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	<title>Comments on: Games That Pushed The Limits &#8211; Part 3</title>
	<atom:link href="http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: nash</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html/comment-page-1#comment-132772</link>
		<dc:creator>nash</dc:creator>
		<pubDate>Fri, 23 Oct 2009 07:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-3.html#comment-132772</guid>
		<description>You forgot to mention &quot;sin and punishment&quot; a treasure shoot-em-up for Nintendo 64, it was graphically so impressive.</description>
		<content:encoded><![CDATA[<p>You forgot to mention &#8220;sin and punishment&#8221; a treasure shoot-em-up for Nintendo 64, it was graphically so impressive.</p>
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		<title>By: racketboy</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html/comment-page-1#comment-120126</link>
		<dc:creator>racketboy</dc:creator>
		<pubDate>Sun, 05 Apr 2009 15:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-3.html#comment-120126</guid>
		<description>I&#039;ll have to keep an eye out for that one -- thanks!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll have to keep an eye out for that one &#8212; thanks!</p>
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		<title>By: Thiago</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html/comment-page-1#comment-119278</link>
		<dc:creator>Thiago</dc:creator>
		<pubDate>Mon, 30 Mar 2009 02:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-3.html#comment-119278</guid>
		<description>One of the games that recently dazzled me is Soukaigi, for the PSOne. The levels are huge and when it was released (circa 1998) it was one of a kind. Truly pushes de PSX to the limits.</description>
		<content:encoded><![CDATA[<p>One of the games that recently dazzled me is Soukaigi, for the PSOne. The levels are huge and when it was released (circa 1998) it was one of a kind. Truly pushes de PSX to the limits.</p>
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		<title>By: sidney</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html/comment-page-1#comment-103578</link>
		<dc:creator>sidney</dc:creator>
		<pubDate>Wed, 27 Aug 2008 20:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-3.html#comment-103578</guid>
		<description>Delta Force: Urban Warfare in Psx

http://www.youtube.com/watch?v=zwNxiq-IqmU</description>
		<content:encoded><![CDATA[<p>Delta Force: Urban Warfare in Psx</p>
<p><a href="http://www.youtube.com/watch?v=zwNxiq-IqmU" rel="nofollow">http://www.youtube.com/watch?v=zwNxiq-IqmU</a></p>
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		<title>By: NovaStar83</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html/comment-page-1#comment-23467</link>
		<dc:creator>NovaStar83</dc:creator>
		<pubDate>Mon, 29 Oct 2007 02:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-3.html#comment-23467</guid>
		<description>To be honest i think the vga adapter for the dreamcast is a bit over hyped. i play games on my pc anywhere from 1024*768 to 1600*1200 @32 bit color, when i switch my vga box to play games on my moniter at 640*480 @24 bit color its not really all that great, i will admit it is sharper but at the same time it also shows more flaws in games. I usully prefer to play  my dreamcast on my tv useing S-video, i think useing S-video gives a sharp anoff picture and because its on the tv i get some free anti-aliasing at the same time).

thats just my 2 cents, i gess purely  console gamers will see a greater difference but i think most &quot;hybrid&quot; console/pc gamers will be less impressed.</description>
		<content:encoded><![CDATA[<p>To be honest i think the vga adapter for the dreamcast is a bit over hyped. i play games on my pc anywhere from 1024*768 to 1600*1200 @32 bit color, when i switch my vga box to play games on my moniter at 640*480 @24 bit color its not really all that great, i will admit it is sharper but at the same time it also shows more flaws in games. I usully prefer to play  my dreamcast on my tv useing S-video, i think useing S-video gives a sharp anoff picture and because its on the tv i get some free anti-aliasing at the same time).</p>
<p>thats just my 2 cents, i gess purely  console gamers will see a greater difference but i think most &#8220;hybrid&#8221; console/pc gamers will be less impressed.</p>
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		<title>By: racketboy</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-3.html/comment-page-1#comment-898</link>
		<dc:creator>racketboy</dc:creator>
		<pubDate>Sat, 05 Aug 2006 15:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-3.html#comment-898</guid>
		<description>I&#039;m not sure where you got information.  A simple check of wikipedia show that RE:CV was developed by Nex Entertainment for Capcom.

Nex Entertainment has done work for Sega in the past such as Shining Tears and Ranger X, but not in this case.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure where you got information.  A simple check of wikipedia show that RE:CV was developed by Nex Entertainment for Capcom.</p>
<p>Nex Entertainment has done work for Sega in the past such as Shining Tears and Ranger X, but not in this case.</p>
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