Hey folks. The Summer Games Challenge remains my favorite Rackeboy thing ever, and I'm trying to get out of the coronavirus dumps enough to participate.
I'm going to go back through and read all these posts to try to get fired up. Hope you're all having a blast so far.
EDIT: All right, I'm back. So much progress has already been made here! It was lovely to behold. PretentiousHipster's list is the stuff of dreams, and lordb0rb4's enthusiasm is breathing life into me. I've got a little spark of energy. And it's enough to draw up a list with!
I'm going to keep my plans very unambitious. I want to settle in and enjoy at least one of these games. If I do, I will consider the summer well-spent.
1. Ultima III: Exodus (NES)
2. Ultima V: Warriors of Destiny (ApplII)
3. Chrono Trigger (SNES)
4. Out of This World (GEN)
5. Journeyman Project: Turbo! (PC)
BONUS CO-OP ADVENTURE:
6. Base Wars (NES)
I'm going to set my sights on Ultima III right out of the gate. I have it associated with summer and a very happy time in my life. I've only ever dabbled in it, though, and it's the very last NES game I own that I've not finished. I have the map all queued up for printing later today and am feeling pretty delighted about getting back into it.
Racketboy Summer Games Challenge 2020 - begin when ready!
Re: Racketboy Summer Games Challenge 2020 - begin when ready
Ooh, the NES version of Ultima III? Yes, do tell.
Re: Racketboy Summer Games Challenge 2020 - begin when ready
@Key Glyph: Ultima 3 on NES is the the first RPG I ever played in my life, my brother and I would play that game for hours on end, I would wander the dungeons while my brother mapped them out, we did finish it and I just have a ton of fond memories associated with that game. I have never replayed it and dont know that I ever will, but it is a game that holds a special place in my heart.
@sload: nice write up of FFV, that is a game that has been on my bucket list forever, but it sits behind chrono trigger which is also on my permanent bucket list. I definitely want to play it at some point, but I have to play chrono trigger first, at least thats what everyone tells me.
So I finished Muramasa the demon blade for the wii last night. Now I know that when you think of the "classics" that Muramasa is probably not on your typical list of classic games, but after playing through this gem there is no doubt in my mind that it is just as much a classic as the standard ones you would think about on the wii.
The graphics in this game are gorgeous. Muramasa features a beautiful 2d style, that almost feels like you are controlling a painting. The visual style in this game is just breathtaking and if you pause the screen as your character is attacking a boss you might actually think you are looking at a painting of japanese folklore. The animations are smooth and fast so the game looks even better in motion as it does paused.
The gameplay here is fabulous. When you start you are given 2 options, easy or hard, this always annoys me because I never know what to select but I decided to pick hard since I tend to be good at these types of games. I'm glad I did, the hard mode is tough but fair and I don't think the game would have been as fun without the challlenge.
The combat system is very dynamic, you have 3 blades at any given time. Each blade has the same basic combos and every blade has a different special move. Blades come in 2 categories, long blades which are slower but stronger and regualr blades which are faster but weaker. Personally I never used long blades as I felt the extra power did not make up for the speed you lost. As you block attacks and use specials your blade weakens(represented by an energy bar at the top of the screen) when the bar hits 0 your blade shatters, however inlike most games with breakable weapons, here a break is just a minor set back.
At any time you can seathe your weapons, when a weapon is seathed it heals itself, so if a blade breaks just seath it for a few seconds and it will be ready to use again. When a blade is fully healed and you unseathe it, you unleash a devastating full screen attack. Combat in this game has you contstantly switching blades, using special attacks, and flying all over the screen. In this game your character should constantly be in motion as a moment standing still will lead you to take some pretty big damage.
My only complaint about the game is there are some parts where you have to backtrack obscene distances with no enemies to fight. These sections are few and far between, but they do happen and are pretty boring, definitely out of place in a game that is filled with such high octane action.
Muramasa is just a great game, definitely one of the best on the system, and very unique. I'm very glad I finally got around to playing it.
@sload: nice write up of FFV, that is a game that has been on my bucket list forever, but it sits behind chrono trigger which is also on my permanent bucket list. I definitely want to play it at some point, but I have to play chrono trigger first, at least thats what everyone tells me.
So I finished Muramasa the demon blade for the wii last night. Now I know that when you think of the "classics" that Muramasa is probably not on your typical list of classic games, but after playing through this gem there is no doubt in my mind that it is just as much a classic as the standard ones you would think about on the wii.
The graphics in this game are gorgeous. Muramasa features a beautiful 2d style, that almost feels like you are controlling a painting. The visual style in this game is just breathtaking and if you pause the screen as your character is attacking a boss you might actually think you are looking at a painting of japanese folklore. The animations are smooth and fast so the game looks even better in motion as it does paused.
The gameplay here is fabulous. When you start you are given 2 options, easy or hard, this always annoys me because I never know what to select but I decided to pick hard since I tend to be good at these types of games. I'm glad I did, the hard mode is tough but fair and I don't think the game would have been as fun without the challlenge.
The combat system is very dynamic, you have 3 blades at any given time. Each blade has the same basic combos and every blade has a different special move. Blades come in 2 categories, long blades which are slower but stronger and regualr blades which are faster but weaker. Personally I never used long blades as I felt the extra power did not make up for the speed you lost. As you block attacks and use specials your blade weakens(represented by an energy bar at the top of the screen) when the bar hits 0 your blade shatters, however inlike most games with breakable weapons, here a break is just a minor set back.
At any time you can seathe your weapons, when a weapon is seathed it heals itself, so if a blade breaks just seath it for a few seconds and it will be ready to use again. When a blade is fully healed and you unseathe it, you unleash a devastating full screen attack. Combat in this game has you contstantly switching blades, using special attacks, and flying all over the screen. In this game your character should constantly be in motion as a moment standing still will lead you to take some pretty big damage.
My only complaint about the game is there are some parts where you have to backtrack obscene distances with no enemies to fight. These sections are few and far between, but they do happen and are pretty boring, definitely out of place in a game that is filled with such high octane action.
Muramasa is just a great game, definitely one of the best on the system, and very unique. I'm very glad I finally got around to playing it.
- prfsnl_gmr
- Next-Gen
- Posts: 12224
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Racketboy Summer Games Challenge 2020 - begin when ready
BoneSnapDeez wrote:Oh man I like the first one so much more. I think there's something to be said for its inherent simplicity. It plays like a good Mario game.
The sequels have so many slow gimmicky levels. Not to mention the collectathon elements.
Speaking of Mario, I don't think any of these games utilized "bonus stages" (or hidden content generally speaking) effectively. Would have loved to see them go the Mario World route, where hidden exits lead to whole new levels. Instead the first game just has a bunch of 1-up rooms, while the others have stashes have the aforementioned collectables.
I’ve almost beaten DKC2, and while I still think it’s the superior game, I think that this is a very, very fair criticism.
The platforming fundamentals here are really, really solid. Way better than DKC. There’s better panning and scrolling, fewer blind jumps, fewer enemies attacking from off-screen, etc. Moreover, the two characters play more distinctively, and the ability to throw a character also adds a lot to the gameplay and search for hidden items. In classic Rare fashion, though, the game doesn’t do enough of what it does best. (It’s like Battletoads that way.) It has way too many levels where you have to play as some kind of animal, ride roller coasters, get blown around by wind, etc. (Does anyone like the levels where you have to play as a parrot or spider? They’re horrible.). A few of these would have been fine, but they make up well over half of the game.
Otherwise, the game’s pretty solid. The boss fights are all pretty awesome (with the exception of the one where you have to play as a parrot). The game looks great, and the soundtrack rocks. The collectibles are well-hidden, but they aren’t too bad. (I’ll check out the bonus levels after I beat the game, and I agree that a SMW approach to them would have been better.)
Hopefully, I’ll wrap this up tonight. K. Room’s a tough one, though, and I’m still figuring out his patterns!
Re: Racketboy Summer Games Challenge 2020 - begin when ready
Key-Glyph, i'm glad you could join us this year man, this pandemic is a real nightmare indeed, being a dentist and my wife a nurse here in Brazil is a grim situation right now but i hope we all do get through ASAP.
In other more positive news...
Turns out setting a private/offline server in Phantasy Star Online Blue Burst is easier than i though and now i'm playing the absolute B E S T version of the game, it plays and looks like a dream:
Already started a new character and beat the first boss:
It ins't an overstatement to consider PSO one of my favorite games of all times.
In other more positive news...
Turns out setting a private/offline server in Phantasy Star Online Blue Burst is easier than i though and now i'm playing the absolute B E S T version of the game, it plays and looks like a dream:
Already started a new character and beat the first boss:
It ins't an overstatement to consider PSO one of my favorite games of all times.
Re: Racketboy Summer Games Challenge 2020 - begin when ready
I'm now 65 hours in on Persona 3, and in the second week of January. This is the endgame, as the final battle takes place on 1/31.
I've explored up to floor 214 in Tartarus, and 40 floors remain, but there are no longer any barriers other than some boss battles on the way up. The previous 30 some odd floors went very quickly (I initially breezed through them in a single in-game night) and I feel like I shouldn't have much trouble from this point. There have been quite a few fun encounters, but overall the game has only become easier.
Story wise, without spoiling anything, things really got moving around October-November, and alongside a few disastrous events and twists in these character's lives, the real threat announced itself and naturally it is apocalyptic. Now in January the mood of the game has completely shifted. It's somber and eerie (complete with some beautiful new music), people in town are beginning to go a bit crazy, and the party is just watching things turn to shit while they have no plan other than to get stronger and die fighting.
It's engaging is what I'm saying.
As I near the end I keep debating about whether or not I should play The Answer after I finish the original game. The Answer is a sequel/epilogue released with the "FES" edition of the game. It is known to be difficult and extremely heavy on combat and light on story, and it does not have a good reputation among fans.
For the sake of the challenge I will call Persona 3 complete with the original game, but maybe I'll do The Answer as a bonus game, supposing I manage to get through the rest of my list (Nocture, which I plan to save for last, will be punishing enough). Despite the complaints I've read, it really looks like it'll be interesting to play. Even if it's not in the cards for the summer, I have to at least check it out someday.
Anyway, the game will almost certainly be finished over the weekend.
I've explored up to floor 214 in Tartarus, and 40 floors remain, but there are no longer any barriers other than some boss battles on the way up. The previous 30 some odd floors went very quickly (I initially breezed through them in a single in-game night) and I feel like I shouldn't have much trouble from this point. There have been quite a few fun encounters, but overall the game has only become easier.
Story wise, without spoiling anything, things really got moving around October-November, and alongside a few disastrous events and twists in these character's lives, the real threat announced itself and naturally it is apocalyptic. Now in January the mood of the game has completely shifted. It's somber and eerie (complete with some beautiful new music), people in town are beginning to go a bit crazy, and the party is just watching things turn to shit while they have no plan other than to get stronger and die fighting.
It's engaging is what I'm saying.
As I near the end I keep debating about whether or not I should play The Answer after I finish the original game. The Answer is a sequel/epilogue released with the "FES" edition of the game. It is known to be difficult and extremely heavy on combat and light on story, and it does not have a good reputation among fans.
For the sake of the challenge I will call Persona 3 complete with the original game, but maybe I'll do The Answer as a bonus game, supposing I manage to get through the rest of my list (Nocture, which I plan to save for last, will be punishing enough). Despite the complaints I've read, it really looks like it'll be interesting to play. Even if it's not in the cards for the summer, I have to at least check it out someday.
Anyway, the game will almost certainly be finished over the weekend.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
- prfsnl_gmr
- Next-Gen
- Posts: 12224
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Racketboy Summer Games Challenge 2020 - begin when ready
God help me...Before starting DKC3, I thought, “Maybe I’ll try to get a few more of the Krem-Coins and Hero Coins in DKC2...” I’m now almost six hours into the game at 82% completion. I think I’ve decided that I love this game, despite its flaws, and I’ll probably see it to completion pretty soon. THEN I’ll play DKC3. Promise.
Re: Racketboy Summer Games Challenge 2020 - begin when ready
@prsnl_gamer: I completely agree with your analysis of DKC2, its funny because when dk country returns came out there were complaints that there were not enough animal segments, but to me that was one of the best parts of it, that they focused on great platforming and not gimmicky sections where you play as a spider.
- Sload Soap
- Next-Gen
- Posts: 2105
- Joined: Mon Aug 12, 2013 4:43 pm
- Location: United Kingdom
Re: Racketboy Summer Games Challenge 2020 - begin when ready
I've made a lot of progress into Final Fantasy XII over the past week. When I first played the game I made it to the fight with Judge Bergen before giving up (about 16-20 hours in depending on side quests) but I am now at around 35 hours in and headed for what I believe is the games penultimate dungeon. Or not.
Quick positives: the Zodiac Age remaster is very good. FFXII was always a looker on PS2 and the full HD treatment has served it well. The newly reorchestrated soundtrack is really, really good as well if heavily in John Williams' debt. I had forgotten how much this particular game leaned on Star Wars for inspiration.
There is an option to speed up the game by either 2x or 4x. More on this later but this is generally a net gain.
The new jobs and the ability to give a character two license boards works well. In the original the game gave the player too much choice and it was easy to spunk a load of points on useless stuff and make characters who weren't good at anything. It also sort of lied to you in seeming to offer the ability to make any character into whatever you wanted but also giving them stats that favoured certain roles despite what their starting gear was (Balthier for might, Ashe for magic). Here you can slim down the choices and focus on what counts so that's good.
The story is actually pretty good when you actually come across some and it isn't the usual teeny bopper love story/fight against the badmens cos we're fwends shit seen from FFVIII onwards. There's political intrigue, the main villain doesn't seem totally unreasonable, someone on the opposite side is actually a good ally and even a friend. It's almost, not quite mind, but almost nuanced. Yes there is the same problem FFX has in that the main character in the story is not actually the guy you play as but otherwise there's some great stuff here especially anything to do with Balthier, Larsa the Judges or Vayne. And in an astonishing turn of events for a FF game, not only is it quite well written it's also generally pretty well voiced as well. It's actually done well enough that the faux-Shakespearian dialogue doesn't cringe me into a coma. FFX and XIII couldn't manage that with normal speech.
Ivalice is an interesting and varied world to explore. There is a real sense of place and despite its obvious fantasy leanings it's world the makes sense.
That's the good stuff, I'll spoiler my longer thoughts for those interested as it's quite a rant. This isn't as good as FFV let's put it that way.
Quick positives: the Zodiac Age remaster is very good. FFXII was always a looker on PS2 and the full HD treatment has served it well. The newly reorchestrated soundtrack is really, really good as well if heavily in John Williams' debt. I had forgotten how much this particular game leaned on Star Wars for inspiration.
There is an option to speed up the game by either 2x or 4x. More on this later but this is generally a net gain.
The new jobs and the ability to give a character two license boards works well. In the original the game gave the player too much choice and it was easy to spunk a load of points on useless stuff and make characters who weren't good at anything. It also sort of lied to you in seeming to offer the ability to make any character into whatever you wanted but also giving them stats that favoured certain roles despite what their starting gear was (Balthier for might, Ashe for magic). Here you can slim down the choices and focus on what counts so that's good.
The story is actually pretty good when you actually come across some and it isn't the usual teeny bopper love story/fight against the badmens cos we're fwends shit seen from FFVIII onwards. There's political intrigue, the main villain doesn't seem totally unreasonable, someone on the opposite side is actually a good ally and even a friend. It's almost, not quite mind, but almost nuanced. Yes there is the same problem FFX has in that the main character in the story is not actually the guy you play as but otherwise there's some great stuff here especially anything to do with Balthier, Larsa the Judges or Vayne. And in an astonishing turn of events for a FF game, not only is it quite well written it's also generally pretty well voiced as well. It's actually done well enough that the faux-Shakespearian dialogue doesn't cringe me into a coma. FFX and XIII couldn't manage that with normal speech.
Ivalice is an interesting and varied world to explore. There is a real sense of place and despite its obvious fantasy leanings it's world the makes sense.
That's the good stuff, I'll spoiler my longer thoughts for those interested as it's quite a rant. This isn't as good as FFV let's put it that way.
- SpaceBooger
- Moderator
- Posts: 4385
- Joined: Mon Mar 10, 2008 6:40 am
- Location: The AK-Rowdy
- Contact:
Re: Racketboy Summer Games Challenge 2020 - begin when ready
lordb0rb4 wrote:Key-Glyph, i'm glad you could join us this year man, this pandemic is a real nightmare indeed, being a dentist and my wife a nurse here in Brazil is a grim situation right now but i hope we all do get through ASAP.
In other more positive news...
Turns out setting a private/offline server in Phantasy Star Online Blue Burst is easier than i though and now i'm playing the absolute B E S T version of the game, it plays and looks like a dream:
Already started a new character and beat the first boss:
It ins't an overstatement to consider PSO one of my favorite games of all times.
The last time I tried playing Blue Burst (last summer I think?) I keep getting virus warnings and everything keeps getting sent to quarantine by Malwarebyets, Avira (I no longer use), and Windows Defender.
Did you get that issue?
The last time I played was on my Dreamcast (3 years ago) using a now-defunct free dialup from Michigan. I am really jonesing to play through again.