Wispmage wrote:But if you mean general aesthetics and atmosphere, that I can understand.
Not talking polycount and texture sizes, talking about the beauty of the game and the world it is based in. I wish Thief had more of a steampunk feel to it.
Wispmage wrote:But if you mean general aesthetics and atmosphere, that I can understand.
Stark wrote:Why is he in a bathrobe? What does "fired intae" mean? So many questions ...
emwearz wrote:Wispmage wrote:But if you mean general aesthetics and atmosphere, that I can understand.
Not talking polycount and texture sizes, talking about the beauty of the game and the world it is based in. I wish Thief had more of a steampunk feel to it.
optmusprimenumber wrote:There's a lot to do in this game and I'm have a lot of fun doing it. I'm just shy of 30 hours in and I'm only on Chapter 5. The City is insanely elaborate.. ninja-ing around and robbing every apartment I can find is great.. The side missions are a blast too. Going back over my fellow Thief-friends' house tonight. Thief party!
Xeogred wrote:optmusprimenumber wrote:There's a lot to do in this game and I'm have a lot of fun doing it. I'm just shy of 30 hours in and I'm only on Chapter 5. The City is insanely elaborate.. ninja-ing around and robbing every apartment I can find is great.. The side missions are a blast too. Going back over my fellow Thief-friends' house tonight. Thief party!
30 hours sounds insane? Wow.
Yeah, I'd definitely agree. I wish they'd mark mission-start portals. I'm thinking I'll be replaying most missions till I'm satisfied with my stats, but I'd rather not have to stumble around blindly till I rediscover them.optmusprimenumber wrote:It would just be nice if one was able to view different parts of the map, like street level and roof level, no matter which part you are actually in.. and exits (load screens) should be labeled on the map