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	<title>Comments on: Radiant Silvergun / Ikaruga Sequel Upcoming?</title>
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	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: M</title>
		<link>http://www.racketboy.com/retro/2006/09/radiant-silvergun-ikaruga-sequel.html/comment-page-1#comment-77661</link>
		<dc:creator>M</dc:creator>
		<pubDate>Tue, 25 Mar 2008 22:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/09/radiant-silvergun-ikaruga-sequel.html#comment-77661</guid>
		<description>There are a few things to keep in mind, here.  First off, Treasure has been committed from day one to never make a true sequel to any of their original games.  There was a big deal about this a few years back.  They have done sequels for other companies of those companies games, but never of their own.  Radiant Silvergun was never truely planned as part of a trilogy, the story is actually designed to thwart any chance of a sequel.  It will be nice to see what they do but SHMUPs have so little demand nowadays that I doubt we will ever truely see something anywhere close to what Radiant Silvergun was on the Sega Saturn.

Treasure has never been one to develop exclusively for one specific console, so it&#039;s extremely possible that we will see a variety of games from them for Wii, XBOX, and PS3.  They are very good at utilizing the best features of most consoles they develop on.  Personally, I would love to see them develop a shooter designed around using the nunchuk and wiimote together, there is a great deal of potential there, especially considering this is Treasure we are talking about.  I won&#039;t hold my breath on that, though.

As far as the original Radiant Silvergun, every attempt to port the game has been thwarted so far.  The original Playstation hardware could not run even a heavily scaled-down version of the game.  There is also a serious problem with the current game pads available.  The game was very specifically designed around a control scheme that had three buttons in a row.  I&#039;ve tried playing the game with a Playstation controller and it is impossible to find a button combination that doesn&#039;t cause a lot of problems.  I have heard that this was one of many things that prevented a supposed PS2 port of the game.

If they do port the game, it is highly likely that we will see a port of the arcade version with some modifications rather than a true port of the Saturn version.  The amount of work that would go into localization would cost so much they would have to charge practically the same price as a store bought game to justify it and the download could be very large with all the dialog.

There is also a chance that, since the different markets, such as Japan vs US, have different titles available, the game could end up only being released only in Japan with all the Saturn upgrades, since there would be no localization costs.  Other countries would only get the arcade port, or possibly no port at all.

Before anyone says it, the dialog in the Japanese release of Sin and Punishment was originally in English with Japanese subtitles, the only localization they had to do was translate a couple of menu screens.</description>
		<content:encoded><![CDATA[<p>There are a few things to keep in mind, here.  First off, Treasure has been committed from day one to never make a true sequel to any of their original games.  There was a big deal about this a few years back.  They have done sequels for other companies of those companies games, but never of their own.  Radiant Silvergun was never truely planned as part of a trilogy, the story is actually designed to thwart any chance of a sequel.  It will be nice to see what they do but SHMUPs have so little demand nowadays that I doubt we will ever truely see something anywhere close to what Radiant Silvergun was on the Sega Saturn.</p>
<p>Treasure has never been one to develop exclusively for one specific console, so it&#8217;s extremely possible that we will see a variety of games from them for Wii, XBOX, and PS3.  They are very good at utilizing the best features of most consoles they develop on.  Personally, I would love to see them develop a shooter designed around using the nunchuk and wiimote together, there is a great deal of potential there, especially considering this is Treasure we are talking about.  I won&#8217;t hold my breath on that, though.</p>
<p>As far as the original Radiant Silvergun, every attempt to port the game has been thwarted so far.  The original Playstation hardware could not run even a heavily scaled-down version of the game.  There is also a serious problem with the current game pads available.  The game was very specifically designed around a control scheme that had three buttons in a row.  I&#8217;ve tried playing the game with a Playstation controller and it is impossible to find a button combination that doesn&#8217;t cause a lot of problems.  I have heard that this was one of many things that prevented a supposed PS2 port of the game.</p>
<p>If they do port the game, it is highly likely that we will see a port of the arcade version with some modifications rather than a true port of the Saturn version.  The amount of work that would go into localization would cost so much they would have to charge practically the same price as a store bought game to justify it and the download could be very large with all the dialog.</p>
<p>There is also a chance that, since the different markets, such as Japan vs US, have different titles available, the game could end up only being released only in Japan with all the Saturn upgrades, since there would be no localization costs.  Other countries would only get the arcade port, or possibly no port at all.</p>
<p>Before anyone says it, the dialog in the Japanese release of Sin and Punishment was originally in English with Japanese subtitles, the only localization they had to do was translate a couple of menu screens.</p>
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		<title>By: Triggerheart Exelica coming to XBLA Wednesday! &#124; Total Gamer Zone</title>
		<link>http://www.racketboy.com/retro/2006/09/radiant-silvergun-ikaruga-sequel.html/comment-page-1#comment-72821</link>
		<dc:creator>Triggerheart Exelica coming to XBLA Wednesday! &#124; Total Gamer Zone</dc:creator>
		<pubDate>Mon, 25 Feb 2008 21:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/09/radiant-silvergun-ikaruga-sequel.html#comment-72821</guid>
		<description>[...] Xevious, it has Triggerheart and Ikaruga coming to it, which are fairly recent games. In addition, Treasure&#8217;s Project RS3 is supposedly coming out sometime. Also, can&#8217;t forget that Shikigami no Shiro III is expected [...]</description>
		<content:encoded><![CDATA[<p>[...] Xevious, it has Triggerheart and Ikaruga coming to it, which are fairly recent games. In addition, Treasure&#8217;s Project RS3 is supposedly coming out sometime. Also, can&#8217;t forget that Shikigami no Shiro III is expected [...]</p>
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		<title>By: paratonerf</title>
		<link>http://www.racketboy.com/retro/2006/09/radiant-silvergun-ikaruga-sequel.html/comment-page-1#comment-11860</link>
		<dc:creator>paratonerf</dc:creator>
		<pubDate>Thu, 02 Aug 2007 00:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/09/radiant-silvergun-ikaruga-sequel.html#comment-11860</guid>
		<description>Okayyyy... So, just how much is M$ paying you for this incredibly fanboyish post? I mean... please!
Let&#039;s take a quick dive into what I like to call &quot;reality&quot; as far a game console sales in Japan:

- Here are the latest Japanese console hardware sales for the week of July 16 - 22, 2007.

1. NDS Lite - 154,459 [4,404,924] units
2. Wii - 86,786 [2,226,671] units
3. PSP - 32,894 [1,186,565] units
4. PlayStation 2 - 14,059 [464,329] units
5. PlayStation 3 - 12,187 [531,302] units
6. Xbox 360 - 2,664 [126,559] units
7. GB Micro - 315 [22,725] units
8. GameCube - 131 [8,830] units
9. GBA SP - 122 [19,160] units
10. NDS - 45 [2,366] units
11. GBA - 24 [773] units 

See those Xbox360 numbers? That&#039;s 2,664 units sold in the last week for a total of 126,559 units for the year 2007. That&#039;s roughly 58 times LESS than NDS sales for the week and about 34 times LESS than NDS sales for the year 2007....
Let&#039;s keep comparing, shall we? Comparing sales figure is fun! Xbox360 also sold 32 times LESS than Nintendo&#039;s Wii for the week and 17,5 times LESS for the whole year 2007... Even the ancient PS2 did better, both for the week (selling 5 times LESS) and for the year 2007 (selling 3.5 times LESS).

So, in short, my über-fanboy friend, get your facts straight. Xbox360 is a good console, a great one even... but it&#039;s failing miserably in Japan, and thats a fact.</description>
		<content:encoded><![CDATA[<p>Okayyyy&#8230; So, just how much is M$ paying you for this incredibly fanboyish post? I mean&#8230; please!<br />
Let&#8217;s take a quick dive into what I like to call &#8220;reality&#8221; as far a game console sales in Japan:</p>
<p>- Here are the latest Japanese console hardware sales for the week of July 16 &#8211; 22, 2007.</p>
<p>1. NDS Lite &#8211; 154,459 [4,404,924] units<br />
2. Wii &#8211; 86,786 [2,226,671] units<br />
3. PSP &#8211; 32,894 [1,186,565] units<br />
4. PlayStation 2 &#8211; 14,059 [464,329] units<br />
5. PlayStation 3 &#8211; 12,187 [531,302] units<br />
6. Xbox 360 &#8211; 2,664 [126,559] units<br />
7. GB Micro &#8211; 315 [22,725] units<br />
8. GameCube &#8211; 131 [8,830] units<br />
9. GBA SP &#8211; 122 [19,160] units<br />
10. NDS &#8211; 45 [2,366] units<br />
11. GBA &#8211; 24 [773] units </p>
<p>See those Xbox360 numbers? That&#8217;s 2,664 units sold in the last week for a total of 126,559 units for the year 2007. That&#8217;s roughly 58 times LESS than NDS sales for the week and about 34 times LESS than NDS sales for the year 2007&#8230;.<br />
Let&#8217;s keep comparing, shall we? Comparing sales figure is fun! Xbox360 also sold 32 times LESS than Nintendo&#8217;s Wii for the week and 17,5 times LESS for the whole year 2007&#8230; Even the ancient PS2 did better, both for the week (selling 5 times LESS) and for the year 2007 (selling 3.5 times LESS).</p>
<p>So, in short, my über-fanboy friend, get your facts straight. Xbox360 is a good console, a great one even&#8230; but it&#8217;s failing miserably in Japan, and thats a fact.</p>
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		<title>By: Anonymous</title>
		<link>http://www.racketboy.com/retro/2006/09/radiant-silvergun-ikaruga-sequel.html/comment-page-1#comment-1557</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 09 Jan 2007 00:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/09/radiant-silvergun-ikaruga-sequel.html#comment-1557</guid>
		<description>Ever since Blue Dragon was released for the Xbox 360, the Xbox 360 has been completely sold out in Japan!

To give you a comparison of performance:

When the Playstation 3 launched, Sony sold only 87,000 systems in Japan.

When Blue Dragon was released for the Xbox 360, a total of 100,000 Xbox 360 systems were sold that same day, each with Blue Dragon packed in.

The next shipment of the Playstation 3 was for 40,000 systems, and it didn&#039;t completely sell out.

The next shipment of Xbox 360 systems with Blue Dragon packed in was for 35,000 systems, and ALL of them sold out very quickly!

Xbox 360 now sells respectably well in Japan. Microsoft had set up a &quot;relaunch&quot; campaign for the Xbox 360 in Japan, because the original Japanese launch didn&#039;t get the games like Dead or Alive 4 that were originally scheduled. Microsoft sold about 80,000 systems at the original launch of the Xbox 360 in 2005.

When you add those numbers up, it is easy to see why Treasure would want to release Radiant Silvergun 3 for the Xbox 360 rather than the Playstation 3...BECAUSE THERE ARE ABOUT 100,000 MORE XBOX 360 OWNERS IN JAPAN!!! AND ABOUT 9.2 MILLION MORE OWNERS OF THE XBOX 360 WORLDWIDE!!!

The console game that is currently receiving a LOT of hype in Japan is Blue Dragon for the Xbox 360!!!

And the next console that that people in Japan are looking forward to is called, Lost Odyssey!!!

Both of those games were developed by the original creators of Final Fantasy. The original creators of Final Fantasy are not working on Final Fantasy XIII.

And by the way, Final Fantasy XIII will not see a release date until &quot;sometime in 2008&quot; in Japan, which means that we will not see it until &quot;sometime in 2009&quot; in North America and Europe!

If Treasure was interested in Audio/Video Performance more than Sales, then they would still want to create the game for the Xbox 360, because the Xbox 360 offers high-definition graphics and true Dolby Digital 5.1 sound, while the Wii doesn&#039;t offer those things.

Making a shooter game for the Wii that uses the 2-button pad seems illogical, because game developers would want to make the best game possible, and the Wii doesn&#039;t offer that kind of performance.

If the developers wanted to use the unique gameplay that the Wii could provide, it would be very difficult to do so with a &quot;shooter&quot; like Radiant Silvergun. A shooter is not like a sports game where you arm gets to rest while the catcher throws the ball back to the pitcher, or while the football team is huddled up. It would be just like all the magazines and websites say: Your arms would be tired out after 30 minutes playing with the Wii..and it would start to become a very inaccurate controller.

As far as the Xbox Live Arcade goes, this seems like something that could NOT currently take place, because Microsoft has made it so games cannot be larger than 50MB on Xbox Live Arcade. Microsoft wants all games to be able to be carried in the 64MB memory card for the Xbox 360, so that theory is out of the question.

Playing Radiant Silvergun 3 on the Xbox 360--with online play, high-definition graphics, and true dolby-digital 5.1 sound--is something that nobody should be forced to live without!

Xbox 360 is the BEST!!!</description>
		<content:encoded><![CDATA[<p>Ever since Blue Dragon was released for the Xbox 360, the Xbox 360 has been completely sold out in Japan!</p>
<p>To give you a comparison of performance:</p>
<p>When the Playstation 3 launched, Sony sold only 87,000 systems in Japan.</p>
<p>When Blue Dragon was released for the Xbox 360, a total of 100,000 Xbox 360 systems were sold that same day, each with Blue Dragon packed in.</p>
<p>The next shipment of the Playstation 3 was for 40,000 systems, and it didn&#8217;t completely sell out.</p>
<p>The next shipment of Xbox 360 systems with Blue Dragon packed in was for 35,000 systems, and ALL of them sold out very quickly!</p>
<p>Xbox 360 now sells respectably well in Japan. Microsoft had set up a &#8220;relaunch&#8221; campaign for the Xbox 360 in Japan, because the original Japanese launch didn&#8217;t get the games like Dead or Alive 4 that were originally scheduled. Microsoft sold about 80,000 systems at the original launch of the Xbox 360 in 2005.</p>
<p>When you add those numbers up, it is easy to see why Treasure would want to release Radiant Silvergun 3 for the Xbox 360 rather than the Playstation 3&#8230;BECAUSE THERE ARE ABOUT 100,000 MORE XBOX 360 OWNERS IN JAPAN!!! AND ABOUT 9.2 MILLION MORE OWNERS OF THE XBOX 360 WORLDWIDE!!!</p>
<p>The console game that is currently receiving a LOT of hype in Japan is Blue Dragon for the Xbox 360!!!</p>
<p>And the next console that that people in Japan are looking forward to is called, Lost Odyssey!!!</p>
<p>Both of those games were developed by the original creators of Final Fantasy. The original creators of Final Fantasy are not working on Final Fantasy XIII.</p>
<p>And by the way, Final Fantasy XIII will not see a release date until &#8220;sometime in 2008&#8243; in Japan, which means that we will not see it until &#8220;sometime in 2009&#8243; in North America and Europe!</p>
<p>If Treasure was interested in Audio/Video Performance more than Sales, then they would still want to create the game for the Xbox 360, because the Xbox 360 offers high-definition graphics and true Dolby Digital 5.1 sound, while the Wii doesn&#8217;t offer those things.</p>
<p>Making a shooter game for the Wii that uses the 2-button pad seems illogical, because game developers would want to make the best game possible, and the Wii doesn&#8217;t offer that kind of performance.</p>
<p>If the developers wanted to use the unique gameplay that the Wii could provide, it would be very difficult to do so with a &#8220;shooter&#8221; like Radiant Silvergun. A shooter is not like a sports game where you arm gets to rest while the catcher throws the ball back to the pitcher, or while the football team is huddled up. It would be just like all the magazines and websites say: Your arms would be tired out after 30 minutes playing with the Wii..and it would start to become a very inaccurate controller.</p>
<p>As far as the Xbox Live Arcade goes, this seems like something that could NOT currently take place, because Microsoft has made it so games cannot be larger than 50MB on Xbox Live Arcade. Microsoft wants all games to be able to be carried in the 64MB memory card for the Xbox 360, so that theory is out of the question.</p>
<p>Playing Radiant Silvergun 3 on the Xbox 360&#8211;with online play, high-definition graphics, and true dolby-digital 5.1 sound&#8211;is something that nobody should be forced to live without!</p>
<p>Xbox 360 is the BEST!!!</p>
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		<title>By: Anonymous</title>
		<link>http://www.racketboy.com/retro/2006/09/radiant-silvergun-ikaruga-sequel.html/comment-page-1#comment-1556</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 01 Dec 2006 01:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/09/radiant-silvergun-ikaruga-sequel.html#comment-1556</guid>
		<description>You people who are afraid that the 360 is not a suitable console for such small independent games are mistaken.  The 360 is fastly becoming the perfect console for independent/niche games as opposed to the other two. Not to mention Senko no Ronde sales were solid, plus the ease of development, I wouldn&#039;t be surprised if in a few years the 360 becomes the new console of choice.</description>
		<content:encoded><![CDATA[<p>You people who are afraid that the 360 is not a suitable console for such small independent games are mistaken.  The 360 is fastly becoming the perfect console for independent/niche games as opposed to the other two. Not to mention Senko no Ronde sales were solid, plus the ease of development, I wouldn&#8217;t be surprised if in a few years the 360 becomes the new console of choice.</p>
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		<title>By: Anonymous</title>
		<link>http://www.racketboy.com/retro/2006/09/radiant-silvergun-ikaruga-sequel.html/comment-page-1#comment-1555</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 08 Oct 2006 14:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/09/radiant-silvergun-ikaruga-sequel.html#comment-1555</guid>
		<description>Imagine Radiant Silvergun on X-Box Live Arcade. It would freakin&#039; sell like mad. No more e-bayin&#039;</description>
		<content:encoded><![CDATA[<p>Imagine Radiant Silvergun on X-Box Live Arcade. It would freakin&#8217; sell like mad. No more e-bayin&#8217;</p>
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