I am Overburdened [devlog]
Posted: Tue Mar 21, 2017 11:51 am
Hi everyone, I'm Tamás Karsai (Spidi) from Magic Item Tech and during the last two months I've been working on my third game called I am overburdened.
I am overburdened is a small "arcadey" rogue-like with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...
Features:
Recent screenshots:
I've been writing a blog about my game development journey for a long while now and there is also an accompanying video series if you are interested in the nitty gritty of game making. For this game I wrote 5 entries so far. I've just recently found this retro loving community , so I'm planning to post the upcoming entries in full form, but here is a link to the existing ones with a small excerpt.
Begins
"This entry is the first one for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry too!"
Prototyping
"Lot of progress on the development of "I am overburdened", although not as much as I hoped ..."
Monsters and mods
"Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters"
Loot is forever
"Last week was spent only on "under the hood" stuff. So the agenda is the item system which became really sophisticated"
Nobody make a sound!
"This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented + it contains some recent game-play footage "
Thanks for taking the time to check/read. I'm planning to post the next entry in a day or two.
Stay tuned!
I am overburdened is a small "arcadey" rogue-like with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...
Features:
- Turn based rogue-like with perma-death.
- Run focused campaign, playable in short bursts.
- Huge inventory (20 slots) with a great number of artifacts to find (100+).
- Carefully crafted RPG system with complex customization possibilities due to the sheer number of inventory slots, but no leveling!
- Semi-procedurally generated dungeons using hand authored layouts.
- A funny story, packed with vicious evils, puns and jokes.
- Hall of fame for remembering your best playthroughs.
Recent screenshots:
I've been writing a blog about my game development journey for a long while now and there is also an accompanying video series if you are interested in the nitty gritty of game making. For this game I wrote 5 entries so far. I've just recently found this retro loving community , so I'm planning to post the upcoming entries in full form, but here is a link to the existing ones with a small excerpt.
Begins
"This entry is the first one for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry too!"
Prototyping
"Lot of progress on the development of "I am overburdened", although not as much as I hoped ..."
Monsters and mods
"Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters"
Loot is forever
"Last week was spent only on "under the hood" stuff. So the agenda is the item system which became really sophisticated"
Nobody make a sound!
"This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented + it contains some recent game-play footage "
Thanks for taking the time to check/read. I'm planning to post the next entry in a day or two.
Stay tuned!