marurun wrote:
I'd like to see some new graphics technology. Rather than using sprites, or even polygons, I'd like to see a fighter that uses vector art and a vector engine. Vectors aren't just simply shapes like many flash animations. Vectors can be used to describe complex curves and details as well.
Flat polys could be used in a pinch, with a caveat. I don't so much want to see texture maps and simple textures as I do actual details. The modern 3D consoles can push enough polys that if you're doing a 2D fighting game you should be able to create the characters by having every detail be a separate object, making up what LOOKS like a texture, but is actually a true surface.
If this were done it could be perfectly playable on both high definition and low definition environs.
Actually sounds quite interesting. Would love to see something new.
One advantage of using vectors would be that you could scale and zoom in as much as you like without the screen getting all pixelated.