I mean, in all respect to the fans, I think there are too many versions of what essentially the same game. Each newer release I feel has little improvement or change.
Releases SF2 and after
Street Fighter II: The World Warrior (1991)
Street Fighter II: Champion Edition (1992)
Street Fighter II Turbo: Hyper Fighting (1992)
Super Street Fighter II: The New Challengers (1993)
Super Street Fighter II Turbo (1994)
Street Fighter Alpha/Zero
Street Fighter Alpha II (1996)
Street Fighter Alpha III (1998)
Street Fighter Alpha Anthology (2006)
SF3
Street Fighter III: 2nd Impact - Giant Attack (1998)
Street Fighter III: 3rd Strike - Fight For the Future (1999)
SF EX series
Then there are others(portable versions)
IMO, the only one with significant change in the SF2 department is the new challengers(offers more players) And I can't vouch for SF3, as I only recal palying FFTF
The Alpha releases seem near the same as the others(in the alpha series) What really amazes my is SFA:anthology, so they're compiling 3 of the same games and re-releasing them?
How come there are so many versions of SF 2 and 3
There are some definite jump in the Street Fighter 3 Lineup -- especially considering there weren't that many.
SF2 on the other hand.... Capcom wanted money,
SF2 on the other hand.... Capcom wanted money,
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Well, SF2 remained kind of the same just with little tweaks until they added those extra characters and super moves. SFA was one of them that changed quite a bit with each installment imo, especially after Alpha/Zero 2 to 3. Alpha 1 had chain combos and not too many characters, Alpha 2 took out chain combos except for Guy, had the new Custom Combo system which needed polish, and added more characters thankfully. Then Alpha 3 had a ton of characters, three different fighting styles to use, all the little modes after that, and World Tour. So actually the Alpha series was changed up quite a bit each being pretty different from one another but Alpha 3 was very different from it's progenators.
SF3 however is another story. SF3 had stripped a bit of the gameplay down and made it slower again, you couldn't even do air Hurricane Kicks after being able to do it for so long...I have no idea why they did this, and they really butchered the character selection but it had to happen. SF3: Double Impact added three new characters and gave back the things SF3 took away and you could choose what super move you would use for each round which added a bit of a strategic value to the game, of course the gameplay was a bit tighter too. SF3: Third Strike fixed parrying added a few more characters, took out some moves from the other SF3 characters (And I can understand why), basically, Capcom got their head out of their ass and finally fine tuned and steamlined it. Which is what usually happens with Capcom fighters
General Idea: First Game
Impovements and Experiments from the Idea: Second Game
The Final Product: Third Game
SF2 was just Capcom whoring out, and I believe everyone knows that.
SF3 however is another story. SF3 had stripped a bit of the gameplay down and made it slower again, you couldn't even do air Hurricane Kicks after being able to do it for so long...I have no idea why they did this, and they really butchered the character selection but it had to happen. SF3: Double Impact added three new characters and gave back the things SF3 took away and you could choose what super move you would use for each round which added a bit of a strategic value to the game, of course the gameplay was a bit tighter too. SF3: Third Strike fixed parrying added a few more characters, took out some moves from the other SF3 characters (And I can understand why), basically, Capcom got their head out of their ass and finally fine tuned and steamlined it. Which is what usually happens with Capcom fighters
General Idea: First Game
Impovements and Experiments from the Idea: Second Game
The Final Product: Third Game
SF2 was just Capcom whoring out, and I believe everyone knows that.
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Also, the Street fighter EX series really isn't a street fighter game. Considering it wasn't even made by Capcom to my knowledge, and considering it's one of the worst out of all the serieses, I don't really know why it is even considered part of it. But why did you forget the Marvel Vs Capcom, X-Men Vs Street Fighter, SVC and SVC 2? Those are a bit different and added a bit to the whole amounts of serieses me thinks.
metaleggman wrote:Also, the Street fighter EX series really isn't a street fighter game. Considering it wasn't even made by Capcom to my knowledge, and considering it's one of the worst out of all the serieses, I don't really know why it is even considered part of it. But why did you forget the Marvel Vs Capcom, X-Men Vs Street Fighter, SVC and SVC 2? Those are a bit different and added a bit to the whole amounts of serieses me thinks.
I didn't forget to put them on the list, I just don't consider them SF games. And, also, I've never even played X-men Vs Street Fighter.(or seen it for the matter)
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Well, you should. Definately my favorite.Zalphier wrote:metaleggman wrote:Also, the Street fighter EX series really isn't a street fighter game. Considering it wasn't even made by Capcom to my knowledge, and considering it's one of the worst out of all the serieses, I don't really know why it is even considered part of it. But why did you forget the Marvel Vs Capcom, X-Men Vs Street Fighter, SVC and SVC 2? Those are a bit different and added a bit to the whole amounts of serieses me thinks.
I didn't forget to put them on the list, I just don't consider them SF games. And, also, I've never even played X-men Vs Street Fighter.(or seen it for the matter)
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