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Capcom's New 2D Fighter Revealed

Posted: Wed Jul 18, 2007 1:45 pm
by racketboy
Behold:
http://www.racketboy.com/retro/fighting ... ara-x.html

I'll post more info here, when availible

Posted: Wed Jul 18, 2007 2:03 pm
by Espio 1919
Rats, I was really hoping this would turn out to be a new Street Fighter game finally, but Devil Kings does look pretty tantalizing. If it gets a Wii version I'll definitely pick it up.

Posted: Wed Jul 18, 2007 2:18 pm
by pocket
Damn, no SF4, but it will have to do.

Posted: Wed Jul 18, 2007 3:00 pm
by Mozgus
I see a lot of people crying like babies over the 10 characters. I'd rather have 10 than 30 where 20 of them are slightly tweaked, re-skinned clones.

Posted: Wed Jul 18, 2007 3:47 pm
by marurun
Or 10 balanced characters rather than 5 balanced characters, 8 weaklings who are useless, and 12 overpowered brutes with cheapness pouring out their pores.

Posted: Wed Jul 18, 2007 5:43 pm
by racketboy
Mozgus wrote:I see a lot of people crying like babies over the 10 characters. I'd rather have 10 than 30 where 20 of them are slightly tweaked, re-skinned clones.


Street Fighter Alpha and Street Fighter 3 all started out with small rosters.
Also, I've heard they haven't announced the bosses yet.

Posted: Wed Jul 18, 2007 6:00 pm
by Mozgus
racketboy wrote:Street Fighter Alpha and Street Fighter 3 all started out with small rosters.
Also, I've heard they haven't announced the bosses yet.

Yeah I know. You cant expect dozens of fighters for a first in a series. That's a megaton of sprite art and move sets to create.

Posted: Wed Jul 18, 2007 6:47 pm
by marurun
And if any company has mastered the art of incremental advances, it's Capcom.

Posted: Wed Jul 18, 2007 7:20 pm
by GagaMan
Can't wait to see this moving! There'll be a Wii version? Ace~!

Posted: Fri Jul 20, 2007 8:30 pm
by racketboy