SplashChick wrote: I didn't think anyone would read it,
reconsider this.
SplashChick wrote: I didn't think anyone would read it,
noiseredux wrote:SplashChick wrote: I didn't think anyone would read it,
reconsider this.
sevin0seven wrote:SplashChick wrote:...I personally prefer the N64 version because it loads faster and the controller is excellent for it.
this comment makes me happy....especially coming from you . now i am curious to spar with you on UMK3 on the 360.
SplashChick wrote:Lol well okay, I'll look into it.sevin0seven wrote:SplashChick wrote:...I personally prefer the N64 version because it loads faster and the controller is excellent for it.
this comment makes me happy....especially coming from you . now i am curious to spar with you on UMK3 on the 360.
I'd love to, just let me know when you want to fight.
sevin0seven wrote:alright just played SplashChick UMK3 on XBL and she beats me 20 to 3. shes for real.
..but i had the last laugh on SSFIIHD
SplashChick wrote:sevin0seven wrote:alright just played SplashChick UMK3 on XBL and she beats me 20 to 3. shes for real.
..but i had the last laugh on SSFIIHD
Score was still 12-8 me.
SplashChick wrote:I'd say it holds up to SFII, but that's as good as it gets. SFII recieved many new versions with lots of improvements, and MKII didn't. The original SFII had a lot of issues like MKII does, but they were fixed in later versions, whereas MKII simply got a much improved sequel. SFIIT and all the versions afterwards are definitely better than MKII.
J T wrote:SplashChick wrote:I'd say it holds up to SFII, but that's as good as it gets. SFII recieved many new versions with lots of improvements, and MKII didn't. The original SFII had a lot of issues like MKII does, but they were fixed in later versions, whereas MKII simply got a much improved sequel. SFIIT and all the versions afterwards are definitely better than MKII.
Actually, MKII was updated over time as well, it just wasn't always clear to the players. Street Fighter II gave a new name to each iteration. MKII just upgraded versions of the arcade machine innards. You wouldn't know unless you paid attention to the version numbers. I remember when they first introduced Babalities, which had not been in the game before. People went crazy when you performed it on them because they thought they knew everything about MKII and totally didn't see it coming. There was also a glitch where you could do some moves after the babality. I used to love the reactions I would get from people that hadn't played the upgraded MKII yet in the arcade and I would do a babality on them, break my character free, then upper cut the baby into a bloody splatter. That shit was fucked up! (this glitch (feature?) was later removed amidst the growing Mortal Kombat controversy)
You are dead on about the difference between MKII and UMK3. I still personally like MKII better, but it is admittedly because it is a simpler game for me to return to after not having played in a long time. There was a period where I had really nailed down how to play well with Kabal and Cyrax in UMK3 though, and at that point in time I would have said UMK3 was the better game. The run button was a game changer. Once you mastered the possibilities with running combos, you were no longer sitting at the kid's table. I spent a lot of time playing on the X-Band SNES modem back then and there were some legendary matches. There is a lot of depth to that particular Mortal Kombat game.