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racketboy
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Capcom's New 2D Fighter Revealed

by racketboy Wed Jul 18, 2007 1:45 pm

Behold:
http://www.racketboy.com/retro/fighting ... ara-x.html

I'll post more info here, when availible
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Espio 1919
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by Espio 1919 Wed Jul 18, 2007 2:03 pm

Rats, I was really hoping this would turn out to be a new Street Fighter game finally, but Devil Kings does look pretty tantalizing. If it gets a Wii version I'll definitely pick it up.
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pocket
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by pocket Wed Jul 18, 2007 2:18 pm

Damn, no SF4, but it will have to do.
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Mozgus
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by Mozgus Wed Jul 18, 2007 3:00 pm

I see a lot of people crying like babies over the 10 characters. I'd rather have 10 than 30 where 20 of them are slightly tweaked, re-skinned clones.
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marurun
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by marurun Wed Jul 18, 2007 3:47 pm

Or 10 balanced characters rather than 5 balanced characters, 8 weaklings who are useless, and 12 overpowered brutes with cheapness pouring out their pores.
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racketboy
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by racketboy Wed Jul 18, 2007 5:43 pm

Mozgus wrote:I see a lot of people crying like babies over the 10 characters. I'd rather have 10 than 30 where 20 of them are slightly tweaked, re-skinned clones.


Street Fighter Alpha and Street Fighter 3 all started out with small rosters.
Also, I've heard they haven't announced the bosses yet.
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Mozgus
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by Mozgus Wed Jul 18, 2007 6:00 pm

racketboy wrote:Street Fighter Alpha and Street Fighter 3 all started out with small rosters.
Also, I've heard they haven't announced the bosses yet.

Yeah I know. You cant expect dozens of fighters for a first in a series. That's a megaton of sprite art and move sets to create.
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marurun
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by marurun Wed Jul 18, 2007 6:47 pm

And if any company has mastered the art of incremental advances, it's Capcom.
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GagaMan
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by GagaMan Wed Jul 18, 2007 7:20 pm

Can't wait to see this moving! There'll be a Wii version? Ace~!
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racketboy
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by racketboy Fri Jul 20, 2007 8:30 pm

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