Does DRM increase profits?

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Anayo
Next-Gen
Posts: 2021
Joined: Sun Jul 08, 2007 10:18 pm
Location: North Carolina

Does DRM increase profits?

Post by Anayo »

If anyone knows the answer to this question, please share it with me. I'm really curious to know whether DRM such as online activation, firmware updates, or Ubisoft's "you must stay on line at all times or else" causes an increase in profit for software companies, or if it just makes them "feel" comfortable.

Anyone know?
Hatta
Next-Gen
Posts: 4030
Joined: Tue May 06, 2008 8:33 pm

Re: Does DRM increase profits?

Post by Hatta »

It's impossible to know. To really know, you'd have to release the same game with and without DRM into similar markets and measure the difference in revenues. Of course you can't really do an experiment like that, so anyone who claims to know for sure is full of shit.
We are prepared to live in the plain and die in the plain!
AppleQueso

Re: Does DRM increase profits?

Post by AppleQueso »

it's not possible to know definitively, sure, but you CAN use some common sense though. At best, it doesn't affect their profits at all, most likely it affects them negatively (I personally know quite a few folks who refuse to purchase PC games with invasive DRM). If they believe it affects their sales positively, they're living in a dream world.

It's usually just done to please investors though. Doesn't really matter how effective it really is.
User avatar
CRTGAMER
Next-Gen
Posts: 11933
Joined: Tue Jan 05, 2010 11:59 am
Location: Southern California

Re: Does DRM increase profits?

Post by CRTGAMER »

Oh I hadda comment on Digital Rental Management.

A profit for companies, a loss for the consumer. Downloads are volatile, with no normal means of backing up. The games you purchased or rented can't be moved to another console. Or in the eventuality the game is no longer offered for download, and your console dies, so does the purchase. Games purchased on Disc are yours. However there is the beginnings of a terrible precedent of online activation as in Half Life Steam. Additional content also a mixed blessing. Good that new levels and features are made available, bad that maybe should be in the original purchase. Gamestop even part of the act. Buy a reserve for a new game and get exclusive download content. Maybe supposed to be part of the original package? Stuff lost when buying the game later on. Sims did this with all the add on packs, but at least content on disc to keep.

UBISoft's online only even for an offline purchased game is a ripoff.
Site and company will eventually go away, along with the gamer's security deposit.

Sad thing is DRM downloads are part of culture because of ignorant convenience.

Image
Image
CRT vs LCD - Hardware Mods - HDAdvance - Custom Controllers - Game Storage - Wii Gamecube and other Guides:
CRTGAMER Guides in Board Guides Index: http://www.racketboy.com/forum/viewtopic.php?p=1109425#p1109425

Image
Image
User avatar
corn619
Next-Gen
Posts: 2270
Joined: Sat Mar 08, 2008 3:48 pm
Location: Lincoln, Rhode Island

Re: Does DRM increase profits?

Post by corn619 »

I'll keep it short, people who steal will always find a way to steal. The only thing DRM does is keep shareholders happy knowning the product their money is invested in is protected from theft. Thats my take on it anyways.

Besides, what do a bunch of retro gamers care about current console gaming anyways? :)
AppleQueso

Re: Does DRM increase profits?

Post by AppleQueso »

corn619 wrote:Besides, what do a bunch of retro gamers care about current console gaming anyways? :)


Because, believe it or not, many of us also have an interest in current gen gaming.

Besides, in 5-10 years these games will be considered "retro" in the same way the ps2 is now, we'd like to know that we'll be able to actually play these games in the future.
User avatar
Dylan
Next-Gen
Posts: 2670
Joined: Sat Jun 06, 2009 11:04 pm
Location: Seattle, WA

Re: Does DRM increase profits?

Post by Dylan »

I think that we're confusing all gamers as being savvy. Realistically, if there wasn't DRM and any kid could just copy and paste the game onto their friend's computer, then there would likely be a negative effect on sales. I'm pretty sure that people are aware that people are going to steal their software, they're just trying to discourage that (however draconian their methods may be).
Image
Image
User avatar
ujnhunter
64-bit
Posts: 311
Joined: Mon Dec 21, 2009 1:15 pm
Contact:

Re: Does DRM increase profits?

Post by ujnhunter »

From my perspective... No. Considering I won't buy games with DRM. Therefore from my perspective they make nothing from me.
User avatar
corn619
Next-Gen
Posts: 2270
Joined: Sat Mar 08, 2008 3:48 pm
Location: Lincoln, Rhode Island

Re: Does DRM increase profits?

Post by corn619 »

AppleQueso wrote:
corn619 wrote:Besides, what do a bunch of retro gamers care about current console gaming anyways? :)


Because, believe it or not, many of us also have an interest in current gen gaming.

Besides, in 5-10 years these games will be considered "retro" in the same way the ps2 is now, we'd like to know that we'll be able to actually play these games in the future.
It was a joke, lighten up hence the smile face in my post. No need to state the obvious, of course I know people here including myself play current gen games.
User avatar
enderfall
128-bit
Posts: 502
Joined: Mon Mar 23, 2009 1:51 pm
Location: Greater Boston Area

Re: Does DRM increase profits?

Post by enderfall »

To quantify an "increase of profits" one would need to somehow figure out:

-how many people pirate the game
-how many people stopped pirating because of the "difficulty" in getting around the DRM
-how many people stopped buying the product due to the DRM being a hassle

All three are impossible to put a number on, so I'd have to agree with Corn's comments about appeasing investors.
NES | SNES | Genesis | PSOne | Saturn | N64 | Dreamcast | Gamecube | XBox | PS2 Phat w/HDLoader | PS3 Slim| Wii
GBA SP | PSP-1000 | WiFi-iPad 16GB(Is this a game system?) | Modded PS1 | PS Vita 3G

Goozex referral: http://www.goozex.com/referral.asp?idr=6186585560772

http://backloggery.com/enderfall/sig.gif
Post Reply