Just played an hour of it this evening. I have to admit it was my first proper sit down to play it, I had a quick go when i heard about Kid Icarus being on SSMB, but I quickly forgot about it. I might go out over the weekend and buy a NES and this game just to get the proper experience, I've been meaning to buy a NES ever since I started emulating.
First impressions of the game were very good, it's addictive, rewards determination but punishes you for stupid mistakes. I haven’t really figured out what’s going on, which enemies i should be killing and where they are going to go next, but that should come with time. The main thing i have to say from the limited time I’ve been playing this game is just how advanced Super Mario Bros was! The physics in Kid Icarus are a bit unpredictable (although that might have something to do with his tiny little wings making him float)! Whereas in Mario, you always know where you will land, where the Goomba will fall, when to jump over a bouncing shell etc. This i felt was a common problem with early video games, and it wasn't until Shigsy came along with Mario that it was rectified. In the same vain, when Mario went 3D, he handled perfectly compared to the Tomb Raider style turn then run forward of other 3D games, Nintendo just has a habit of perfecting the handling of their games in each new instalment. Kid Icarus was built on the Metroid Engine (thank you Wikipedia) and so handles in the same sort of way as Metroid does, maybe a bit of a refresher course on that will give me better control of Kid Icarus.
This is the reason I love this club, an undiscovered gem, in my case anyway, that I’m able to give my opinions on
