Games Beaten 2017

Anything that is gaming related that doesn't fit well anywhere else
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Exhuminator
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Re: Games Beaten 2017

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MrPopo wrote:That cover made me think Front Mission, but then it turned out to just be a shmup :(

The closest thing to Front Mission on PCECD that I know of are these:

http://www.pcengine.co.uk/HTML_Games/Solid_Force.htm

http://www.pcengine.co.uk/HTML_Games/Hi ... i_Serd.htm

Edit: added links
Last edited by Exhuminator on Tue Dec 19, 2017 12:32 pm, edited 1 time in total.
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Re: Games Beaten 2017

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Games Beaten in 2017 So Far - 134
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (7 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14
108. Tales of Berseria - PlayStation 4 - October 25
109. Cyberdimension Neptunia: 4 Goddesses Online - PlayStation 4 - October 28
110. Super Mario Odyssey - Switch - October 30
111. Splatterhouse: Wanpaku Graffiti - Famicom - October 31


November (21 Games Beaten)
112. Fire Emblem Warriors - Switch - November 1
113. Sine Mora EX - Switch - November 2
114. Ys III: Wanderers from Ys - TurboGrafx-CD - November 4
115. Warriors Orochi 3 Hyper - Wii U - November 4
116. The Bunker - PlayStation 4 - November 5
117. Dear Esther - PlayStation 4 - November 5
118. Gex - 3DO - November 5
119. Crysis 3 - PlayStation 3 - November 6
120. Wolfenstein II: The New Colossus - Xbox One - November 10
121. Sonic Forces - Switch - November 10
122. Call of Duty: WWII - Xbox One - November 11
123. For Honor - Xbox One - November 12
124. Blue Reflection - PlayStation 4 - November 17
125. Bully - Wii - November 20
126. Star Wars: Battlefront II - Xbox One - November 22
127. Doom - Switch - November 22
128. Onslaught - Wii - November 22
129. Zombie Panic in Wonderland - Wii - November 22
130. Criminal Girls: Invite Only - Vita - November 28
131. Dynasty Warriors Gundam 3 - PS3 - November 29
132. Gundam Side Story 0079: Rise from the Ashes - Dreamcast - November 30


December (2 Games Beaten)
133. Xenoblade Chronicles 2 - Switch - December 17
134. Castlevania Judgement - Wii - December 18


134. Castlevania Judgement - Wii - December 18

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Have you ever been a BIG fan of the series and eagerly awaited the series' debut on one of your favorite systems only to find that they've totally butchered the game and not even stuck to the original genre? Yeah, I feel for Castlevania Judgement and amplified version of the disappointment I felt for Soul Calibur Legends years and years ago. Konami tried to bring Castlevania to the Wii, but they did a...pretty lackluster job of it, all things considered. They made it a fighting game, and it isn't even a particularly good version.

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The basic premise of the game is that some rival of Dracula's from a bajillion years in the future ripped space-time to destroy him and some dude cosplaying as The Doctor decides to chill in the time rift created to find strong folks who stop the evil rival dude's plan. Thirteen characters from the Castlevania series are summoned to some forest or whatever to fight each other in trials to determine who's strong enough to beat the bad guy. To get the "true" ending, you end up having to play through the ten stage "story" mode fifteen times - once as each of the 13 Castlevania characters, then once again as any one of the 13 Castlevania characters, and then once as the character original to Judgement. It usually starts to feel boring after around stage 4.

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The game's visuals are okay. In general, the character models and environments look pretty good. The problem is the with the character animations, specifically the facial animations. During cut scenes, the faces are COMPLETELY static except for the mouths. The eyes don't move, the cheeks don't move, the eyebrows don't move. The lips are the only things that move. Once in a blue moon, a character might blink, but that's it. It looks SUPER unnatural. The dialogue is extraordinarily boring, though, so I usually just skipped the cut scenes anyway. The character models also look extremely out of place; they look like anime characters, not Castlevania characters. Dracula is the only character whom I though looked REMOTELY like he's supposed to.

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The actual gameplay is the epitome of mediocrity. It's a 3D fighter, but it's not a particularly well made one. It's easier to miss attacks outright than any other 3D fighter I've played, and while all of the characters are fairly unique in terms of their weapons and attacks, most of them feel rather...generic. Their special attacks are the only things that feel remotely special about most of the characters. Dracula and Golem are basically the only characters that felt at all special or unique to me. It's not that the gameplay is bad, per se, but it's just an early 2000s 3D version of the me-too fighters of the mid 90s.

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Castlevania Judgement is one of the most mediocre 3D fighters that I've ever played. It's not bad, but it's definitely not good. Normally when games fall into that category, I say that only hardcore fans of the series should bother. Castlevania Judgement is the opposite; fans of the Castlevania are the ones most likely to be disappointed with this game. If you just want a random fighting game to kill some time with, then sure, snag a copy of this, but you're better off with pretty much anything else in the genre.
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Re: Games Beaten 2017

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I actually quite liked Castlevania Judgment when I played through it a year or so ago. But then, I'm not that into fighters, so I'm far less of a connoisseur.
How did you like playing as Golem and Dracula, btw, Elkin? I had SOOOO much trouble beating Golem's story mode just because of how weird his attacks are and how slow he is. Somewhat of a similar problem with Dracula's. I also thought that Trevor was by far the most broken character. He was the only one I found who could chain people while they're lying prone with a very simple combo.
I wanna say Judgment is actually made by some really veteran fighting game guys, tbh. Isn't like an Eighting game or something?
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Re: Games Beaten 2017

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PartridgeSenpai wrote:I actually quite liked Castlevania Judgment when I played through it a year or so ago. But then, I'm not that into fighters, so I'm far less of a connoisseur.
How did you like playing as Golem and Dracula, btw, Elkin? I had SOOOO much trouble beating Golem's story mode just because of how weird his attacks are and how slow he is. Somewhat of a similar problem with Dracula's. I also thought that Trevor was by far the most broken character. He was the only one I found who could chain people while they're lying prone with a very simple combo.
I wanna say Judgment is actually made by some really veteran fighting game guys, tbh. Isn't like an Eighting game or something?

Yeah, it was Konami and Eighting. Golem was actually the easiest for me; I just kept spamming A+B until his special was charged and then wrecking people with that. Of the 10 fights, I think there were only two that I didn't get "Perfect" on. Dracula was tougher for me to get the hang of, but his attacks were so strong that I got by. Other than Golem, though, yeah, Trevor was the easiest for me along with Grant.
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Re: Games Beaten 2017

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Games Beaten:
First 50:
1. 3D Power Drift 3DS
2. Maze Hunter 3-D 3DS
3. Hyrule Warriors Legends 3DS
4. Icarus Proudbottom's World of Typing Weekly PC
5. Paper Mario N64
6. Catherine PS3
7. Glover N64
8. Blast Corps N64
9. Snipperclips: Cut It Out, Together! Switch eShop
10. Pullblox 3DS eShop
11. Pokémon Picross 3DS eShop
12. Bare Knuckle III Mega Drive
13. The Legend of the Mystical Ninja SNES
14. Alisia Dragoon Mega Drive
15. Shinobi III: Return of the Ninja Master Mega Drive
16. Dynamite Headdy Mega Drive
17. Runbow Wii U eShop
18. The Mystical Ninja starring Goemon N64
19. 3D Puyo Puyo 2 3DS
20. Fantasy Zone II: The Tears of Opa-Opa 3DS
21. SteamWorld Dig 3DS eShop
22. The Legend of Zelda: Breath of the Wild Switch
23. Crash Bandicoot 3: Warped PS1
24. Prince of Persia: The Sands of Time GC
25. Pilotwings 64 N64
26. Fire Emblem: The Sacred Stones GBA
27. Puyo Puyo Tetris Switch
28. Life Force NES
29. Bionic Commando NES
30. Bonk's Revenge TGCD
31. Fire Emblem Echoes: Shadows of Valentia 3DS
32. Splatoon 2 Switch
33. Shantae & The Pirates Curse 3DS eShop
34. Devil May Cry PSN
35. Team Kirby Clash Deluxe 3DS eShop
36. Blaster Master Wii U VC
37. Metal Gear Solid: The Twin Snakes GC
38. Wario Blast! featuring Bomberman Game Boy
39. Astro Boy: Omega Factor GBA
40. Daiku No Gen-San: Ghost Building Company Game Boy
41. Kirby: Planet Robobot 3DS
42. Noobow Game Boy
43. Wario Land: Super Mario Land 3 Game Boy
44. Mario Golf N64
45. Akumajo Special: Boku Dracula-Kun Game Boy
46. Rockman World 5 Game Boy
47. Hamtaro: Ham-Hams Unite! GBC
48. Sonic Mania Switch eShop
49. Marvelous: Mōhitotsu no Takarajima SFC
50. Super Mario Odyssey Switch

51. Gauntlet IV Mega Drive
52. Alex Kidd in Shinobi World Master System
53. Psycho Fox Master System
54. The Ninja Master System
55. R-Type Master System
56. Momotarō Katsugeki PC Engine
57. Overcooked: Special Edition Switch eShop
58. Parasol Stars PC Engine
59. Star Parodier PC Engine
60. Cadash PC Engine
61. Dead or Alive Ultimate Xbox
62. Dead or Alive Ultimate 2 Xbox
63. OutRun 2 Xbox
64. Pop'n Twinbee SNES
65. Wild Guns Reloaded PS4 *NEW*
66. Journey PS4 *NEW*


Replays!:
1. Bare Knuckle III Mega Drive
2. Die Hard Arcade Saturn
3. The World of Illusion starring Mickey Mouse and Donald Duck Mega Drive
4. Donkey Kong Country 3: Dixie Kong's Double Trouble 3DS VC
5. Trip World 3DS VC


10 more reviews to write up yet...


Wild Guns Remastered

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I’ve been making it a mission of mine to try and acquire physical copies of all the games I downloaded on Nintendo’s Virtual Console service. One game which seemed out of reach though, was Wild Guns. Rootin’ tootin’ 6 shootin’ giant steampunk robots in a futuristic wild west setting? What’s not to like!? The answer, of course, is the price tag, as this game is easily a 3 figure cartridge nowadays. So when Natsume announced they would be releasing a remastered version of the game to PS4, I was super happy.

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Wild Guns Remastered is a fairly faithful remastering of the original on the surface. The game plays the same way – finish the first stage, then choose which order to do the next 4 before finally taking on the final stage. Each area of each level involves surviving enemies attacks whilst until the time limit ends, and then defeating a midboss, with a final boss at the end of the stage. You can move with the d-pad and jump (and double jump) with X, whilst Square shoots. Whilst shooting you can aim freely but you’re rooted in place, but pressing the jump button whilst shooting lets you jump out of the way of enemy bullets. Alternatively you can shoot them out of the air, which fills up a guage for your Vulcan Cannon – a powerful machine gun attack that makes you invincible for its duration. You can also press triangle for a screen clearing bomb and shoot down weapon power ups to swap your pistol for a more powerful weapon like a machine gun or shotgun, but these have limited ammo. Lastly, tapping shoot quickly lets you charge up a lasso which can stun enemies when thrown at them – useful for getting hits in on bosses.

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However, this remaster also offers a lot of new stuff. As well as the original characters, Clint and Annie, who play in the classic style, you can now also play as new characters Doris and Bullet. Doris is a big lady who throws grenades to attack – these are super powerful and can be charged up for more damage with a wider spread, but she can’t grab weapon power ups or rapid fire. She also throws 3 lassos at once and can use a shielding ground punch to defend herself, but her dodge animation doesn’t grant invulnerability so it’s easy to die in a busy stage. Bullet is a Dachshund with a drone following him, and easily the hardest character to use. Bullet is small and speedy so good for dodging, but his drone attacks independently to him. Holding shoot sets an area for the drone to shoot, and it automatically aims at any enemies in it’s range. Meanwhile, Bullet can move freely still, but can’t defend himself. This is very different to how every other character works, so it’s very easy to kill yourself whilst getting used to it.

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In addition to new characters, there are some other new features – a pair of new stages (a graveyard and an airship type level) to play, some new weapon power-ups to grab (like a powerful laser beam) and the fact that the whole game is prettier, higher resolution and widescreen too. There’s also now 4 player multiplayer support. It’s a nice package of additions, but unfortunately the implementation is flawed. The new characters and weapons are fantastic regardless, but the new levels only appear on the harder difficulties, and replace old ones. So there’s no ‘hard’ version of the ammo depot and no ‘easy’ version of the graveyard, which is disappointing. In addition, the game balance is also way off – normal mode here is equivalent to hard in the SNES version from what I can see, and that game wasn’t a pushover to begin with. If you play the game on ‘easy’ which is equivalent to the original difficulty, you’ll miss out on the new levels, which sucks.

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The multiplayer is disappointingly done too. For a start, there’s no online multiplayer, which is pretty shit because frankly, who has 4 PS4 controllers knocking about? Basically no other PS4 games support local multiplayer so the incentive to stock up isn’t there. Secondly, and more importantly, Multiplayer play for some reason removes continues. As if the game isn’t hard enough, and chaotic as shit with 4 of you bouncing about, now you also have to worry about a single game over ending your run, which happens in no other method of playing this game. This means multiplayer is basically only for you if you have a couple of friends who are already good at the game, so good luck with that.

Wild Guns Remastered is a nice remaster of the game, but some of the changes they’ve made just feel utterly bizarre to me. Increased difficulty, botched multiplayer and locking away of levels behind difficulty walls all seem like terrible ideas, but thankfully the quality of the base game still holds up and the new characters are great too. Pick this game up if you can, but I have to express a preference for the better balanced original, despite this game’s additional content. The PS4 is way way cheaper though at least!



Journey

My Journey, by Graham N, aged 28 ½ (P.S. Spoilers ahead!)

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I started my journey through the desert wastes alone. I wasn’t very capable. I could walk around, I could call out ‘Bwom!’ with a white orb surrounding me. I could also see a mountain bathed in light. I guess that’s where I’m headed then. Off I go.

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I found a scarf that lets me jump and glide. It feels freeing. No more trudging up hills, no I could float up them. Of course, I’d then need to find a palce to recharge my scarf, but it still helps. I explored a desert area searching for scarves to buold a bridge. It was very big and empty, but I found some cool secrets. A mural on a wall which appeared when I ‘bwom’ed at it. A glowing rune which extended my scarf and let me float for longer. I built a bridge of scarves and flew to the next area, an open desert. It was still quite empty, but I explored and came across another mural.

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“Bwom!” I hear a sound in the distance and turn around to see another wanderer flying over the dune towards me. ‘Bwom!’ I call in response, and begin to meditate by the mural. My compatriot joins me for some time, and then calls out once more. I follow him over the dunes.

My newfound ally seems to know the area. He leads me on a tour, showing me where I can find more runes and more murals. We fly together, calling out to each other as we go. Our calls recharge our scarves, allowing us to fly more. Being with a friend is liberating, and I feel free.

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We continue our journey. My friend lets me take the lead, but every so often he calls to me and leads me aside along the dunes, revealing more secrets to me. Our scarves grow long, and we soar along our journey. Eventually we find flowing sand drifts and zoom down them, jump and sliding through the arcs. It’s easy to lose sight of each other here, so we call to each other as we surf the dunes ‘Bwom!’, ‘Bwom!’. When one of us pulls ahead we drift from side to side to allow the other to catch up. It is joyous, and the journey feels good. Travelling with friends makes the miles pass in the blink of an eye.

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And then we drop, into the darkness. All is not well here. Giant beasts tour the area searching. My colleague leads me through the side passages to avoid their gaze. We surf the dunes and dodge the enemies. Our scarves are so so long now, they stretch for miles behind us. The enemy is here, but we have our friendship, and so there’s no reason to be scared. We reach the end of the cavern, and pass through a tunnel.

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Ahead of us stands a tower of light. It looks like there are puzzles to be solved. I run forward enthusiastically. ‘Bwom!’ I call. But no response arrives. I look around for my partner, only to see the last of their body disappear into sand. My friend has left me, and I am alone. I push on, the world seeming far more quiet now.

I climb the tower, filling the chamber with light as I progress. It feels like a lonely task alone, but I also feel accomplished. Then, below me, I catch a glimpse of red! My friend is back. I fly down to him! ‘Bwom!’.

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But it is not him. This is another traveller. They seem confused, lost. They wander around absently. Their scarf is small, their journey has not been so easy as mine. I deem to help them as my friend helped me. I call out to my new compatriot to show them where to find the runes I have discovered in the room. But they do not follow. They do not heed my calls, and they do not follow me when I go. I deem to instead follow them, but they wander around absentmindedly and I am forced to make the decision to abandon my new friend. They are slowing me down, and I have to finish my journey. And so, once more, I push on alone.

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At the top of the tower I discover a world of ice. My scarf freezes and I can no longer fly. Winds blow me back. I feel helpless. I wish my friend was here. I crawl from cover to cover dodging the child winds and the floating monsters until I reach a plateau.

Suddenly, a monster swoops down. My scarf is frozen and I cannot escape. The monster rips the scarf in two, the benefit of dozens of runes lost to the world as I am left with rags of my former glory. I push on, alone and weakened, to my final goal. I call out frequently, in case any other lonely souls are nearby and can hear me, but there is no-one to be found. I am truly alone.

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Finally, I reach the top of the mountain and step into the light. I’m soaring now, flying through the sky. After the oppressive journey up the mountain, this feels like a reward. You did this alone, and you alone shall get to soar. And that was my journey.

--------------------------------------------------------------


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Journey in all honesty is a simple game without a lot to offer in it’s gameplay systems. But the mood of the game is fantastic, and if the stars align and you get an experience like I did, it feels truly magical. The way you’re limited in communication with your partner makes you feel like you need to pay attention to them, and the benefit of free soaring is so wonderful that it makes you want to work together. I felt a real sense of lost when my first friend vanished. Journey is short and easy and without a friend I can imagine it may feel underwhelming, but I found the experience quite special.

At the end of the game, Journey tells you the PSN IDs of the players you encountered. I decided to send a message to my helpful friend, thanking them for the journey. When I looked them up on PSN, it turned out they were Japanese. By limiting communication, Journey had passed language barriers. I think that’s something to be celebrated.
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Re: Games Beaten 2017

Post by Sarge »

That Castlevania Judgment soundtrack is great, though.
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Re: Games Beaten 2017

Post by Exhuminator »

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122. Santa Claus no Takarabako | FDS | 1987| 3/10

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Santa Claus no Takarabako is a Japan-only Famicom Disk System gambling simulation, developed by Musical Plan, and published by Data East Corporation in 1987. Santa Claus no Takarabako has two modes. One is a video greeting card maker that allows the user to create custom sprite-based Christmas cards. The player can select a message, modify a walking sprite of Santa Claus, and choose a background image and music to accompany the message. The idea there is to have an audio-visual Christmas card on the television screen to greet someone when they come home (I guess). The secondary mode provides various random generators for legit gambling. Such as dice poker, a roulette wheel, a bingo sequencer, and a slot machine. Because let's be honest, nothing gets someone in the mood for eggnog and cheer, quite like losing their Christmas bonus due to a crappy Famicom gambling simulation's indifferent whimsy.

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I'm fairly surprised there isn't a pachinko simulator in this game, given Japan's love for it. Perhaps the intricacy of creating such a thing was too much for Music Plan's poor programmers. Now, I'm not even going to pretend to understand what the impetus was for the creation of Santa Claus no Takarabako. I can only imagine Japan views Christmas quite differently than the West does. Another surprise is an English fan translation exists for this oddball FDS release! There really isn't much to do with Santa Claus no Takarabako, this isn't really a game you can "beat". I mean, you can make a greeting card (using a painfully clumsy interface), play each of the gambling games, and then ruefully ponder why you just wasted ten minutes of your life doing so. The graphics are ho-hum (pun intentional), but at least the little ditties that play while running the gambling sims are catchy. (These songs aren't traditional Yuletide songs either.) I wouldn't recommend anyone bother with Santa Claus no Takarabako these days, unless they want to swindle some drunk Scrooge outta his cold hard cash.
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Re: Games Beaten 2017

Post by Sarge »

I vaguely remember this game? Must have seen it as part of something like Chrontendo, or maybe in one of Parish's videos.
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Re: Games Beaten 2017

Post by alienjesus »

First 50:
1. 3D Power Drift 3DS
2. Maze Hunter 3-D 3DS
3. Hyrule Warriors Legends 3DS
4. Icarus Proudbottom's World of Typing Weekly PC
5. Paper Mario N64
6. Catherine PS3
7. Glover N64
8. Blast Corps N64
9. Snipperclips: Cut It Out, Together! Switch eShop
10. Pullblox 3DS eShop
11. Pokémon Picross 3DS eShop
12. Bare Knuckle III Mega Drive
13. The Legend of the Mystical Ninja SNES
14. Alisia Dragoon Mega Drive
15. Shinobi III: Return of the Ninja Master Mega Drive
16. Dynamite Headdy Mega Drive
17. Runbow Wii U eShop
18. The Mystical Ninja starring Goemon N64
19. 3D Puyo Puyo 2 3DS
20. Fantasy Zone II: The Tears of Opa-Opa 3DS
21. SteamWorld Dig 3DS eShop
22. The Legend of Zelda: Breath of the Wild Switch
23. Crash Bandicoot 3: Warped PS1
24. Prince of Persia: The Sands of Time GC
25. Pilotwings 64 N64
26. Fire Emblem: The Sacred Stones GBA
27. Puyo Puyo Tetris Switch
28. Life Force NES
29. Bionic Commando NES
30. Bonk's Revenge TGCD
31. Fire Emblem Echoes: Shadows of Valentia 3DS
32. Splatoon 2 Switch
33. Shantae & The Pirates Curse 3DS eShop
34. Devil May Cry PSN
35. Team Kirby Clash Deluxe 3DS eShop
36. Blaster Master Wii U VC
37. Metal Gear Solid: The Twin Snakes GC
38. Wario Blast! featuring Bomberman Game Boy
39. Astro Boy: Omega Factor GBA
40. Daiku No Gen-San: Ghost Building Company Game Boy
41. Kirby: Planet Robobot 3DS
42. Noobow Game Boy
43. Wario Land: Super Mario Land 3 Game Boy
44. Mario Golf N64
45. Akumajo Special: Boku Dracula-Kun Game Boy
46. Rockman World 5 Game Boy
47. Hamtaro: Ham-Hams Unite! GBC
48. Sonic Mania Switch eShop
49. Marvelous: Mōhitotsu no Takarajima SFC
50. Super Mario Odyssey Switch

51. Gauntlet IV Mega Drive
52. Alex Kidd in Shinobi World Master System
53. Psycho Fox Master System
54. The Ninja Master System
55. R-Type Master System
56. Momotarō Katsugeki PC Engine
57. Overcooked: Special Edition Switch eShop
58. Parasol Stars PC Engine
59. Star Parodier PC Engine
60. Cadash PC Engine
61. Dead or Alive Ultimate Xbox
62. Dead or Alive Ultimate 2 Xbox
63. OutRun 2 Xbox
64. Pop'n Twinbee SNES
65. Wild Guns Reloaded PS4
66. Journey PS4
67. Rez Infinite PS4 *NEW*
68. Caladrius Blaze PS4 *NEW*


Replays!:
1. Bare Knuckle III Mega Drive
2. Die Hard Arcade Saturn
3. The World of Illusion starring Mickey Mouse and Donald Duck Mega Drive
4. Donkey Kong Country 3: Dixie Kong's Double Trouble 3DS VC
5. Trip World 3DS VC


8 to go...

Rez Infinite

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Last year I played through Child of Eden for the first time, and it was great. I loved playing a music driven game that wasn’t inherently a rhythm game, and the stunning graphics and eclectic soundtrack kept me hooked. So when I saw that it’s predecessor Rez was getting a physical PS4 release, I jumped on it for the chance to give it a go.

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In Rez, your flying avatar proceeds through 5 worlds shooting enemies and powering up before taking on a boss. The big gimmick here though is that enemies and attacks all work with the rhythm of the music, with the goal of creating a sense of Synaesthesia. As you fly down the on-rails course, the controller vibrates in time with the beat. As enemies appear, you lock on to them, Panzer Dragoon style, before releasing to launch a homing shot at them all, which naturally hits in time with the rhythm. Defeating certain enemies will reveal icons and power ups, the most important one of which takes you down to the next section of the level – you start at 1 and finish at 10, with each level adding more complexity to the soundtrack as you go.

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Although you start as a simple flying box figure, some enemies drop items which can be gathered en-masse to ‘evolve’ your character. You become a 3D model of a man, before advancing to a meditating buddha-like figure and then a spirallking cortex. On the final level you become a baby at the highest form of evolution. Taking a hit will knock you down to a lower form and being hit in the lowest form will cause you to die, although I never once managed to game over on my run (the final boss cut it close though!). You can defend yourself from enemy attacks by locking on to them and shooting them down though, as well as using the ‘bombs’ you pick up which make you invincible briefly and destroy things around you en masse.

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While the stages are generally very basic, with simple neon lines and not much to see, the bosses are the highlight of the game probably. Each fights in a unique way – whereas the 2nd boss shields itself before entrapping you and requiring you to shoot weak points on the walls it shoots at you, the 3rd surrounds itself with dozens of shield panels and cannons which must be shot down en-masse all whilst defending yourself from the dozens of missiles it will send after you.

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I like Rez Infinite quite a bit, but if I was going to choose between the two games, Child of Eden is far superior. Not only is the gameplay more interesting thatnks to 2 types of weapon, and more engaging with it’s first person perspective, I also much preferred the music in the later game, and the worlds of Child of Eden were far more spectacular and free-flowing, thanks to the superior hardware driving it. However, Rez Infinite’s big reason for existing on PS4 is that it is VR compatible. Whilst I don’t have the Playstation VR hardware, I have to imagine Rez was a good use for the system – the simple graphics would still look great on the lower-res (rez? Lol) screen, whereas Child of Eden would lose a lot from the lack of HD visuals.

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Overall, Rez is a fun time, and worth playing if you can get your hands on it. It’s pretty short (about 2-3 hours) and quite easy, but it’s very engrossing. The physical copy of the original is pretty expensive from what I understand, so this PS4 disc is a great way to play – high res visuals, VR support and a cheaper physical copy all seem like a good reason to prefer this version to me!


Caladrius Blaze

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Caladrius Blaze is a game I picked up on a whim. Limited Run Games said it was coming out, and in the back of my mind I registered something about hearing good things about it and though, ‘eh, why not’. The game is a vertical shoot’em up of the bullet hell variety, but it has some interesting elements that I thought made it quite enjoyable, especially for a pretty mediocre shmupper like me.

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Caladrius Blaze is quite a story driven shmup, although as is the case with these games don’t expect to particularly be enthralled. In fact, don’t reall expect to be able to follow along. You can play as 8 different characters who all come with their own weapon attack pattern and more importantly, their own set of ‘elementals’. Elementals are spells which can be used as alternate fires and come in 3 varieties – offensive, defensive, and support.

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As an example, the first character I played as came with an elemental where the offensive option left delayed projectiles behind – they’d stall a second then shoot up the screen, adding additional fire power to your standard attack which they did not disrupt. The support skill was a homing laser which could be used to hit enemies across the screen when you were busy dodging their attacks. Finally, the defensive elemental created a barrier in front of me which dealt powerful damage and deleted enemy bullets, but was very short range and prevented me shooting. Elementals would drain quickly when being used, but refill very quickly when not being used quickly, so they’re a core part of your kit.

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In addition to the basic elemental attacks, you can also use a bomb to damage all enemies on screen or unleash all of you elementals at once to create a spiral of firepower. The latter option is useless though, as the elementals are too strong to waste this way, especially as they grow. Throughout levels you can find elemental shard which can be used to power up your elements at the end of each stage. My single homing laser eventually grew into a 5 pointed star of homing lasers, and my small defensive shield ended up growing to protect me from the front and sides and being much bigger than it started. The offensive option remained pretty crap though. These powerful effects allow people much worse at shmups to get by – the shield elemental is amazingly powerful and can make some enemy attacks a breeze to get buy as long as it hasn’t ran out.

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The elephant in the room for Caladrius Blaze is that it also has pervy weeaboo element. At the sides of the screen you can see your character and your opponents (if you’re fighting a boss). Destroying a section of the bosses life gauge quickly enough causes a ‘shame break’, which allows you to deal more damage to the boss from that point on. You can shame break each section of their life bar. What shame break also does though, is rip your opponents clothes, which each successive shame break reducing their garments to less and less. In turn, losing a life of your default 3 lives per credit also causes your characters clothes to be torn.

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In all honesty, this is a pretty pointless mechanic for several reasons, chief among them ebing that you won’t be looking at the sides of the screen due to all the bullets you’ll be dodging. However, there’s also the fact that not many of the images are all that provocative, which kinda makes you wonder why they’d even implement the mechanic at all. At least it’s equal opportunities – the guy characters are not exempt from this mechanic, and neither is the character who is a giant glowing god bird.

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Caladrius Blaze is a fun little bullet hell shooter with some interesting mechanics that make it more welcoming to newbies. However, the difficulty ramps up very high despite this. The silly stories and various undressed images might be enough to drive casual players forward, but I suspect there’s a lot more too it if you’re the type who delves into the deeper mechanics of the genre. Either way you play, it’s a fun time and I liked it quite a bit.
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Sarge
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Re: Games Beaten 2017

Post by Sarge »

Previous games:
January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)
February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)
March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)
April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)
May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)
June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)
July:
50) Uncharted 4: A Thief's End (PS4) (8.5) (7/1) (16h53m)
51) Pharaoh Rebirth+ (PC) (8.0) (7/3) (7 hours)
52) Jackal (NES) (9.0) (7/9) (45 minutes)
53) Golden Axe III (NES) (2.5) (7/9) (~45 minutes)
54) Rygar (NES) (7.0) (7/10) (~2 hours)
55) Faxanadu (NES) (8.0) (7/14) (~6 hours)
56) Tekken 3 (PSX) (6.0) (7/24) (~20 minutes)
57) Horizon: Zero Dawn (PS4) (8.5) (7/30) (38h16m)
August:
58) Contra: The Alien Wars (GB) (3.5) (8/1) (~30 minutes)
59) Super Smash Bros. (N64) (8.0) (8/6) (~20 minutes)
60) Battletoads (Japan) (NES) (7.5) (8/10) (~40 minutes)
61) Castle of Dragon (NES) (2.5) (8/10) (~1 hour)
62) The Adventures of Tom Sawyer (NES) (3.0) (8/10) (~30 minutes)
63) Strider (NES) (6.5) (8/11) (~2 hours)
64) Commando (NES) (3.5) (8/11) (~1 hour)
65) Bio Miracle Bokutte Upa (NES) (6.5) (8/12) (~1h30m)
66) Mighty Morphin Power Rangers: The Movie (GEN) (4.0) (8/12) (~1 hour)
67) Dragon Scroll: Yomigaerishi Maryuu (NES) (5.0) (8/13) (~4 hours)
68) Mega Man 8 (SAT) (7.0) (8/17) (~4 hours)
69) Wonder Boy: The Dragon's Trap (PS4) (8.0) (8/19) (4h42m)
70) Super Puzzle Fighter II Turbo HD Remix (PS3) (6.5) (8/25) (~30 minutes)
71) Ace Attorney Investigations: Miles Edgeworth (DS) (7.5) (8/27) (25 hours?)
72) Daikatana (GBC) (6.5) (8/28) (~3 hours)
73) Bionic Commando (NES) (9.5) (8/30) (~1.5 hours)
74) Adventure Island II (NES) (6.5) (8/31) (~3 hours)
September:
75) The Mafat Conspiracy (NES) (5.0) (9/1) (~1.5 hours)
76) Snake's Revenge (NES) (8.0) (9/4) (~4 hours)
77) Ys: Memories of Celceta (VITA) (7.5) (9/4) (~25 hours?)
78) Skate or Die 2: The Search for Double Trouble (NES) (5.0) (9/7) (~2 hours)
79) 1943: The Battle for Midway (NES) (7.0) (9/9) (~2.5 hours)
80) Dungeons & Dragons: Tower of Doom (ARC/360) (5.0) (9/9) (~1 hour)
81) Arkista's Ring (NES) (6.0) (9/9) (~1 hour)
82) Bad Dudes (NES) (4.0) (9/9) (~45 minutes)
83) G.I. Joe: The Atlantis Factor (NES) (7.0) (9/10) (~2 hours)
84) Target: Renegade (NES) (2.0) (9/10) (~1 hour)
85) Gyruss (NES) (8.5) (9/11) (~1 hour)
86) Renegade (NES) (3.5) (9/12) (~30 minutes)
87) Metroid: Samus Returns (3DS) (9.0) (9/18) (11h35m) (16h total time)
88) Rambo (NES) (4.5) (9/19) (~3 hours)
89) Return of Double Dragon (SFC) (8.0) (9/20) (~1 hour)
90) Wizards & Warriors (NES) (6.5) (9/21) (~1.5 hours)
91) Wizards & Warriors III - Kuros: Visions of Power (NES) (6.5) (9/23) (~4 hours)
92) Wolverine (NES) (3.0) (9/23) (~1 hour)
93) The Jetsons: Cogswell's Caper (NES) (6.0) (9/23) (~1 hour)
94) Ironsword: Wizards & Warriors II (NES) (6.5) (9/24) (~2 hours)
95) The Flintstones: The Rescue of Dino and Hoppy (NES) (6.0) (9/24) (~1 hour)
96) RodLand (NES) (7.0) (9/30) (~1 hour)
97) Gradius (NES) (7.0) (9/30) (~30 minutes)
98) Life Force (NES) (8.0) (9/30) (~1 hour)
99) Gradius II (NES) (8.0) (9/30) (~1 hour)
October:
100) Guerilla War (NES) (6.0) (10/1) (~1 hour)
101) Gun-Nac (NES) (7.5) (10/2) (~1.5 hours)
102) Mega Man 9 (PS4, via MMLC2) (9.5) (10/7) (~2.5 hours)
103) Star Wars (NES) (5.5) (10/7) (~1.5 hours)
104) Ys VIII: Lacrimosa of Dana (PS4) (9.0) (10/25) (49h20m)
105) Super Mario Odyssey (NS) (10.0) (10/31) (10 hours?)
November:
106) Super Castlevania IV (SNES) (8.5) (11/11) (4 hours)
107) Transformers: Devastation (PS4) (6.5) (11/18) (5h56m)
108) Dracula X: Rondo of Blood (DUO) (8.0) (11/26) (2 hours)
109) Castlevania Chronicles (PSX, X68K mode) (6.5) (11/29) (6 hours)

December:
110) Faussete Amour (DUO) (5.0) (12/4) (3 hours)
111) Ys III: The Wanderer from Ys (DUO) (5.5) (12/7) (~5 hours)
112) Kaze Kiri: Ninja Action (DUO) (6.5) (12/9) (~1.5 hours)
113) Ys Book I & II (Book I) (TCD) (6.0) (12/16) (~5 hours)
114) Shin Megami Tensei: Synchronicity Prologue (8.5) (12/17) (~3 hours)
115) WeaponLord (GEN) (6.5) (12/18) (~40 minutes)
116) Alwa's Awakening (PC) (6.5) (12/20) (~6.5 hours)

Finally finished this one off. I'm trying to figure out exactly what it reminds me of. It's a Metroidvania, but it also feels like it's got some Solomon's Key or Legacy of the Wizard in it? The credits also say Battle Kid was an inspiration.

Basically, just call it NES-style shenanigans. This is one of those games that I could have seen as a B-tier title on the system. The pace is a little too sedate for my tastes, though. Jumps are pretty floaty, and most of your movement methods are pretty slow. The first is a conjurable block that you can jump on or push on to switches, and later, you can ride it across water. The second is a bubble you can ride upwards, eventually upgraded to never pop. The bubble, particularly, creeps along on a steady ascent.

Still, the pacing proves to be about right once you hit the final level, because that's when the game gets mean. To this point, mildly difficult platforming is the order of the day. But the last area throws a ton of tricky jumps at you, often many rooms in a row, before you can get to a save room. If you've been playing NES games for a long time, you'll manage, but I can see folks getting very frustrated at this point. For me, I feel this starts the game on its upwards trajectory; I wish there were more of the tricky platforming. Just... put more checkpoints so I don't stress so much.

Overall, I found the game perfectly passable. Not spectacular, but solid enough, and some other folks might enjoy it more than I did. Not much of an ending, but definitely a hint that maybe there's another game on the horizon. I'd like to see what this team could do with some experience under their belt.
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