Spelunky!

Neo-Geo, Arcade, Portable, & Every Other Platform
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Stark
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Re: Spelunky!

Post by Stark »

fastbilly1 wrote:Steam says I am at 53 hours, its more like 353. For some reason my offline time does not log when Steam syncs. Even after all this time, I still learn things about map seeding that I did not know and have never seen. Like last night I had a alien spawn in a pot on 1:1.

What?!
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fastbilly1
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Re: Spelunky!

Post by fastbilly1 »

Stark wrote:
fastbilly1 wrote:Steam says I am at 53 hours, its more like 353. For some reason my offline time does not log when Steam syncs. Even after all this time, I still learn things about map seeding that I did not know and have never seen. Like last night I had a alien spawn in a pot on 1:1.

What?!

Yeah, apparently it is as rare as getting the Plasma Bazooka in a crate.
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Stark
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Re: Spelunky!

Post by Stark »

fastbilly1 wrote:
Stark wrote:
fastbilly1 wrote:Steam says I am at 53 hours, its more like 353. For some reason my offline time does not log when Steam syncs. Even after all this time, I still learn things about map seeding that I did not know and have never seen. Like last night I had a alien spawn in a pot on 1:1.

What?!

Yeah, apparently it is as rare as getting the Plasma Bazooka in a crate.

What's a plasma bazooka?! :) It is really funny how much stuff there is in this game.
Let strength be granted, so the world might be mended...so the world might be mended.
fastbilly1
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Re: Spelunky!

Post by fastbilly1 »

This thing:
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You get it after you kill the Alien Queen, or before with clever bombing.
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noiseredux
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Re: Spelunky!

Post by noiseredux »

I have heard the aliens could spawn in the pots, but super rare. Yu explains a lot of this stuff in the book too. How he did stuff. For instance, there will not be a shop on 1-1, so don't look for it. And then every level after that the odds shift. I can't remember if he said that 1-2 has a 1 in 4 or 1 in 5 chance of a shop spawning. But it goes down from there. That's how enemies work too. Like, a room will have an x-in-y chance of an enemy spawning. And if it spawns it has a z-in-10 chance that it's say an orange frog; if not a z-in-9 chance it's a blue frog; if not a z-in-8 chance it's a skeleton and so on. Every tile of that game is just dice-rolled and it's really interesting how he basically just played with the numbers until it worked in perfect harmony. EDIT: In other words, it is RANDOMLY generated, but based on these well thought out algorithms.
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