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	<title>Comments on: Games That Defined the Sega 32X</title>
	<atom:link href="http://www.racketboy.com/retro/2006/07/games-that-defined-sega-32x.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/2006/07/games-that-defined-sega-32x.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: ZombieGirl</title>
		<link>http://www.racketboy.com/retro/2006/07/games-that-defined-sega-32x.html/comment-page-1#comment-98563</link>
		<dc:creator>ZombieGirl</dc:creator>
		<pubDate>Fri, 01 Aug 2008 04:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/07/games-that-defined-sega-32x.html#comment-98563</guid>
		<description>Nice post, but, as a die-hard Sonic fan and a recent buyer of a 32X, I&#039;m surprised that you didn&#039;t mention Knuckles&#039; Chaotix special stages. They really manage to strike the balance between fun and challenging (but not quite hard enough to make you pull your hair out, although they get close). I love that game, but the final boss is pathetically easy.

Tempo deserves more credit than it got, in my opinion. It&#039;s an appealing game that had unique levels, spiffy graphics, and better-than-average gameplay (and a cheesy intro song)...but maybe I&#039;m just saying that because it is essentially the only other platformer for the 32X, right under KC&#039;s shadow. Oddly enough, I wondered if it could&#039;ve been a Genesis game.

Oh, and Shadow Squadron kicks serious ass.</description>
		<content:encoded><![CDATA[<p>Nice post, but, as a die-hard Sonic fan and a recent buyer of a 32X, I&#8217;m surprised that you didn&#8217;t mention Knuckles&#8217; Chaotix special stages. They really manage to strike the balance between fun and challenging (but not quite hard enough to make you pull your hair out, although they get close). I love that game, but the final boss is pathetically easy.</p>
<p>Tempo deserves more credit than it got, in my opinion. It&#8217;s an appealing game that had unique levels, spiffy graphics, and better-than-average gameplay (and a cheesy intro song)&#8230;but maybe I&#8217;m just saying that because it is essentially the only other platformer for the 32X, right under KC&#8217;s shadow. Oddly enough, I wondered if it could&#8217;ve been a Genesis game.</p>
<p>Oh, and Shadow Squadron kicks serious ass.</p>
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		<title>By: Games That Defined the Sega CD - racketboy.com</title>
		<link>http://www.racketboy.com/retro/2006/07/games-that-defined-sega-32x.html/comment-page-1#comment-12781</link>
		<dc:creator>Games That Defined the Sega CD - racketboy.com</dc:creator>
		<pubDate>Mon, 20 Aug 2007 01:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/07/games-that-defined-sega-32x.html#comment-12781</guid>
		<description>[...] Much like the 32X, the Sega CD actually had quite a bit of potential (especially if you combined the two). The platform was proven to thrive for both RPGs and Shooters and could have been stretched out if Sega wasn&#8217;t feeling the pressure to release the Saturn before the Playstation. [...]</description>
		<content:encoded><![CDATA[<p>[...] Much like the 32X, the Sega CD actually had quite a bit of potential (especially if you combined the two). The platform was proven to thrive for both RPGs and Shooters and could have been stretched out if Sega wasn&#8217;t feeling the pressure to release the Saturn before the Playstation. [...]</p>
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		<title>By: Sturat</title>
		<link>http://www.racketboy.com/retro/2006/07/games-that-defined-sega-32x.html/comment-page-1#comment-1455</link>
		<dc:creator>Sturat</dc:creator>
		<pubDate>Wed, 26 Jul 2006 18:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/07/games-that-defined-sega-32x.html#comment-1455</guid>
		<description>The bit about Virtua Fighter makes it sound like the 32X version came out before the Saturn version, but it didn&#039;t.  The ads for the 32X version reminded us all that &quot;patience is a virtua.&quot;</description>
		<content:encoded><![CDATA[<p>The bit about Virtua Fighter makes it sound like the 32X version came out before the Saturn version, but it didn&#8217;t.  The ads for the 32X version reminded us all that &#8220;patience is a virtua.&#8221;</p>
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		<title>By: gnome</title>
		<link>http://www.racketboy.com/retro/2006/07/games-that-defined-sega-32x.html/comment-page-1#comment-1454</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Thu, 20 Jul 2006 15:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/07/games-that-defined-sega-32x.html#comment-1454</guid>
		<description>Never actually knew the 32x had something worth its price released. Mind you, I only played Kolibri once and wasn&#039;t impressed.

Another fine post!</description>
		<content:encoded><![CDATA[<p>Never actually knew the 32x had something worth its price released. Mind you, I only played Kolibri once and wasn&#8217;t impressed.</p>
<p>Another fine post!</p>
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		<title>By: The GagaMan(n)</title>
		<link>http://www.racketboy.com/retro/2006/07/games-that-defined-sega-32x.html/comment-page-1#comment-1453</link>
		<dc:creator>The GagaMan(n)</dc:creator>
		<pubDate>Thu, 20 Jul 2006 11:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/07/games-that-defined-sega-32x.html#comment-1453</guid>
		<description>Ooh, that Chaotix review you linked to was rather harsh. It&#039;s not fantastic, but it&#039;s not terrible either.

Oh, and your links on the Virtua Fighter bit don&#039;t work. You may wanna look into those.</description>
		<content:encoded><![CDATA[<p>Ooh, that Chaotix review you linked to was rather harsh. It&#8217;s not fantastic, but it&#8217;s not terrible either.</p>
<p>Oh, and your links on the Virtua Fighter bit don&#8217;t work. You may wanna look into those.</p>
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