BoneSnapDeez wrote:That's interesting. I just (re)played Crystalis and I like it less than I remember.
The "elemental" based combat system (and resulting enemy immunities) kinda sucks. Menus are clunky, as is the fact that you can assign a couple of things to the A and B buttons, and how one thing will supersede another. Most dungeons are not fun to navigate as they're just a series of narrow hallways. Virtually all dungeons -- with the exception of the Nausicaä forest and floating tower -- as aesthetically dull as well. Cool music and sprite design though, and I dig the overall "vibe" at times if that makes sense.
Still, I'd rank the super-simple ARPGs like X/Y/Z (Xak, Ys, Zelda) over Crystalis, though those can be maddeningly cryptic at times. The best "complex" 8-bit ARPG is Radia Senki.
Yeah, Crystalis starts out strong. But the levels are maddening, and it's so annoying to have to change elements all the time. The last level was almost impossible.
The Game Boy Color version has a smaller screen, so it's even harder!