Anapan wrote:That is a great setup. Very nice! I have plans to build small form factor bartop arcade cabinets around small motherboards with integrated CRTs. Unfortunately, time and my brother's bad luck have claimed all of my small motherboards I was playing with - they got transplanted into his towers as his hand-me-down motherboards and CPUs died. I blame the cats.
The Retroarch CRT output is based off the work from CRT Emudriver and works well from my tests. I have a couple of instances of the full Retroarch in quarantined folders with preconfigured .ini files for specific emulations. I strongly dislike its interface to the point that I invoke it from command line only. It is capable for sure. I just really dislike it.
I really enjoy River City Girls - the devs did a great job of capturing Kunio and giving it a cool facelift. My niece and I are having a great time playing through the campaign, tho it's in small bursts over some months now.
If you're running Retroarch, and wish to interface a 15khz SD CRT screen, I think it's a lot simpler that it used to be. The RGB output off the VGA port of the old GPUs I run can be wired through a transcoder into any CRT capable of component. The games all run perfectly with similar if not cycle-accurate output as they did in the arcade or other RGB setup.
I used to run a separate portable Retroarch folder for each system. Until I got used to the UI. I feel ya there
I'm down to a single 27in CRT now. It has some problems. Slight high pitch noise and some geometry issues. I think I might grab a few 13in TVs soon just to keep for the future.
I sailed the seas to acquire River City Girls last night. Played for a couple hours. Added to my Steam wishlist.
Do you use a frontend? I've tried them all, but don't like any of them. Launch Box comes close .. But not enough for me to buy it. So I just run plain Windows and a K400+ :/