CurulleanCat wrote:
NES- RCA/Svid(I have heard of people doing this but no pics)
Sega Genesis/Megadrive - RCA/Svid
SNES - Component(Same connector as the NGC and N64)
Saturn - Component
Playstation - Component
N64 - Component.(see SNES)
Thats all I know.
available resource
www.gamesx.com
NES - anything above RCA/composite only on the first model requires hardware modification... and kinda major.
Genny - svid again requires hardware modifications the encoder chip doesn't have luma and chroma in it for Svid
SNES - N64 ... none of these consoles support component. PS2 does support component though; if you go into the set up screen of the console it can internally swap the RGB pins for Y/Cb/Cr and back. This is all done through it's internal hardware, both signals are not available simultaneousily. This is also due to it's highly complex and integrated analog video encoder chip... I've checked because I wanted to rip the encoder chip out of a bunch of dead PS2's I had lieing around and discovered it is impossible. There is no one encoder chip like all your older consoles.
I would like to add, component and RGB are the best signals available for just about all those consoles. HDMI/DVI is impossible on all but I think the XBOX because the rest of them don't give you any access to useable digital signals. And building converts to man handle any of the digital signals in older systems requires some good electronic engineering skills... IF it is possible. I don't know... I'm not an engineer.
Again I exclude VGA because it requires support through many options. The resolution problem is a big deal when below our "next gen" consoles. Anyways... VGA requires 30 or 40 hz at the lowest depending your monitor (your old school consoles just don't do it... not enough scan lines for the resolution to make it possible with out doublers which ruins quality in comparison to RGB. Hence VGA monitors high resolution requirement. 800X600 may seem low to you, but when you have a NES that puts out 256×240 max... 800 is relatively HIGH).