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Re: How do you decide what to play?

Posted: Tue Feb 23, 2016 5:00 pm
by BoneSnapDeez
I play what Ack tells me to.

Re: How do you decide what to play?

Posted: Tue Feb 23, 2016 5:00 pm
by MrPopo
But then you complain that 1995 is too modern.

Re: How do you decide what to play?

Posted: Tue Feb 23, 2016 5:59 pm
by Ack
BoneSnapDeez wrote:I play what Ack tells me to.


As you should, for this is the way to game nirvana.

Re: How do you decide what to play?

Posted: Mon Feb 29, 2016 1:10 pm
by Ack
Heh, it looks like I will need to mod Planescape: Torment to get it to run well on a widescreen monitor. And at this point, stuff like Morrowind have been modded heavily to fix a variety of problems with the game. It's been so long since I played it, I might need to consider exploring these just to see how much the game has been changed or improved upon.

I also sat down and gave Ultima Underworld a spin. After dealing with some resolution issues and shutting off the music, I might be able to give this one a go, but it will take some getting used to. X instead of S for backing up is killing me!

Re: How do you decide what to play?

Posted: Mon Feb 29, 2016 2:03 pm
by MrPopo
Yeah, all the Looking Glass Stuff has weird controls for their first person games because the conventions hadn't been solidified yet. System Shock uses a 4x3 block of keys at the left of the keyboard to control moving, moving fast, turning, strafing, leaning, backing up, and the three heights your character can be at.

Re: How do you decide what to play?

Posted: Mon Feb 29, 2016 3:07 pm
by JoeAwesome
MrPopo wrote:Yeah, all the Looking Glass Stuff has weird controls for their first person games because the conventions hadn't been solidified yet. System Shock uses a 4x3 block of keys at the left of the keyboard to control moving, moving fast, turning, strafing, leaning, backing up, and the three heights your character can be at.


That's probably why I have I haven't played SS, yet, as a mostly console gamer.

Re: How do you decide what to play?

Posted: Mon Feb 29, 2016 3:17 pm
by MrPopo
JoeAwesome wrote:
MrPopo wrote:Yeah, all the Looking Glass Stuff has weird controls for their first person games because the conventions hadn't been solidified yet. System Shock uses a 4x3 block of keys at the left of the keyboard to control moving, moving fast, turning, strafing, leaning, backing up, and the three heights your character can be at.


That's probably why I have I haven't played SS, yet, as a mostly console gamer.

The SS community modded in a really good mouselook mode that I believe was adapted to Nightdive's rerelease. That ends up giving you standard WASD for movement and you toggle in and out of mouselook mode vs interaction mode with the E key (so not too dissimilar from how SS2 worked when you brought up your inventory overlay).

Re: How do you decide what to play?

Posted: Mon Feb 29, 2016 3:20 pm
by Ack
Yeah, unfortunately I don't believe anything of the sort has been done with Ultima Underworld. I suppose if I just try to stick with it a while, I'll get the hang of it eventually. It's just going to be a conscious thing for the entirety of my game experience.

Re: How do you decide what to play?

Posted: Mon Feb 29, 2016 3:29 pm
by Exhuminator
I'm the biggest casual here and I had no problem beating SS or UU with their default control layouts. You guys are being silly.

Re: How do you decide what to play?

Posted: Mon Feb 29, 2016 3:31 pm
by Ack
Nah, the problem is that it's going against nearly 20 years of WASD being ingrained(and repeatedly reinforced) in my brain. It's tough programming to break.