encoded><![CDATA[<p>This is realy cool. there is a fairly easy technique i recently discovered that lets you do this. the quality wouldnt be quite as good but with adjustments you can upscale any sprites, losslessly to ANY resolution using vector graphic programs.</p>
<p>i am currently in talks to begin working on a 2d sidescrolling shooter that combines modern advances such as HQ sounds resolution and responsive controls with the classic elements of the classic hardcore sidescrollers (and dont worry there is no stealth section)</p>
<p>while i was researching spriting techniques i discovered vector drawing. this technique allows upscaling to any size without afecting your image! If you have access to the origional sprites you can load them in to some editors and convert the image to a vector graphic. its not perfect but works quite well. After a few tweeks you have your sprite to upgrade to any future resolution. </p>
<p>I noticed many of you were suggesting games you would like to have re-made. my suggestion is that you give it a try yourself. There are many free click and drag 2D progams such as Gamemaker. if you combine this with a vector package (again free) such as inkscape you can re-make most of those classic games you were talking about.</p>
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	<item>
		<title>By: blackmachina</title>
		<link>http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html/comment-page-1#comment-72132</link>
		<dc:creator>blackmachina</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html#comment-72132</guid>
		<description>i want street fighter alpha series and 3:third strike in HD.
then i want SNK/Playmore to release their KOF in HD.</description>
		<content:encoded><![CDATA[<p>i want street fighter alpha series and 3:third strike in HD.<br />
then i want SNK/Playmore to release their KOF in HD.</p>
]]></content:encoded>
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		<title>By: Bionic Commando Rearmed: Drool-Enducing 2D Goodness &#124; &#187; Gamepad - Blog Videogames</title>
		<link>http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html/comment-page-1#comment-57540</link>
		<dc:creator>Bionic Commando Rearmed: Drool-Enducing 2D Goodness &#124; &#187; Gamepad - Blog Videogames</dc:creator>
		<pubDate>Fri, 18 Jan 2008 03:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html#comment-57540</guid>
		<description>[...] idea really seems to have sunk in with Capcom. Â Between the HD Remix of Super Street Fighter 2 Turbo and this Rearmed remake, I can see a trend starting to catch on. Â The hype has already started [...]</description>
		<content:encoded><![CDATA[<p>[...] idea really seems to have sunk in with Capcom. Â Between the HD Remix of Super Street Fighter 2 Turbo and this Rearmed remake, I can see a trend starting to catch on. Â The hype has already started [...]</p>
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