A few years ago, I spent some time with
Anachronox. (It was my second attempt to get into the game actually.) IIRC I made it to Sender Station (there and back again actually), which isn't that far into the game I suppose. I vaguely recall I was supposed to be finding parts for a shuttle or something like that.
There is a lot to appreciate in this game. Primarily its amazing sense of humor and zany environment, scenario, and character designs. The graphics were really nice for their time, and really pushed what the iD Tech 2 engine was meant to do. I actually thought the JRPG influenced battle system was pretty fun too.
Unfortunately I found a lot of the game design to not be nearly as nice as the rest of the game though. I remember one part of the game involved navigating a series of Simon Says styled color button locks that were in a timed sequence. (
http://lparchive.org/Anachronox/Update% ... x00208.jpg ) It was just dumb and not a fun thing for your player to deal with. I remember another tedious part of the game where you had to convince a bunch of aliens to fill in a voting card... just inane busy work padding. I found myself wandering around wondering where I was supposed to be a little too often as well. (Granted I wasn't playing with a walkthrough.)
Anachronox loves to send the player on gopher quests and scavenger hunts from what I remember.
I can totally understand how if someone can look past the less than stellar portions of the game, there's a really unique and special adventure/RPG hybrid going on here. Certainly the game can be highly entertaining when it's just reveling in exposition. The dialogue in this game is on a whole other level for sure. I just wish the actual moment-to-moment game design had received as much detail and care as the story and characterizations. It will be interesting to read the community reviews of this one.