Re: Games Beaten 2016
Posted: Thu Jan 28, 2016 4:12 pm
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|figher|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|3/10
Well here's an infuriatingly difficult shmup for Game Boy, that I wouldn't have beaten, if not for five short stages and infinite continues.
What makes it so hard? Three things. Even the smallest enemies take way too many hits to kill, so it's best just to dodge around them. Power-ups are very infrequent and when you do get one it's hardly even useful. And the bosses consist of parts that must be destroyed systematically, rather than all at once. That means if a boss has three arms and you have to kill all three to win, you can only destroy the arms in whatever order the game wants. That means the other two arms are invincible for no reason until you kill the right one first.
What does StarHawk have going for it? Half decent graphics I guess. Detailed sprites and a few nice parallax backgrounds. But the music is trash and the sound effects are jank. Controls are simple, and best I can tell both buttons just shoot, no bombs or special weapons to speak of that I came across.
StarHawk is a junky second rate shmup, I don't recommend it to anyone.
21. Nemesis|GB|1990|shmup|28m|7/10
Nemesis is a rather competent early shmup for Game Boy. If you've played Gradius you know what this is like. The Game Boy version is very accommodating with lots of ways to setup your game. You can do a straight run through all five stages, or pick any stage to start from. You can start with 1 life or 99 lives if you wish. You can have auto-fire or no auto-fire, it's up to you. Graphically Nemesis looks pretty good with detailed sprite work. The OST is above average and has that 90s Konami flair we all know and love. Bosses are impressively large and fun to take down. If I have any complaint about Nemesis, it's that the game is really short. The stages are compact and you'll run through them before you know it. However, you could always try to do so with 1 life on hard mode with no auto-fire. I bet this game would be your nemesis then for sure.
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|figher|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|3/10
Well here's an infuriatingly difficult shmup for Game Boy, that I wouldn't have beaten, if not for five short stages and infinite continues.
What makes it so hard? Three things. Even the smallest enemies take way too many hits to kill, so it's best just to dodge around them. Power-ups are very infrequent and when you do get one it's hardly even useful. And the bosses consist of parts that must be destroyed systematically, rather than all at once. That means if a boss has three arms and you have to kill all three to win, you can only destroy the arms in whatever order the game wants. That means the other two arms are invincible for no reason until you kill the right one first.
What does StarHawk have going for it? Half decent graphics I guess. Detailed sprites and a few nice parallax backgrounds. But the music is trash and the sound effects are jank. Controls are simple, and best I can tell both buttons just shoot, no bombs or special weapons to speak of that I came across.
StarHawk is a junky second rate shmup, I don't recommend it to anyone.
21. Nemesis|GB|1990|shmup|28m|7/10
Nemesis is a rather competent early shmup for Game Boy. If you've played Gradius you know what this is like. The Game Boy version is very accommodating with lots of ways to setup your game. You can do a straight run through all five stages, or pick any stage to start from. You can start with 1 life or 99 lives if you wish. You can have auto-fire or no auto-fire, it's up to you. Graphically Nemesis looks pretty good with detailed sprite work. The OST is above average and has that 90s Konami flair we all know and love. Bosses are impressively large and fun to take down. If I have any complaint about Nemesis, it's that the game is really short. The stages are compact and you'll run through them before you know it. However, you could always try to do so with 1 life on hard mode with no auto-fire. I bet this game would be your nemesis then for sure.