Anayo wrote:Buying games must be more convenient than pirating them. Then piracy will decrease.
Steam is doing a good job then, still is the easiest way to buy a game.
Anayo wrote:Buying games must be more convenient than pirating them. Then piracy will decrease.
I think that's why some developers are so hopeful to get procedurally generated content perfected, and why licensing pre-made game engines has become so popular. It frees the developers up to work on the important major ideas, and leave the tedious details to the computer or reuse what's already been done.Flake wrote:Lower the prices. It's the only way.
But it's also a catch-22. Gamers have demanded better graphics, physics, on-line support...better everything. So development costs have sky rocketed. That cost has to be passed on to the player who then bitches about the cost of software. Software gets pirated, lowering the cash flow to the developers who then have to try and come up with better graphics, physics, on-line support...better everything. So development costs...
flamepanther wrote:I think that's why some developers are so hopeful to get procedurally generated content perfected, and why licensing pre-made game engines has become so popular.
avrame wrote:Anayo wrote:Buying games must be more convenient than pirating them. Then piracy will decrease.
Steam is doing a good job then, still is the easiest way to buy a game.
jp1 wrote:Ok let's, just for a moment, throw the legal issues of piracy out of the window.
I think by throwing it out the window he meant not to make it a part of this discussion. Of course that is just my interpretation.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.