Syndicate wrote:...Metroidvanias, I really enjoy the exploration and the way progress is made. By the end of the game you're generally feeling like there's nothing you can't do. Well short of the level appropriate threats and by then it's a matter of putting all of your tools together to push through. Looking at Shmups, I really like the driving action, the games are intense and once you're proficient it's like a beautiful dance and imo just awesome to see and experience...the problem is the amount of time it takes to get that good at the game. Unfortunately, this often serves as a barrier to entry for many, myself included as I can only think of a handful that I've finished but I still love the genre and keep coming back for more punishment
I came to talk about Metroidvanias, as well. I hate forced backtracking. In all games. And what's weird is that despite the fact that that's a core part of the genre and why I don't really care for the genre, I love Metroid and Castlevania (I think that's more characters and atmosphere though).