J T wrote:I think the majority of the backlash against the push for feminism in gaming boils down to three major facets:
1) Good old fashioned sexism
2) Defensiveness for enjoyable games now being critiqued for their sexism
3) A lack of creative vision to imagine what feminist friendly games would look like
In the spirit of constructive critique, I want to address point three and ask you all "What would a high quality, feminist friendly game look like?"
I don't agree with that at all, I think most of the backlash arises from something much simpler:
1) Nobody likes a moral guardian, no matter the kind. Most people do not want to be told they are wrong, much less morally wrong and specially not over such a petty thing as video games.
2) Many of those moral guardians are not the kind people readily accept as bastions of morality. I don't know about you guys, but I don't want to take moral lessons from a game journalist or someone like Moviebob
J T wrote:In the spirit of constructive critique, I want to address point three and ask you all "What would a high quality, feminist friendly game look like?"
Feminism is not a consistent ideology, but an umbrella term that covers wildy different viewpoints that are often in opposition to each other. For us to define what a "feminist friendly" game is, we would first need to define what feminist means which is impossible.
Bayonetta is a great example. Sarkeesian considers it a sexist, male-pandering game, representing the worst of the industry. Other feminists think it's a great game that gives a powerful picture of feminity which is rare in media.