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	<title>Comments on: Games That Pushed The Limits &#8211; Part 2</title>
	<atom:link href="http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html</link>
	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>By: racketboy</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html/comment-page-1#comment-132812</link>
		<dc:creator>racketboy</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:07:40 +0000</pubDate>
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		<description>Yeah, I&#039;ll be revisiting this list down the line -- not sure when :)</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ll be revisiting this list down the line &#8212; not sure when <img src='http://www.racketboy.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Logan</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html/comment-page-1#comment-132811</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:03:40 +0000</pubDate>
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		<description>I love the list, Racket, but I&#039;m shocked that Panzer Dragoon Saga doesn&#039;t have a major entry, and the complete absence of Burning Rangers is puzzling. Grandia and Princess Crown could be given a place as well.</description>
		<content:encoded><![CDATA[<p>I love the list, Racket, but I&#8217;m shocked that Panzer Dragoon Saga doesn&#8217;t have a major entry, and the complete absence of Burning Rangers is puzzling. Grandia and Princess Crown could be given a place as well.</p>
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		<title>By: mrkotfw</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html/comment-page-1#comment-125095</link>
		<dc:creator>mrkotfw</dc:creator>
		<pubDate>Wed, 13 May 2009 03:24:50 +0000</pubDate>
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		<description>Uhm, Burning Rangers needs to be on the list. It used the M68k to calculate translucency.</description>
		<content:encoded><![CDATA[<p>Uhm, Burning Rangers needs to be on the list. It used the M68k to calculate translucency.</p>
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		<title>By: manati</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html/comment-page-1#comment-114977</link>
		<dc:creator>manati</dc:creator>
		<pubDate>Thu, 25 Dec 2008 00:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-2.html#comment-114977</guid>
		<description>The Sonic games in Sonic Jam are ported not emulated (according to Wikipedia and Sonic Retro), so they need less processing power.
But anyway, great series !</description>
		<content:encoded><![CDATA[<p>The Sonic games in Sonic Jam are ported not emulated (according to Wikipedia and Sonic Retro), so they need less processing power.<br />
But anyway, great series !</p>
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		<title>By: sidney</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html/comment-page-1#comment-103577</link>
		<dc:creator>sidney</dc:creator>
		<pubDate>Wed, 27 Aug 2008 20:23:26 +0000</pubDate>
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		<description>Shenmue in sega saturn

http://www.youtube.com/watch?v=kUe9ASlu9Us

The game shows the real power of sega saturn</description>
		<content:encoded><![CDATA[<p>Shenmue in sega saturn</p>
<p><a href="http://www.youtube.com/watch?v=kUe9ASlu9Us" rel="nofollow">http://www.youtube.com/watch?v=kUe9ASlu9Us</a></p>
<p>The game shows the real power of sega saturn</p>
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		<title>By: ertoili</title>
		<link>http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-2.html/comment-page-1#comment-2705</link>
		<dc:creator>ertoili</dc:creator>
		<pubDate>Sat, 21 Apr 2007 10:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.racketboy.com/rheft/retro/2006/02/games-that-pushed-limits-part-2.html#comment-2705</guid>
		<description>Great article Racketboy; but i cant believe TOMB RAIDER
on saturn means nothing to nobody; if there is a game
that pushes the hitachis SH2 on SATURN to the max is this game.
Even some magazines in Europe at 1996 preview said
(i have them) the early screens for saturn were only
a trial to see if this console could handle the 
&quot;of course&quot; only PSX future version.
After this ,the CORE designers decided not without proving
some framerate slowdowns that TR for saturn will be the
best game for Saturn and so they did.</description>
		<content:encoded><![CDATA[<p>Great article Racketboy; but i cant believe TOMB RAIDER<br />
on saturn means nothing to nobody; if there is a game<br />
that pushes the hitachis SH2 on SATURN to the max is this game.<br />
Even some magazines in Europe at 1996 preview said<br />
(i have them) the early screens for saturn were only<br />
a trial to see if this console could handle the<br />
&#8220;of course&#8221; only PSX future version.<br />
After this ,the CORE designers decided not without proving<br />
some framerate slowdowns that TR for saturn will be the<br />
best game for Saturn and so they did.</p>
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