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	<title>Comments on: Gameboy Games That Pushed The Limits</title>
	<atom:link href="http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: Alexandre</title>
		<link>http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html/comment-page-1#comment-116176</link>
		<dc:creator>Alexandre</dc:creator>
		<pubDate>Fri, 23 Jan 2009 01:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/03/gameboy-games-that-pushed-limits.html#comment-116176</guid>
		<description>Great post, racket! I loved it!

From a brazilian reader.
:)</description>
		<content:encoded><![CDATA[<p>Great post, racket! I loved it!</p>
<p>From a brazilian reader.<br />
 <img src='http://www.racketboy.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Flygon</title>
		<link>http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html/comment-page-1#comment-112833</link>
		<dc:creator>Flygon</dc:creator>
		<pubDate>Sat, 22 Nov 2008 07:03:34 +0000</pubDate>
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		<description>I am a bit disappointed that Harry Potter and the Chamber of Secrets did not make the list.

The last GBC game released in American (In Australia we got some hamtaro game) and it certainly had the effort put into it, the GBA version however was just plain shoddy...</description>
		<content:encoded><![CDATA[<p>I am a bit disappointed that Harry Potter and the Chamber of Secrets did not make the list.</p>
<p>The last GBC game released in American (In Australia we got some hamtaro game) and it certainly had the effort put into it, the GBA version however was just plain shoddy&#8230;</p>
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		<title>By: RoM</title>
		<link>http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html/comment-page-1#comment-103480</link>
		<dc:creator>RoM</dc:creator>
		<pubDate>Wed, 27 Aug 2008 07:40:20 +0000</pubDate>
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		<description>Does anyone know if there were any 64 megabit (the limit of GBC) games for the Gameboy Color? A bit strange if there ain&#039;t any, since it shoudn&#039;t have been a money issue (if nearly every N64 game was a minimun of 64 megabit in the mid-90s it sure should should be possible on a hand held in 2001).</description>
		<content:encoded><![CDATA[<p>Does anyone know if there were any 64 megabit (the limit of GBC) games for the Gameboy Color? A bit strange if there ain&#8217;t any, since it shoudn&#8217;t have been a money issue (if nearly every N64 game was a minimun of 64 megabit in the mid-90s it sure should should be possible on a hand held in 2001).</p>
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		<title>By: Thomas</title>
		<link>http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html/comment-page-1#comment-68814</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 13 Feb 2008 01:08:20 +0000</pubDate>
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		<description>To add to the list GameGear and Atari Lynx</description>
		<content:encoded><![CDATA[<p>To add to the list GameGear and Atari Lynx</p>
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		<title>By: Rick</title>
		<link>http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html/comment-page-1#comment-4991</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Wed, 13 Jun 2007 05:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/03/gameboy-games-that-pushed-limits.html#comment-4991</guid>
		<description>You really should do the gamecube, xbox, and ps2 now, oh, and the gameboy advance</description>
		<content:encoded><![CDATA[<p>You really should do the gamecube, xbox, and ps2 now, oh, and the gameboy advance</p>
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		<title>By: Kikimaru</title>
		<link>http://www.racketboy.com/retro/2006/03/gameboy-games-that-pushed-limits.html/comment-page-1#comment-929</link>
		<dc:creator>Kikimaru</dc:creator>
		<pubDate>Wed, 23 Aug 2006 08:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/03/gameboy-games-that-pushed-limits.html#comment-929</guid>
		<description>I really think you should have included Pokemon Gold/Silver/Crystal.
As well as support for all 251 Pokemon (with backwards compatability), GSC also had a working clock which added time-related quests such as the radio competition, and time-specific challenges such as getting a Pokemon happy &amp; seeing how different it evolves depending on the time of day.
That&#039;s not forgetting the large world, with 100&#039;s of NPCs, and the almost endless customisability of the breeding center.
There&#039;s probably a bit more to the game than that, too; I&#039;m just listing what I remember best.</description>
		<content:encoded><![CDATA[<p>I really think you should have included Pokemon Gold/Silver/Crystal.<br />
As well as support for all 251 Pokemon (with backwards compatability), GSC also had a working clock which added time-related quests such as the radio competition, and time-specific challenges such as getting a Pokemon happy &#038; seeing how different it evolves depending on the time of day.<br />
That&#8217;s not forgetting the large world, with 100&#8217;s of NPCs, and the almost endless customisability of the breeding center.<br />
There&#8217;s probably a bit more to the game than that, too; I&#8217;m just listing what I remember best.</p>
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