Together Retro Game Club: Baku Baku

Presented by: Fastbilly1 & Racketboy
New To Together Retro? Check out the introduction to the club

In 1995 the video game puzzle scene was changed forever. It in was that year that Sega released Baku Baku, a revolutionary puzzle game in the falling block genre. Of course everyone knew this since Baku Baku is a house hold name… Sarcastic overtones aside, Baku Baku is an arcade puzzle game ported to most Sega consoles and for the most part has gone unnoticed by the general gaming population. Well lets change that. This month for Together Retro, gear up for your attempt at being a zoo keeper and its feeding time.

baku-baku-screens

History

As stated, in 1995 Baku Baku was released in the arcade on the Sega Titan Video hardware. Little fanfare was heard for the arcade release, but the next year it got its biggest boost in popularity outside of Japan. In the spring of 1996 it was released on the Saturn and it was given high marks by many gaming publications – Gamepro even gave it a 5 out of 5 in fun factor.There is not much one can say about the history other than it is a good game that was overlooked by most of the gaming population. Even though it is unneeded, the story for the game is that you are trying to become the royal zoo keeper and must compete with others for the title. If you have ever played a puzzle game the gameplay will be familiar. Simple left or right turn buttons and a joystick are all that you have but as you can imagine, that’s not all there is here.

In Baku Baku blocks come in two types, food and animal. Their may be five of each type of block, but they are still only food and animal. A simple paring mechanism is in place here, ie Dog and Bone, Panda and Bamboo. So when a dog block and a bone block touch, the dog block becomes a big dog head and eats the bone block, and all attached bone blocks. This, of course, leads to combos and endless bizarre gameplay concoctions.

Controls

  • Two buttons – rotate left and rotate right
  • 8 way joystick
  • Two player – obviously the preferred way to play

Recommended Ports

Unless you have the original arcade machine hanging around, you’ll probably want to go for the Saturn version if you have the console handy. (You can also try playing it on an emulator like SSF ).

You could also try get your hands on on the Windows 95, Game Gear, or Master System release. The nice thing about puzzle games is they typically transition well to less powerful hardware. Of course, the Game Gear/Master System versions will emulate easily on a variety of devices.

Sega Saturn Windows 95 Game Gear Master System
Baku Baku Saturn Cover Baku Baku PC Cover Baku Baku Game Gear Baku Baku Master System

Emulation Help

Racketboy Emulation Forum

Together Retro Discussion & High Scores

20 Years With The Nintendo Gameboy

gameboy-20-header

Presented by
Zen Albatross

Friends,

I invite you all to raise your glasses in celebration of a momentous occasion in gaming history. In the month of April exactly 20 years ago, our lives were suddenly illuminated by the birth of a friend both loyal and dear; A friend whose illustrious career has set the precedent for portable interactive entertainment. I’m speaking of course about DMG-01, whom you might know better as the Nintendo Game Boy.

From an early age, the Game Boy has proven himself time and again to be a faithful and powerful companion. Along with Nintendo, the good ‘ol Boy single-handedly pioneered portable gaming, paving the way for a new market that has exploded over the past two decades. Many have tried to copy him, but in the long run, no one could really stand up to the 8-bit wunderkind and his special little brand of pocket-sized magic. With his enormous game library, excellent chipset and sturdy build, Game Boy quickly became a role model for future generations of pocket systems. Today, Game Boy remains an icon of classic gaming whose indelible legacy continues to inspire art, music, games and culture. In this article, I’ll be dissecting this incredible device to showcase the various features and games that make the Game Boy such a monumental success amongst gamers both old and new.

History

It should come as no surprise that the history of the Game Boy is essentially the history of portable gaming. Nearly a decade prior to the Gameboy’s release, Nintendo already had their mitts in the portable gaming market: In 1980, Nintendo released the very first Game & Watch, a series of handheld games created by Gunpei Yokoi, the same man responsible for the birth of our beloved Game Boy. The Game & Watch was exactly what its nomenclature suggested – A portable watch and alarm clock with an LCD screen that played a single game. Around 60 Game & Watch titles would be released in the years that followed, taking the form of nearly a dozen different types of handheld units. By the mid-80’s, the Nintendo Entertainment System had emerged as the industry leader in interactive home entertainment, bringing with it unparalleled graphics, sound and gameplay the likes of which consumers had never experienced before. The technology was so innovative and new that most people couldn’t fathom a gaming experience like this being replicated on anything but a home console or computer system.

Fortunately, Nintendo’s legendary ‘R&D1’ team, led by Yokoi, had already begun their scheming on how to bring this kind of gameplay experience to a portable platform. In April of 1989, those plans were finally brought to fruition.

Gameboy Timeline by Gizmodo

Hardware

The DMG-01 was designed to be the love-child of the Game & Watch and the Nintendo Entertainment System. It was a match made in heaven: Upon completion, the system was capable of the same fluid controls and gameplay that defined so many NES titles. It achieved this through the use of a custom 8-bit processor manufactured by Sharp. The CPU allowed for rapid processing of the system’s dynamic yet simple graphics, which were displayed on a dot matrix LCD screen similar to that of the Game & Watch. The screen sported a 2-bit color palette (only 4 different shades of grey!) and kept the Game & Watch’s signature pea-green tint.

The processor also made possible the Game Boy’s unique sound, which came incredibly close to matching the NES.

Gameboy Hardware

Note: The Game Boy shown on the right belonged to a solider stationed in Iraq during the first Gulf War. During an engagement, it was burnt by flaming shrapnel from exploding grenades. It still works! It’s currently on display at the Nintendo World store in NYC - Truly a testament to the Game Boy’s robust design

Audio
The Game Boy’s audio capabilities supported four channels, each producing 4-bit sound: Two pulsewave channels were used for melody and effects. The wave channel provided basic soft-synth with a 32-step sampler, similar to the NES’s DPCM channel. Finally, the Noise channel produces white noise for percussion, ambience or sound effects. Obviously, writing music for a system with only four channels is something of a challenge. Just like in many games for the NES, channels would often cut out abruptly to make room for sound effects. Nevertheless, programmers learned to work within these limitations and used the Game Boy to compose some of the most memorable music of the 8-bit era. A decade later, a number of inventive programmers would create software that aided the creation of musical compositions using the Game Boy. More on that later.

Design
The original Game Boy’s design is oftentimes chuckled at when examined in retrospect. In a world where portable electronics continue to follow the path of ‘thinner and lighter’, it’s easy to scoff at the Game Boy’s comparitively enormous girth and weight. There’s been more than a few occasions in which I’ve heard gamers lovingly refer to the DMG as ‘The Grey Brick’, or ‘Brick Boy’. However, beyond all of this playful namecalling, there’s a great deal to be said about the Game Boy’s remarkably robust design.

Nintendo designed their portable to take one hell of a beating. Believe you me, I’ve gotten more than one friend to dig their supposedly ‘broken’ Game Boy out from a closet, only to find that the device is still in perfect working order. As a quick look at the design shows, it’s hardly a wonder that the majority of these babies are still operational — A shell of hard plastic and a smartly designed interior ensure that the system’s vitals are well-protected from dust and damage. Just like the NES, the Game Boy’s circuitry is like clockwork: Compact and neat, making potential repairs a snap. And speaking of repairs, Nintendo was more than a little generous in the customer support department. The Big N offered its free repair service on the Game Boy and the NES all the way up to the year 2007. That’s almost two decades of courtesy hardware support!

Games

Its hardware and design certainly facilitated the Game Boy’s prosperity, but as with any good platform, the true secret to the system’s success came from its library of games. More specifically, the Game Boy launched and popularized a great number of celebrated game series that continue to thrive in the present day. Here’s a few of them:

Tetris
Since its initial release in 1984, Alexey Pajitnov’s insanely addictive puzzle game has spawned thousands of different variations and has become, without a doubt, one of the most iconic titles in gaming history. Unlike most classic games, Tetris has been recognized not only as an achievement Tetris Spritewithin the realm of gaming, but as a full-blown pop culture phenomenon whose influence continues to permeate our collective subconscious to this day. When the Game Boy was released in ‘89, Tetris was already 5 years his senior. But this didn’t mean that the newborn pocket system had nothing to offer the world-famous puzzler. With the recent celebration of Tetris’ 25th year of anniversery, it would be outright criminal if I neglected to mention how the Game Boy helped bring Tetris’ legacy to the next level.

From its humble roots as a small project developed in a Soviet computer center in Moscow, it wasn’t long before Tetris gained international notoriety. It was ported to run on IBM PC, Amiga, Apple IIe and Atari ST, just to name a few. Soon enough, Tetris could run on nearly every kind of computer system available. Nintendo eventually gained publishing rights for the title, and released a version for the NES in 1989. That same year, Tetris was also released for the Game Boy as bundled software included with the system. It went on to become the system’s best-selling game with over 30 million units sold. Aside from the ability to play Tetris anywhere, the Game Boy also enabled players to go head-to-head in realtime competitive matches via the Game Boy Link Cable. This was a huge leap forward for portable gaming, which until now had been a generally solitary endeavor. I can personally contend that Summer Camp in the early nineties would have been a whole lot duller without the occasional 1-on-1 Tetris throwdown.

While Tetris’ popularity continued to surge, the Game Boy debuted several new titles, many of which would go on to become hugely popular franchises.

Kirby SpriteKirby
Kirby is without a doubt one of the most celebrated video game mascots of all time. He’s undeniably adorable, loveably strange and ass-kickingly tough, all at the same time. Kirby has appeared in over 15 titles released on almost every major Nintendo system up to the present day. Of course, it’s important to remember that Kirby didn’t make his debut on the NES…

Kirby busted onto the scene with Kirby’s Dreamland in 1992. His first heroic escapade was simple and enjoyable: A four-stage adventure with scaled-back difficulty, intended for beginning gamers. Kirby isn’t your typical platforming hero, however. Instead of the usual jumping, shooting and stomping, Kirby could fly, inhale objects and baddies and spit them back out at his foes. This made for some unusual but extremely fun platforming gameplay. However, it wasn’t until Kirby’s Adventure for the NES that Kirby gained his signature talent of swallowing enemies to steal their powers. Kirby went on to star in almost a dozen more titles, both on portable and home console systems.
Wario Sprite
Wario
The ying to Mario’s yang, Wario made his first appearance on the Game Boy as the main antagonist in Super Mario Land 2: 6 Golden Coins. Designed to be a devious and greedy counterpart to our heroic plumber, Wario eventually shifted his role to that of a protagonist in Wario Land: Super Mario Land 3. Wario’s games continued to evolve, including party games, chief among them being the WarioWare series for Game Boy Advance, DS and Wii.

Pokemon
Seriously, do I even need to say anything here? Dozens of games, multiple TV series, movies, a collectible card game, toys, clothes and every other classification of merchandise you can possibly imagine –Pokemon Sprite This is the insanity that was started by Pokemon, a game ingeniously designed to cater to both the whimsical, entertainment-craving child and the neurotic completionist psychopath in all of us. Nintendo’s Game Boy was the perfect platform for the franchise, which required long hours of level grinding, world exploring and trial & error gameplay. It also made possible the game’s most important feature: The ability to trade and battle digital monsters using the Game Boy’s link cable. Pokemon is still going strong with games on both portable and home console systems continuing to feed the needs of its obsessive fans. Championed only by Mario, Pokemon is Nintendo’s second most successful franchise, collectively selling over 180 million units.

Seiken Densetsu / Final Fantasy Adventure
Final Fantasy Adventure SpriteEven some RPGs had their start on the Game Boy. The game that Americans knew as Final Fantasy Adventure was actually the very first title in the Seiken Densetsu series. Originally an abandoned project for Nintendo’s ill-fated Famicom Disk System, Seiken Densetsu (known in the US as the Mana series) was a Game Boy spin-off of Final Fantasy that managed to become a proper series in its own right. Borrowing the Final Fantasy name in order to appeal to Western audiences, Final Fantasy Adventure was released on the Game Boy in 1991. The game featured action-oriented RPG gameplay, which would become a staple of the series in the years to come. The game’s sequel, Secret of Mana (Seiken Densetsu 2) was released in 1996 and would later become one of the most lauded and sought-after games on the Super Nintendo.

Gameboy Variants

Nintendo upgraded the Game Boy several times before making the jump to the 32-bit Game Boy Advance. Through small-step hardware upgrades and re-designs, they attempted to address some of the Game Boy’s strongest criticisms. Chief among these gripes was the large size of the console, the lack of color screen, the small size of the screen and the lack of built-in backlighting. For the purposes of this article, I’ll be discussing only the members of the ‘classic’ Game Boy line. In other words, I’ll be mentioning all systems that used a variant of the Game Boy’s original 8-bit hardware.

gameboy-classic Original/Classic DMG-01
Of course, this is where it all started. And while it may be the most boring in terms of style, this model is still, by far one of the most iconic pieces of Nintendo hardware of all time.
gameboy-playitloud Play It Loud
Play It Loud was Nintendo’s initial effort to generate increased interest in the Game Boy. When the series went to market in 1995, a number of rival portable systems had already come out to compete against the Nintendo’s handheld champion. Instead of changing anything under the hood, Play It Loud was simply a paint job and a new ad campaign for Nintendo’s already successful system. The DMG shed its drab grey skin and re-released with a number of colored models. While this may have not been a particularly effective strategy in winning over hardscore fans of Sega’s Game Gear, Play It Loud was still instrumental in renewing interest in the Game Boy during the mid-90’s.
gameboy-pocket Game Boy Pocket
None would argue that the DMG was designed to be portable, but some still contend that the original unit was far too unwieldy to be conveniently carried around. Intent on turning ‘portable gaming’ into ‘pocket gaming’, Nintendo release the Game Boy Pocket. The hardware had no notable improvements, but was now shrunken down to fit inside a far more sensably sized unit. The screen was much sharper and had its charming-yet-distracting green tint removed. The Game Boy link cable port was also changed, requiring links between Original Game Boy and Game Boy Pocket to use a converter. Naturally, the release of Game Boy Pocket brought with it an enormous surge in portable sales for Nintendo.
gameboy-light Game Boy Light
This variation of the Game Boy Pocket was never released outside of Japan and contained only one notable improvement: The inclusion of a backlit screen. The unit is often coveted by chiptune artists who typically use their systems to perform in dark venues. To this day, the model is still extremely difficult to find in the US, and lucky eBayers will oftentimes need to pay a harsh premium in order to attain this rare beauty.
gameboy-color Game Boy Color
Finally, the Game Boy that everyone had been waiting for! Sort of. The Game Boy Color brought Nintendo’s line of portable gaming systems into the world of color. Featuring a selectable color palette as well as updated processor, screen and memory, the Game Boy Color played special games made specifically for it.  In most cases, the only difference between these cartridges and the old Game Boy’s was an added chip containing color information that could be read by the Game Boy Color.  There were some games later on that had extra processing requirements and more demanding color palettes that could be only run on a Gameboy Color.

The Gameboy Colors system was also backwards compatible with all original Game Boy games, but its placement of color for non-GBC games was always a bit off. Nevertheless, The Game Boy Color still gave the Game Boy line another much-needed boost to compete with the increasingly populated portables market in the late 90’s.

20 Years Later

The Game Boy is a system so prominent that its influence can be found not just within the portable systems that followed in its footsteps, but within the very fabric of popular culture. It’s a piece of hardware that is constantly re-evaluated and re-purposed, in a way delaying its own obsolescence.
One of the most telling examples of this phenomenon is the rise of chiptunes, a genre of music made using obsolete computer and gaming hardware.

Oliver Wittchow, a programmer from Germany wrote software for Game Boy in the late 90’s that allowed music production and live performance using the Game Boy’s hardware. This program, Nanoloop, was eventually sold on Game Boy cartridges and distributed worldwide, followed shortly by another program, Little Sound DJ, developed by Swedish programmer Johan Kotlinski. Soon scores of musicians around the world began writing music for Game Boy, and underground micro-music scenes began to appear in major cities. The rising popularity of chip music around the world truly exemplifies the legacy of this incredible hardware. As does any number of bizarre mods and projects you may stumble upon while browsing the web, such as the fully-functional giant Game Boy seen below.

With so much culture revolving around a two decades-old piece of hardware, it’s clear that the Game Boy is more than just a gaming system. It’s a common link; A symbolic piece of shared history amongst both gamers and non-gamers.

19247-129540-gameboygeantjpg-620x

Vectrex 101: A Beginners Guide

Vectrex 101
Note from racketboy: Racketboy contributor, Ack returns with another beginner’s lesson in pre-NES gaming hardware — this time we take a look at the Vectrex. BTW, The RetroGaming 101 series is aimed at gamers who are just starting out in the classic gaming scene or are curious about an older console that they don’t know much about yet.

Released in the United States in November of 1982, the Vectrex would only last for two short years, and even less time in foreign markets. But in that time, the machine would develop a cult following that has helped spawn one of the most creative homebrew communities for any console. The Vectrex is another example of what the video game community lost in the video game crash of 1983, and in this case, it looks like the public really missed out.

Background Information

  • Development of the “Mini-Arcade” by Smith Engineering would begin in Spring of 1981, which is later renamed to Vectrex.
  • General Consumer Electric (GCE) licenses the Vectrex concept.
  • Vectrex releases in the United States on November, 1982, at $199.
  • Milton Bradley acquires GCE in Spring 1983, drops the price to $150.
  • The Vectrex launches in Europe May 1983, and in Japan under the name Bandai Vectrex Kousokusen in June 1983.
  • March 1984, European production of the Vectrex stops.
  • Hasbro buys Milton Bradley in Summer of 1983 and begins phasing out the Vectrex.
  • The Vectrex officially dies in the United States in December 1984.
  • In 1988, Smith Engineering tries to remake the Vectrex as a handheld, but the idea is scrapped due to GameBoy’s impending release.
  • See print advertisement

See the Vectrex in Action

MAKE Magazine did a nice little video to get everyone acquainted with the Vectrex

Historical Impact

  • One of the first consoles to feature a boot screen.
  • The Vectrex was the only real attempt to bring vector graphics to the home audience via a vector monitor.
  • This is the first console to feature 3D.
  • It was also the first truly portable home console, since everything required to play was included.
  • Unfortunately, the video game crash of 1983 brought about the early demise of this console.

Hardware Specifications

  • The CPU is a Motorola 68A09, with a speed of around 1.5 Mhz. It features 1 KB RAM and 8 KB ROM.
  • The CRT is a monochrome Samsung 240RB40. It measures 9¾ x 11½ x 14½ inches.
  • Color is handled by the screen overlays that would come packaged with games.
  • The audio is handled by a General Instrument’s AY-3-8912, and features a 3” built-in speaker.
  • The entire console weighs about 15 lbs.

Strengths

  • Console has everything, including CRT and built in controllers, required to play.
  • Features a pack-in game, Minestorm.
  • Was the only console to bring vector graphics to the home market at a time when many of the top arcade games were done in vector graphics.
  • Has an extremely active, loyal, and old homebrew community, which has produced multiple emulators, entirely new games, and designed their own peripherals for use on the Vectrex. The available game library has effectively doubled in size in the last 15 years.

Weaknesses

  • The official game library isn’t very big, and six of the official games require one or the other peripheral.
  • Screen overlays must be provided for any sort of color.
  • A lack of shielding between the CRT and audio wires causes a buzzing sound in earlier models.
  • The pack-in game, Minestorm, has a tendency to crash at level 13. If it does make it past that, the game starts acting weird.
  • Because the console is built into the CRT, doing internal repairs can be dangerous.
  • A Vectrex cannot be connected to a normal television, even if the CRT is nonfunctional.

Peripherals

vectrex-3d Vectrex 3D Imager
The Vectrex 3D Imager was the first 3D imaging peripheral ever offered on a console, predating the SegaScope 3D. Three official games were built for it, though a fourth official game was never released.
Read More Info about the 3D Imager
Check eBay for the 3D Imager
vectrex-light-pen VT3600 Lightpen
The VT3600 Lightpen was a light pen designed for usage as a controller in three officially released games. Several other official programs were in the works, though they were never released, though one prototype, Mail Plane, has found its way into the wild. Unfortunately, they can sell for as much as $250 on eBay in complete condition. There are many fans of the system that have made their own to save some case (see below in Hacks & Mods section)
Read More info about the Light Pen
Check eBay for the Light Pen


Hacks & Mods

Vextrex with Custom Art

Emulation

  • VECX is a Vectrex emulator specifically for the PC, Mac, and Linux, designed by Valavan Manohararajah. It utilizes Direct X, and the source code is freely available online. It can be found at www.valavan.net. VECX has also been ported to other consoles, including the Xbox.
  • PSPVE is a port of VECX to work on the PSP.
  • ParaJVE is a Vectrex emulator that utilizes Java, designed by Franck Chevassu. It has been designed for usage on the PC, Mac, and Lynux, though Lynux currently experiences problems. It can be found at vectrex-emu.blogspot.com.
  • DVE, or DOS Vectrex Emulator, was the first Vectrex emulator. It was built specifically for DOS, though it can run on Windows. It was originally designed by Keith Wilkins, and then edited heavily by Christopher Salomon. It can be found at www.arcadeathome.com.
  • There are also Vectrex emulators for the GP32X(GP32Vecx and VecxGP ) and the Nintendo DS(VectxDS).
  • The MESS emulator will also emulate Vectrex games

Affordability

Additional Resources


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