MrPopo wrote:It also allows for a really nice level flow; you're zooming around at the top of the level, miss a jump, now you're on a second path and can keep going in a different way, rather than either dying or having to backtrack.
I never thought of it that way, I don't think Mario was designed like that, Mario was more one directional. I guess guys at Sega looked at Mario and said "Whatever Mario is, we will be the un-Mario". Pretty, interesting idea, multi paths to complete the level. I always thought of it more like 1 big level with many platforms.
I feel sorry for Sega that Sonic, due to the nature of the character, couldn't be transformed into 3D as well as Mario did but I will not take away the superb work Nintendo did into transforming him to 3D. I think we look at it now and say "Well thats easy" but back then they had to give it some serious thought. I don't believe many platformers succeeded in their 3D transition, but we still get new Mario games!