dsheinem wrote:doesn't any game for any system with a noisy drive and/or a loading light count? not sure what you are going for here...
I know exactly what CRT is talking about. Of course any game console with a disc drive will make a noise (quiet or loud) when it starts to load something. But it has a lot to do with the game itself, where the shock factor comes into play.
dsheinem wrote:I'm also not sure why a list of these is a "guide"
OK, I'll give ya that one.
Here's my contribution to this "guide," as well as a perfect example for dsh.
I've probably mentioned this on RB at least twice already, actually. While you're in an area that has random encounters, you'll hear the disc load a second or two before the attack starts. You might say, "So what? Isn't that every RPG game?" I guess so, but for whatever reason it's very noticeable here. I've never experienced exactly this in any other RPG. It has everything to do with the game itself, and not just the fact that the console is making a noise loading (or a blinking indicator light).
Shining the Holy Ark is a first person RPG, and you play the entire game with a first person view. If you're walking around a dungeon, the screen wont change at the start of a battle. Right where you are, an enemy will just pop out (front, back, left right, up or down) and the view never changes. Perhaps the first person view helps submerge you into the game a little more.
Just picture strolling through a creepy forest, trying to navigate your way, and then your Saturn makes a loading noise and a split second later a group of enemies ambush you. I rather like it. It's almost like you're there and you sense something a second before you see the enemy.
Sometimes you can even use it to avoid an encounter. You might turn left or right and hear the drive load, then turn around to avoid the fight. It's like if you were actually there and you had a bad feeling about that hallway (the hairs on the back of your neck stood up!) so you decided not to go that way.