dsheinem wrote:prfsnl_gmr wrote:Double Dragon - Pretty horrible. Looks like an enhanced version of the NES games, but the levels more closely resemble the arcade game. The hit detection is way off, though, making this one hard to recommend.!
I like this port - it is the best 8-bit version of Double Dragon I think there is. Weird that you had hit detection problems, I don’t remember that at all...
I spent some more time with it this morning, and I think my initial assessment was a bit unfair. It’s a fine port, and it doesn’t have a hit detection problem. It has an attack range issue. Specifically, your basic attacks have a really, really short range (which I mistook for a hit detection issue), rendering every move except the jump kick, the whip attack, and barrels/boxes/crates/rocks pretty worthless. As someone who grew up with the NES port, this takes some getting used to, but I did adjust to it. (On my last attempt, I made it about halfway through the last level, and I think I could beat the game with a little practice.) Your best weapon is the fact that you take little, tiny steps way faster than the enemies; so you can easily out maneuver them. This results in a lot of throwing a rock at the enemies, luring them somewhere, running back to the rock, and throwing it at them again. I still think I prefer the NES version, with its RPG mechanics, incentives for using different attacks, and drastically different level design, it the SMS version is a solid port.
@Bone
I played Quartet this morning too. It is pretty much the epitome of a Sega Master System game. Everything from the graphics and the sound, to the wonky jump physics and rightly colored enemies spawning all over the place just screams Sega Master System. I’ve never played the arcade original, unfortunately; so, I can’t say how it compares to that. Based on my limited experience, however, it seems like a fun, but really, really hard game.