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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Sat Jun 25, 2016 3:05 pm
by Sarge
Oh, yeah, no question. That's why I say hit-or-miss. They're just not consistent. Their work on MM9 was phenomenal, and solid on MM10. I always hold my breath when they're involved, because I know it's not a slam dunk that a game will be awesome.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Sat Jun 25, 2016 4:10 pm
by Pulsar_t
Mighty phssssssttt.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Sat Jun 25, 2016 11:24 pm
by Xeogred
I don't even mind X6, I guess I'm immune to "bad Mega Man level design".
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Sun Jun 26, 2016 11:13 pm
by Gunstar Green
Xeogred wrote:I don't even mind X6, I guess I'm immune to "bad Mega Man level design".
I'm trying so hard not to rant about X6 again.
My hatred for it is legendary. Everything about it is rushed, thoughtless and dumb.
Except the music. The music rocks.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Mon Jun 27, 2016 12:26 am
by Xeogred
Yeah, even if you hate a game or it's terrible, can't deny if it has amazing music. Definitely happens sometimes.
Hell yeah:
https://www.youtube.com/watch?v=me3Me0jikwEThe NES Mega Man and X1-X6 formula is probably a testament to how much I love everything about the game design for those. Could have played 50 more sequels and still been happy with them.
I despise the story for X6 though and the intermission interruptions... but oh yeah, probably don't want to get you started.
, I know it's an unpopular opinion of mine and obviously a weak entry, but still cool stuff in my book.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Mon Jun 27, 2016 12:32 am
by strangenova
Xeogred wrote:Yeah, even if you hate a game or it's terrible, can't deny if it has amazing music. Definitely happens sometimes.
Hell yeah:
https://www.youtube.com/watch?v=me3Me0jikwEThe NES Mega Man and X1-X6 formula is probably a testament to how much I love everything about the game design for those. Could have played 50 more sequels and still been happy with them.
I despise the story for X6 though and the intermission interruptions... but oh yeah, probably don't want to get you started.
, I know it's an unpopular opinion of mine and obviously a weak entry, but still cool stuff in my book.
The music, parts system and ninja armor are worth the pain of shoddy level design in my book. I really enjoy X6, it's better than X5 or X3 in my opinion.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Tue Jun 28, 2016 12:37 am
by Gunstar Green
Xeogred wrote:
I despise the story for X6 though and the intermission interruptions... but oh yeah, probably don't want to get you started.
"I hid myself while I tried to repair myself." That is all.
Though Drunk Sigma is fucking hilarious. Even he couldn't handle that game without being liquored up first.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Wed Jun 29, 2016 11:36 pm
by StuffWePlay
Despite the reviews, I still really want to give this game a try. The only problem is, I backed $85 to this project on Kickstarter and asked for the Wii U version on all of the surveys. Instead, they sent me the Steam version. I haven't tried to redeem it yet, as I want to get the correct version of the game and I've tried to contact Comcept multiple times over the past week but I have received absolutely no response from them. Kind of angry from this, but I do still want to try out this game.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Wed Jun 29, 2016 11:44 pm
by Tanooki
I'd try it, if it hit GoG, then had a big sale, or they apologized and released the formerly noted 3DS physical release (on discount) given the reviews. It looks interesting but also clearly has problems.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Posted: Fri Jul 01, 2016 12:53 pm
by DreamyWarrior00
I'm currently streaming it just beat all the main stages. I am enjoying it and it was only $30 (hard copy ps4) or $20 digitally. I'll probably write my own thoughts on it once i've beaten it.