noiseredux wrote:Is it "real time" like say Halo Wars, or is it "real time" like, well, a third person shooter or any other action game?
The movement is real time like an action game, but your attack is on a cooldown timer kind of like Xenoblade.
noiseredux wrote:Is it "real time" like say Halo Wars, or is it "real time" like, well, a third person shooter or any other action game?
Sload Soap wrote:top-tier graphics, audio, story (eh for a video game I guess), voice work and set pieces / but gameplay that is mid-tier at best / armies of goons to murder and it's all telegraphed pretty poorly.
Anayo wrote:Alysia Dragoon
Always wanted to play through Alisia Dragoon. It's... different. The main attack reminds me a lot of, say, the lock-on shot in Panzer Dragoon (what's with that and dragoons, anyway?). The game has a nice anime influence, and I'd almost proclaim it to be one of the best overlooked games ever...
...but the color palette is rather dull at times. That sounds like a stupid complaint that keeps it from being awesome, but the backdrops are so detailed that the game is very hard to "parse". This means you're likely going to get hit by a lot of shots, a lot of enemies, and well... pretty much everything. That your own shot tends to go wild filling the screen with so much going on, and your helper as well, just adds to the mania. I think with more practice, I'd be better at it, but dang if you're not going to take a bunch of hits.
You also want to poke around as much as possible. There are tons of items that will extend your life meter, your helpers' life meters, power up your magic, continues, you name it. And you'll need 'em.
Really, it is a fascinating game, it's just a bit flawed. I'd love to find a copy in the wild, though.
Sarge wrote:I didn't realize quite how prolific the system was in Japan. I mean, I knew it was successful, but there seem to be a ton of neat-looking games that didn't make it over here