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Re: Games Beaten 2015

by BoringSupreez Thu Sep 24, 2015 6:45 am

Damm64 wrote:So despite the few rants i had in RGT i don't hate this game, i just hated the BS parts a bbit more because i made it myself more harder intentionally and unintentionally. So this was my first ever playthrough of the game and since the game keep saying "This is a sneaking mission Snake!" I decided to go full sneaking mode and not kill anyone... first i tough "I will let myself kill the bosses with guns" but after i "killed" the first two bosses with only the tranquilizer gun i decided to do the same with the rest.. boy that made the game interesting. Now my unintentional way of making the game harder was not using the life medicine that basically works like the ration's on the other two game... i totally forgot that existed.. im pretty sure the game tells you about it but i forgot and that made some bosses (The Fury and The Boss) more tricky than they should be. All those things plus being new at the game and having that freaking final chase with motocicles and hoverboards and you can only shoot with the damn tranquilizer gun, i had the sniper rifle from The End but i dont like that kind of weapon in high speed sections.

Now i recommend this DO NOT DO WHAT I DID :lol: seriously that kinda removed some of my enjoyment from the game. Now that i beat it im watching a lets play and the game has a bunch of tricks under its sleeve to make everything easier even on higher difficulties.

A lot of people clain this is the best one but i had more fun with the first one for the campiness in the cutscenes, this one is campy as well but i prefer the original, i can see myself liking more the game after more playthroughs since some problems have diferent solutions and that would make almost every play diferent from the last.

I think most people who say MGS3 is best are doing so from a gameplay perspective. Story-wise, MGS2 stands a full head above the entire rest of the series (IMO), but I can't say that it has the best gameplay. MGS3 was so much more deep, with far more choices for approaching objectives, beating bosses, dealing with enemies, etc. There were more easter eggs and little bonuses than any other game, and it was the first to feature a cutscene theater and an online mode.
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Re: Games Beaten 2015

by Damm64 Thu Sep 24, 2015 10:50 am

BoringSupreez wrote:I think most people who say MGS3 is best are doing so from a gameplay perspective. Story-wise, MGS2 stands a full head above the entire rest of the series (IMO), but I can't say that it has the best gameplay. MGS3 was so much more deep, with far more choices for approaching objectives, beating bosses, dealing with enemies, etc. There were more easter eggs and little bonuses than any other game, and it was the first to feature a cutscene theater and an online mode.

Yeah gameplay wise this one is the strongest in the series so far, story wise i enjoy more MGS 1 than the rest. MGS 2 was just too much talking too little delibery also leaving a cliffhanger at the end credits that definetly says "BUY THE NEXT GAME!!!"

All i want to know is what happens with Arm Liquid, god i love how stupid that sounds, and what he's planning and the final showdown against Snake. But nope Kojima wanted to feel smart and made MGS 2 with Raiden.

I will admit that he take a risk with that game, making the player think they will control Snake and then changing the main character after one hour.
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Re: Games Beaten 2015

by Gamerforlife Thu Sep 24, 2015 8:45 pm

King's Quest Chapter I: A Knight to Remember - PS4



So I have never played any of the old King's Quest games. I have heard that you can die in annoying and random ways and lose progress though. This remake seems to pay tribute to that in some areas, but without any harsh penalties.

So being a newb to this series, I found this re-imagining very enjoyable. I came into it expecting your basic, point and click puzzle game, but much like Valiant Hearts: The Great War this game eschews that for gameplay that feels more consolized, though with you still having to solve puzzles involving proper use of inventory items and picking correct dialog choices. In between all that though is various other activities such as first person shooting, quick time events, a boss fight, playing a board game that feels like a very light version of chess, a side scrolling run and jump scenario, some timing based stuff, etc. Most of this stuff is REALLY easy though, so the game's real challenge is primarily on the puzzle solving.

Only the chess-like game was challenging as the opponent's AI is fairly decent. Trying to win that on a late night session frustrated me, though attempting it again the next afternoon I was able to win so I think my mind was just tired the first time around. Apparently, the game does have a work around for people who can't win though, which basically involves a puzzle that let's you cheat at the game.

I found the puzzles well designed mostly, though one I was unable to figure out until I just started randomly using things in my inventory. That puzzle was stupid.

To my pleasant surprise there is a slight role playing element to the game, in that some of your choices can affect how things happen in the story. Though the main plot line remains unaffected, it's still nice to have some control over the nuances of the story. You get a screenshot post game that seems to reflect the choices you've made. So there is a slight bit of Telltale Games/Heavy Rain influence here.

The graphics are beautiful. Playing this often reminded me of Dragon's Lair. It's got a great cartoon-like look to it, and there are moments in the game that are visually impressive (most involving a dragon) and there are some cool effects (a wisp of smoke in the foreground of one scene looks AMAZINGLY well animated). The soundtrack is pretty solid and the voice cast is excellent, particularly this guy:


And on that note, the story has a strong Princess Bride vibe to it and the game does actually make reference to the movie in subtle ways. Also, death is part of the narrative...assuming that should happen to you. It's done very much like Bastion, and in rare instances the game even breaks the fourth wall, (there's one odd, random thing you can do at one point in the game that will prompt the narrator to actually say you should probably get a trophy or achievement for that...seconds before you actually do)

I've been playing a lot of point and click puzzle inspired, story oriented games lately like Until Dawn, Valiant Hearts: The Great War and now this. And like those other two games, this was another enjoyable experience for me. I'm on episode 2 of Life is Strange and rather enjoying that as well. It could end up being my next game in this thread.

P.S. On PS4, the game has some minor performance issues, like a really choppy frame rate when walking through certain areas. I also had a weird glitch or bug happen ONE time that forced me to restart the game. I don't know if these are issues on other versions of the game.
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Re: Games Beaten 2015

by GSZX1337 Thu Sep 24, 2015 9:17 pm

1) Cannon Spike - Dreamcast
2) I Have No Mouth, and I Must Scream - PC
3) Mighty Gunvolt - 3DS (as Mighty No. 9)
4) Mega Man: Maverick Hunter X - PSP (Vile Mode)
5) StarCraft - PC
6) Naughty Bear - Xbox 360
7) The Last of Us - PS3
8] Eets (100-percented) - PC
9) Gunpoint - PC
10) The Last Story - Wii
11) Papers, Please - PC (Ending 18)
12) King's Quest I: Quest for the Crown (AGD VGA remake)
13) Dune 2000 - PC (easy :()
14) Clock Tower: The First Fear - PC (S Ending)
15-19) Sam & Max Season 3: The Devil's Playhouse - PC
20) Dishonored - PC
21) Call of Juarez - PC

22) Gargoyle's Quest - GameBoy
I love a challenging platformer, and this is a challenging platformer. I've been wanting to play Demon's Crest for a while now, but i thought I'd play its two prequels first, and I'm glad I did. I was disappointed that it was a Game Boy game while the two sequels are on the NES and SNES respectively, but I got over that pretty quickly. The game looks rather good on the Game Boy, and the music sounds quite nice. Keep in mind, this is coming from someone that doesn't care for the sound for any of the Game Boys. ;)
However it's really the gameplay that got me into this. The levels feel very well designed and made to be difficult, but not unfair. The game's difficulty early on make the upgrades later on feel very substantial. To go from hovering for a few seconds to being able to hover indefinitely over the course of the game feels very triumphant. I can't really say anything about the lives and password system because I used save states to keep my progress. I only have a thirty minute lunch break, ya know. ;)

Only thing I can really gripe about is the boss fights. Well, the final two anyway. They're just stationary turrets firing homing shots. Feels kinda lame to me. It's not deal-breaking, though. A very, very good platformer for the Game Boy and a very good use of my lunch breaks.
Last edited by GSZX1337 on Sun Sep 27, 2015 1:33 am, edited 1 time in total.
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Re: Games Beaten 2015

by MrPopo Thu Sep 24, 2015 10:10 pm

First 50:

51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES

Wooo! Finally got this one down after many nights of attempts. This is another one of those NES games that really makes you work for your victory, but it's so satisfying when you get it. And holy shit, is this game a technical marvel.

For those who haven't played, it's a run-and-gun with the main mechanic being your ability to flip gravity. Enemies that walk tend to be affected by this (so ones on the ground fly to the ceiling, and visa versa) whereas flying or turreted enemies are not. There are also flame barriers that are only on when gravity is in one direction but off in another. This manipulation of gravity is heavily relied on in the platforming, as you will frequently need to do it to get over barriers and across spike pits. And the level design is fantastic; it really works out your spatial reasoning to get through the levels.

The game has a few powerups that are mutually exclusive; the powered up shot, the fireball, and the shield. The first makes your shots wider, do more damage, and pass through most surfaces (a lifesaver), the second makes you turn into an invincible fireball when you switch gravity until you land, and the third creates a shield in the direction you point your gun. The last one is pretty worthless and the power shot ends up being the best overall; the fireball has the problem that it doesn't necessarily kill all enemies you pass through, and you can end up coming out of it with your hitbox still in an enemy, killing you. There's also an armor powerup that you can get in addition to one of the above three that gives you an extra hit (non-stacking).

The bosses also require you to manipulate gravity, and several will be a stumbling block until you get used to it and add it to your list of reflexes in addition to jumping. The game has six stages and a final boss rush. The stages ramp up well in difficulty, with the sixth being a real mind bender. In the sixth stage there is no floor and ceiling, just floating platforms. You will wrap around the screen, which gets disorienting fast. The final thing that makes it crazy is the fact that the camera is fixed, while the platforms scroll up slowly. So you can very easily lose track of yourself or not anticipate properly what your next move is. But man, once you figure it out you feel awesome making your way through it.

If you enjoy your balls-hard NES platformers then I highly recommend this.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2015

by bmoc Fri Sep 25, 2015 8:23 am

Gamerforlife wrote:King's Quest Chapter I: A Knight to Remember - PS4

So I have never played any of the old King's Quest games. I have heard that you can die in annoying and random ways and lose progress though.

That is 100% true. In King's Quest VI, for example, if you go into the labyrinth without certain items and save your game, you'd have to start the game over (if you didn't have another save file which placed you outside of the labyrinth).

I do want to get the new game, but I have been waiting on a sale for the complete edition. It does look promising though! The next episode "Rubble Without a Cause" is allegedly based on KQ III which is in my opinion, one of the better King's Quest games. I'd rate VI, V, and III as my top 3 favorites in the series.
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Re: Games Beaten 2015

by Luke Fri Sep 25, 2015 9:20 am

MrPopo wrote:66. Metal Storm - NES

Such a great game. Sure it might lead to seizures or a sense of vertigo, but it is worth it.

Beat Madden '94 for the umpteenth time with the 85' Bears. The jerseys the Bears ware on the road on this game are the best. Kind of a Navy Blue and Oatmeal color pattern. '94 is a multitask game for me, as I'm always doing something else while playing the game. I usually try to drain the clock on every down, so I have plenty of time to do other things while not playing the game.
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Re: Games Beaten 2015

by BogusMeatFactory Sat Sep 26, 2015 12:10 am

1. Jazzpunk (PC)
2. Grand Theft Auto: Vice City (PS2)
3. Grandia (PS1)
4. Hotline Miami (PC)
5. Luigi’s Mansion: Dark Moon (3DS)
6. Off-Peak (PC)
7. realMYST: Masterpiece Edition (PC)
8. Puzzle Quest: Challenge of the Warlords (DS)
9. Super Mario 3D Land (3DS)
10. Space Pirates (PC)
11. NiGHTS Into Dreams (PC)
12. Inherit the Earth (PC)
13. Saints Row IV (PC)
14. Grand Theft Auto V (PC)
15. The You Testament (PC)
16. Dark Forces (PC)

17. Ratchet & Clank (PS2)
18. Legend of Zelda: Oracle of Seasons (GBC)
19. Gunman Clive (DS)
20. Her Story (PC)

21. Triple Triad (Mobile)
22. Earthbound (WiiU Virtual Console)
23. Mass Effect (PS3)

Earthbound – This is one of the most peculiar and unusual games ever to come out. Still, it is safe to say that the game is brilliant, albeit it cryptic. As many of you know, the whole plot of Earthbound revolves around a child, sent on a quest to stop an evil force from destroying the world. Sounds simple enough, but the execution of the game is filled with superfluous events, items and activities that initially may seem useless or absurd, to the point of being frustrating. I started playing the game early in the year, pushing myself to play it, because in all honesty, I was not enjoying the game. I found the combat system redundant and dull, things like the camera-man taking my picture every five seconds to be annoying and interrupting the flow of the game and saw myself rushing to get through things, because there was nothing there to pull me in.

I stopped playing early in the game and moved on to different games. Finally, my baby girl was born and there was ample time to play games on the WiiU while she napped in my arms, all thanks to the gamepad’s off-tv play function. I started to see the annoyances as being more charming then annoying. Having to call your mom to ease your feeling homesick, getting phone calls from your dad to make sure you take a break and the strange interpretations of the daunting real world seen through the eyes of children all started creep into my heart and get to me. It really wasn’t until the very end of the game when things really came together for me. Spoilers forthcoming

I would roll my eyes when, later in the game I would be stopped and asked for my real name. I went along with it and gave them my name, slightly annoyed that the game would ask me again and again if that was right. Only until the very end, when you pray (a move that I again thought was useless and annoying throughout the entirety of the game until the final boss) and the fourth wall was broken that it hit me. I was taking an active part in these characters lives and experiences. I started to warm up to the idea of family being close, even when so far away. Having a child humbled me in a way and enlightened me to some of the core concepts that Earthbound was trying to present. It really was a feeling unlike any other.

After you beat the boss and take your friends home, you see your mom and she makes your favorite food and everything seems so peaceful and serene. The events leading up to the final battle did an amazing job of building tension and giving the feeling of a child’s seemingly impossible task to use their innocence to fight off the bitter corruption of greed, malice and control. Those final moments were an extreme relief and gave a great sense of closure to the game.

When I finally saw the credits roll and saw all the photos, a big smile spread across my face. When those pictures were taken, my mind was like, “Hurry up! This is a waste of time.” Seeing those pictures though brought back genuine memories of the game and nostalgia hit me, even though I had just finished. The real kicker was seeing the black screen and the photographer come out with his camera to take one final picture... a picture of me the player. Not going to lie, I was a little choked up at that moment.

Those final moments are what made me realize that the sum of its parts is what makes Earthbound so special. It really is an experience that you don’t fully understand until you reach the end. You may seem annoyed or confounded by the design choices, but everything seems to click at the end and that moment of realization really is something special. I do encourage people to honestly play this game. You may be like I was and be a person who couldn’t find a groove in the game, but I assure you that when the credits roll, you will understand the game and what it was trying to represent. It is a journey, not only for the characters, but for you and it was something really special.

Mass Effect – How do I follow up Earthbound? Mass Effect is a great science fiction extravaganza. I had played and completed the first game many many years ago on PC, but never got the later games. Now, thanks to a huge sale on the Playstation Network, I was able to get the whole trilogy for under roughly $5 and I am glad I did. Revisiting the game has been a lot of fun. Sure, the Mako still sucks, but the game, its world and its characters are a lot of fun. I am moving on to the second chapter soon and hope to be surprised!
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Re: Games Beaten 2015

by MrPopo Sat Sep 26, 2015 2:26 am

My original experience was with Earthbound when I was in grade school. So it resonated with me in a different way than it did for you; it was more about me helping out my friends make their way through a strange and funny world. I loved the way the game didn't take itself too seriously. The fight against the Clumsy Robot is one of my favorite moments in the game. The game is just a massive ball of charm.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2015

by BoneSnapDeez Sat Sep 26, 2015 8:24 am

EarthBound is exceptional. Glad you ended up enjoying it, Bogus. I'm a huge Dragon Quest nut so the battles never bothered me much, though I can certainly see why many prefer the aesthetics to the actual mechanics.

I think the final boss battle is perhaps the best of any video game ever. I can't think of another turn-based fight that's filled with so much tension. Even better then the epic (sorry Luke) "tower" of foes at FFVI's conclusion. I also appreciate
the degradation of music into noise during the fight. Very symbolic.

The whole game rules. I first played it around launch - so age 12/13 or so. As a child of a very dysfunctional family it made quite the impression on me. Both a hopeful and bittersweet experience.

It's certainly a game I'll want my daughter to try out in another 10 years or so.
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